Character Sheet Reference

Displaying feats 481 - 500 of 529 in total
Feat Type / Location Description Created / Updated
Hapan: Distilled Beauty Granted Default Feat

The Hapan has spent generations selectively breeding to create "perfect" people. The character can utilize his above-average looks to augment his Deception Skill when trying to talk his way out of sticky situations.

Related Skills/Powers: Deception

Prerequisites: Species: Hapan

2013/08/13 / 2023/11/17
Khil: Musical Words Granted Default Feat

Due to vocalizing with their fleshy tendrils, Khil are natural musicians and bring an air of music to even the most basic of conversations. The character can utilize their melodic cadence with his Deception Skill in an attempt to mask their true intentions.

Related Skills/Powers: Deception

Prerequisites: Species: Khil

2015/02/22 / 2023/11/17
Bothan: Sabacc Face Granted Default Feat

Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, The character is able to use their Deception to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.

Related Skills/Powers: Deception

Prerequisites: Species: Bothan

2013/08/13 / 2023/11/17
Chameleon III Granted Default Feat

A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Elder

2016/08/02 / 2023/11/18
Chameleon II Granted Default Feat

The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact)

2016/08/02 / 2023/11/18
Chameleon I Granted Default Feat

Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Infiltrator

2016/08/02 / 2023/11/18
Hot LZ Chosen Skill Feat

The character has the training experience of flying into an enemy-controlled region. The character gains a +1 Skill Point bonus to Piloting when attempting to infiltrate or exfiltrate a small team in a well-defended area (up to a Maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Equite 2

2023/11/18 / 2023/11/18
Behind Enemy Lines Chosen Skill Feat

The character has trained in combat, often finding themselves deep within the enemy's territory. The need to bluff to survive isolated from allies is a critical skill. While bluffing to enemy forces they get a a +1 Skill Point bonus to their Deception Skill (to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Society Rank: GMRG: IV

2023/11/01 / 2023/11/19
Back Knife Block Chosen Skill Feat

Coming at an opponent from behind makes it all the more easy to catch them unawares. The character gets a +1 Skill Point bonus to their Bladed Weapons Skill (to a maximum of +5) when attacking an unaware enemy from behind.

Related Skills/Powers: Bladed Weapons

Prerequisites: Society Rank: GMRG: VIII

2023/11/01 / 2023/11/19
Nagai: Soothing Siren Granted Default Feat

The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made The character better at Charming. However, the soothing tones make it more difficult to motivate others into action.

Related Skills/Powers: Charm

Prerequisites: Species: Nagai

2021/11/04 / 2023/11/19
Dowsing I Granted Default Feat

All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in The character’s mind. Using an item that has been in contact with the target over the last several hours, The character can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Journeyman (exact)

2015/08/09 / 2023/12/13
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Elder

2015/08/09 / 2023/12/13
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Equite (exact)

2015/08/09 / 2023/12/13
Dug: Mating Call Granted Default Feat

The character can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Dug: Quadrupedalism Granted Default Feat

The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving The characterthe ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Plasma Manipulation I Chosen Force Feat

The character has studied the nuances involved in even the most complex application of Telekinesis. As such, they are able to devote partial concentration to locking a single plasma-based projectile in place. The bolt will remain stationary, suspended mid-motion, until The character releases it or loses concentration. Once free, the projectile will continue on its original path.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2017/02/11 / 2023/12/22
Plasma Manipulation II Chosen Force Feat

With further training, The character has moved beyond the ability to merely hold a blaster bolt in place with Telekinesis. Now, they can deflect and bounce blaster bolts that come towards them with a simple handle gesture.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2023/12/22 / 2023/12/22
Just The Two Of Us II Chosen Skill Feat

The character has formed a lasting bond with a single Domesticated or Tameable creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2023/12/27
Just The Two Of Us I Chosen Skill Feat

The character has formed a lasting bond with a single Domesticated creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Journeyman (exact)

2019/05/03 / 2023/12/27
Just The Two Of Us III Chosen Skill Feat

The character has formed a lasting bond with up to two Domesticated or Tameable creatures. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creatures must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Elder

2021/12/16 / 2023/12/27