Character Sheet Reference

Displaying Skills 21 - 33 of 33 in total
Skill Description Created / Updated
Dual Wielding

The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises.

Dual Wielding +0: You can hold two of the same type of weapon and execute beginner patterns of the respective Weapon Skill without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.

Dual Wielding +1: You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.

Dual Wielding +2: You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.

Dual Wielding +3: You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.

Dual Wielding +4: You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.

Dual Wielding +5: You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.

Related Feats: Ambidexterity I, Ambidexterity II, Familiar Steel, and Jar'Kai

Prerequisites: None

2013/07/20 / 2017/11/29
Crafting

An individual's skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.

Crafting +0: You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.

Crafting +1: You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.

Crafting +2: Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.

Crafting +3: Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.

Crafting +4: Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.

Crafting +5: With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.

Related Feats: Artistic Machinery, Blood Carver: Sculptor, I Made A Pipe Bomb, I Made These II, I Made This I, Junker I, Junker II, Junker III, Masterchef, This Will Do, and Tricky Tinkerer

Prerequisites: None

2013/07/20 / 2017/11/29
Leadership

Measures an individual's ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for manipulation. Some lead by example, and some by eloquent words. Presence fuses with the luck of knowing the right things to say at the right time.

Leadership +0: You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.

Leadership +1: You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent.

Leadership +2: People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical.

Leadership +3: Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation.

Leadership +4: You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.

Leadership +5: You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.

Related Feats: Built Bridges, Classic Misdirection, Don’t Stop Believin’, Fed Troops Happy Troops, Golden Envoy Presence, I Controlled Them Like Animals, Let Them Hate, So Long As They Fear, Silver Tongue I, Silver Tongue II, Silver Tongue III, This Is Where We Fight!, War Hero, and Yes, I Said Closer

Prerequisites: None

2013/07/20 / 2017/11/29
Explosives

The understanding of explosive devices such as bombs, grenades, missiles, and anything else that goes "boom". You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.

Explosives +0: “What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have.

Explosives +1: “M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.

Explosives +2: You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.

Explosives +3: You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials.

Explosives +4: You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory.

Explosives +5: You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten.

Related Feats: Demolitions Expert, Digital Defusal, Explosive Chicken, I Made A Pipe Bomb, Medley I, Medley II, Medley III, Proficiency I, Proficiency II, and Proficiency III

Prerequisites: None

2013/07/20 / 2017/11/29
Slicing

An individual's understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0's and 1's that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in Slicing can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.

Slicing +0: “Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate's background to something inappropriate if they leave their terminal unlocked.

Slicing +1: You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.

Slicing +2: System Administrator. You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.

Slicing +3: You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids.

Slicing +4: You can reprogram even a combat droid. You hack into corporate networks for fun.

Slicing +5: What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.

Related Feats: Digital Defusal, Just Ones and Zeroes, Lightfooted, The System, Is Down, and You Can't Stop The Signal

Prerequisites: None

2013/07/20 / 2017/11/29
Athletics

Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. Athletics represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.

Athletics +0: Basic control over your reflexes and daily activity.

Athletics +1: You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.

Athletics +2: On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.

Athletics +3: On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.

Athletics +4: You can move easily through a crowded marketplace, and very few obstacles will give you more than a second's pause to avoid.

Athletics +5: The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.

Related Feats: Battle Haste I, Battle Haste II, Battle Haste III, Crystal Ascendant: Can't Touch This, Freight Train, Hero Landing, I've Got A Bad Feeling About This, Parkour!, Rising Phoenix , Second Skin I, Second Skin II, Tactical Positioning, Technocrat, and Won't Attract The Worm

Prerequisites: None

2013/07/20 / 2017/11/29
Miscellaneous Weapons

A character's ability to make use of and utilize weapons that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.

Miscellaneous Weapons +0: You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.

Miscellaneous Weapons +1: You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.

Miscellaneous Weapons +2: You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.

Miscellaneous Weapons +3: You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.

Miscellaneous Weapons +4: A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.

Miscellaneous Weapons +5: If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.

Related Feats: Deflect This, Down Scope, Familiar Steel, Medley I, Medley II, Medley III, Poison Weapons, Proficiency I, Proficiency II, Proficiency III, Quick Draw, Run And Gun, Shockboxing, Tools Of The Trade I , Tools Of The Trade II, Tools Of The Trade III, Walk Like An Ewok, and Whip It Good

Prerequisites: None

2014/02/01 / 2017/11/29
Lore

For each Skill Point placed in the Lore Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic or vocational 2-4 year program. Beginning with one subject at Skill +1, you gain an additional subject for each respective point.

Lore +0: You know the lore of the Brotherhood and the history of the modern era, i.e. Imperial Period, New Republic, and New Jedi Order. You are up to date on current news and pop culture and the state of the Galaxy.

Lore +1: One additional subject of lore.

Lore +2: Two additional subjects of lore.

Lore +3: Three additional subjects of lore.

Lore +4: Four additional subjects of lore.

Lore +5: Five additional subjects of lore.

Related Feats: Stay A While And Listen, Xenobiology I, Xenobiology II, and Xenobiology III

Prerequisites: None

2013/08/29 / 2017/11/29
Astrogation

An individual's ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how hyperspace routes are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the galaxy, but that's it.

Astrogation +0: You know of major hyperspace lanes.

Astrogation +1: You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.

Astrogation +2: You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.

Astrogation +3: You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.

Astrogation +4: You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.

Astrogation +5: You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.

Related Feats: Always Have An Exit, Celestial Navigation, and Starry Breadcrumbs

Prerequisites: None

2013/07/20 / 2017/11/29
Blunt Weapons

A character's ability to use a range of blunted melee weapons in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others.

Blunt Weapons +0: You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.

Blunt Weapons +1: You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.

Blunt Weapons +2: You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.

Blunt Weapons +3: You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.

Blunt Weapons +4: You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.

Blunt Weapons +5: If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.

Related Feats: A Big Stick, Blunted Steel, Deflect This, Familiar Steel, It's Called Style, Kneecapper, Medley I, Medley II, Medley III, Pistol-cuffs, Proficiency I, Proficiency II, Proficiency III, and This Will Do

Prerequisites: None

2013/07/20 / 2017/11/29
Bladed Weapons

A fighter's ability to use a range of bladed melee weapons. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.

Bladed Weapons +0: You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.

Bladed Weapons +1: You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.

Bladed Weapons +2: You are skilled in the complex forms of a bladed weapon type of your choice.

Bladed Weapons +3: You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.

Bladed Weapons +4: You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.

Bladed Weapons +5: You know the ins-and-outs of every type of bladed weapon and are adept at using any type.

Related Feats: Back Knife Block, Blunted Steel, Deflect This, Familiar Steel, It's Called Style, Medley I, Medley II, Medley III, Poison Weapons, Precise Slice, Proficiency I, Proficiency II, Proficiency III, and Silent Blade

Prerequisites: None

2013/08/12 / 2017/11/29
Blasters

Covers any energy-based firearm from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.

Blasters +0: You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.

Blasters +1: You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.

Blasters +2: You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.

Blasters +3: You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.

Blasters +4: Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.

Blasters +5: You can spell your name on a target board without looking, hungover.

Related Feats: Down Scope, Guns Akimbo, It's Called Style, Medley I, Medley II, Medley III, No Scope, Pistol-cuffs, Proficiency I, Proficiency II, Proficiency III, Quick Draw, Run And Gun, and Trick Shots

Prerequisites: None

2013/07/20 / 2017/11/29
Linguistics

Linguistics refers to an individual's ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and galactic basic. Linguistics covers the addition of new languages to an individual's repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual's species.

Linguistics +0: You know only Galactic Basic and your race’s language.

Linguistics +1: One additional language.

Linguistics +2: Two additional languages.

Linguistics +3: Three additional languages.

Linguistics +4: Four additional languages.

Linguistics +5: Five additional languages.

Related Feats: Droid Whisperer, Intergalactic I, Intergalactic II, Intergalactic III, Linguistic Liar, and Lip Reader

Prerequisites: None

2013/07/20 / 2017/11/29