Grimm is a brute of a man. His slightly tanned body is rippling with bulging muscles, and in fact, could best be described if one were to imagine a sculpture of chiseled stone. Thick framed, his bald head sits atop a proportionately thick neck. The structure of his face even has definition as his jawline is wide and squared leading into a pronounced cleft chin. Having full lips, only the bottom is truly visible as his upper lip is covered over by a thick black mustache with curled ends. His nose is somewhat large and kinked from repeated breaks and his brow and cheekbones are rigid. Beneath his bushy black eyebrows are piercing blue eyes, icy and callous.
Along with his intimidating presence, his body is scarred and he walks with a limp that suggests that he sustained damage to his right leg sometime in his past.
Covered in tattoos, this former Hunter of beasts has an animalistic tattoo covering his head and face. Below his cheekbones and leading to his mouth is a row of sharp animalistic teeth, a bone color outlined in black. His cheeks, upper skull and around his eyes have been tattooed to match, wrinkles and a furrowed snarling look, as if his face were covered over by the face of a great beast. His neck has his Mandalorian lineage listed in Mando'a and his back and upper torso is a myriad of various tattoos that intermingle with deep claw mark scarring. His knuckles when seen, always appear to be swollen and are tattooed with Mandalorian symbolism, while the palm of his right hand has "Pay up." Tattooed in basic, upside down to him but readable to anyone he extends his palm to.
Be it during a fight or life in general, moral compass means little to Gorrum Grimm. If you don’t want a person harmed, you had better specify. General terms mean nothing to him as Gorrum Grimm only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell Gorrum Grimm to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.
Despite whatever all his other characteristics may convey, Gorrum Grimm retains the air of a person that is confident, if not arrogant. Minor (and often, major) things in his body language - his walk, his stance, his expressions - reveal these feelings. At times, it seems he borders upon narcissism, especially judging from how much he enjoys his own company.
People tend to reverently follow Gorrum Grimm’s lead and look up to him in difficult situations. Whether through inspirational behavior, fear and manipulation, or belief and hope for a better future, they think that Gorrum Grimm genuinely believes what he does. This is all a clever facade, however, as Gorrum Grimm is not always as upstanding and respectable as his followers believe. He is no idol, but an opportunist who knows how to manipulate a crowd into bettering his own machinations.
Gorrum Grimm is not afraid to exploit any advantage or position of power he has when dealing with others, and relies on a combination of fear, intimidation, manipulation and shows of strength to convince others to compromise and lose. Gorrum Grimm can be quite callous in his dealings with others, and never gives up his power. This has earned Gorrum Grimm with the reputation of a “bully” and can often make negotiations difficult before they even begin.
Where most err on the side of caution in a confrontation, Gorrum Grimm prefers to charge in head-first. While others may skirt a battlefield or keep their careful distance, Gorrum Grimm rushes in with devastating attacks with seemingly no regard for safety, relying upon instinct and possibly armor to protect him from dismemberment and death during his all-out attacks. Gorrum Grimm is a force to be feared on the battlefield, leaving a trail of death and destruction. However, Gorrum Grimm's blood-hungry ways put him in far more danger than the normal combatant, often resulting in needless injury and suffering, trading safety for pure offensive ability.
Without the gift of the Force, Gorrum Grimm has trained rigorously with a wide range of melee weaponry and technology to better handle opponents that are able to harness the mythical power. Gorrum Grimm has been conditioned to fight against foes that are Force-sensitive and are able to compensate against fighting an adversary wielding something as deadly as a lightsaber. While this adaptive combat training makes him lethal in close quarters combat against any kind of threat, they are still at the mercy of a long ranged fighter, assailant or Force user that prefers to attack the mind instead of the body.
Master (+5) |
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Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) |
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Disciple (+3) |
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Studied (+2) |
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Initiate (+1) |
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Languages |
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Lore |
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Primary Martial Art | Mandalorian Core |
Secondary Martial Art | None |
Primary Weapon Specialization |
Bladed
(Only applies to the Weapon Specialist Discipline and/or Proficiency feat) |
Secondary Weapon Specialization |
Blasters
(Only applies to the Weapon Specialist Discipline and/or Proficiency feat) |
Primary Lightsaber Form | None |
Secondary Lightsaber Form | None |