Character Sheet Reference

Displaying feats 81 - 100 of 529 in total
Feat Type / Location Description Created / Updated
Tactical Positioning Chosen Skill Feat

The character is experienced in fighting multiple opponents in melee combat, and has developed a knack for positioning themselves to fight one at a time. They gets a +1 Skill Point bonus to their Athletics Skill when moving around the battlefield to keep their opponents in a line in front of them (to a maximum of +5).

Related Skills/Powers: Athletics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Synergy III Granted Default Feat

The character can instantly extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: Discipline: Defender and Rank Tier: Elder

2015/08/09 / 2021/12/21
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: Discipline: Defender and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/21
Synergy I Granted Default Feat

As a Journeyman, The character has learned to extend the effects of their defensive Force powers to a single ally within close proximity. The character can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as their full concentration is dedicated to the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: Discipline: Defender and Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/21
Surge III Granted Default Feat

They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect.

Related Skills/Powers: Stamina

Prerequisites: Rank Tier: Elder and Discipline: Juggernaut

2013/08/10 / 2021/12/21
Surge II Granted Default Feat

As The character’s adrenaline surges with the song of battle or strife, they can now augment their Stamina to +1 Skill Point higher as long as they remains actively engaged in various forms of combat (to a maximum of +5). When a lull in combat presents itself, The character no longer immediately loses their stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty.

Related Skills/Powers: Stamina

Prerequisites: Discipline: Juggernaut and Rank Tier: Equite (exact)

2013/08/10 / 2021/12/21
Surge I Granted Default Feat

Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As The character’s adrenaline surges with every hit they land or take, they can begin to augment their Stamina to +1 Skill Point higher, as long as they are actively engaged in direct combat and focused solely on feats that utilize their Might or Athletics ability (to a maximum of +4). When a lull in combat presents itself, The character will immediately lose their stamina boost, but suffer no penalty.

Related Skills/Powers: Stamina

Prerequisites: Discipline: Juggernaut and Rank Tier: Journeyman (exact)

2013/08/10 / 2021/12/21
Sullustan: My Own Eyes Granted Default Feat

The character prefers to get their information from first hand sources that can be verified with their own eyes. This skepticism makes it harder for them to trust reports from both friends and allies alike to the point where The character will put themself in harm's way to confirm the information.

Prerequisites: Species: Sullustan

2016/02/16 / 2021/12/16
Sullustan: It's This Way! Granted Default Feat

Having adapted to living in a subterranean homeworld, The character has the innate sense of direction that seems to come naturally to Sullustans. The character has a habit of picking the right direction even when in uncharted territory, and can recall previous locations they has visited with intuitive ease.

Prerequisites: Species: Sullustan

2016/02/16 / 2021/12/16
Stun II Chosen Force Feat

The character has advanced their skill with Slow, allowing them to not only overwhelm a target's motor functions and cause them to become temporarily stunned in place, but also use the power to fully freeze the intended target in place in a near-catatonic state at the cost of complete focus and concentration, regardless of Force Power level. All joints are locked for the duration, with the target remaining in the exact position as when Slow took effect.

Related Skills/Powers: Slow

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2015/08/09 / 2022/01/28
Stun I Chosen Force Feat

The character can use their Slow ability to overwhelm a target's motor functions and cause them to become temporarily stunned in place. This staggering effect is short-lived, but requires no concentration beyond the initial strike.

Related Skills/Powers: Slow

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Steel Curtain Granted Default Feat

The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets.

Related Skills/Powers: Resolve

Prerequisites: Society Rank: INQ: XII: Grand Inquisitor

2015/09/24 / 2021/12/16
Steady Hands III Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. They can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. They are granted a +2 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Elder

2015/08/31 / 2021/12/21
Steady Hands II Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of a battlefield skirmish. They can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Equite (exact)

2015/08/31 / 2021/12/21
Steady Hands I Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of an overcrowded emergency room. They can filter out basic distractions and remain focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Journeyman (exact)

2015/08/31 / 2021/12/21
Stay A While And Listen Chosen Skill Feat

The character is skillful at divining how to use, manipulate, and/or identify ancient artifacts they encounters and can use their Investigation Skill instead of requiring a relevant Lore Topic.

Related Skills/Powers: Investigation and Lore

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/16
Static Shock IV Chosen Force Feat

As an Elder The character has mastered their Force Lightning Power being able to split the stream to multiple targets, chain outward from a single target, and even maintain a sustained attack all without losing any power.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2013/08/17 / 2021/12/17
Static Shock III Chosen Force Feat

The character has developed their Force Lighting Power so that they can extend the duration into a continuous string that loses strength rapidly after the initial burst, split their Force Lightning into two streaks to hit two targets concurrently at half power, and disperse their Force Lightning at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2022/06/20
Static Shock II Chosen Force Feat

The character can not only extended the duration of their Force Lightning into a continuous string that loses strength rapidly after the initial burst, but they can also split their Force Lightning into two streaks to hit two targets concurrently at half power.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Static Shock I Chosen Force Feat

The character can extend their Force Lightning into a singular, continuous string that loses strength rapidly after the initial burst.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Novitiate (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16