Count Kojiro Keibatsu Sadow

Count Kojiro Keibatsu Sadow The Crusader

Elder 1, Elder tier, Clan Naga Sadow
Male Gen'Dai, Force Disciple, Loup-Garou, Nightsister
Height: 2.5 m / 8'2" - Weight: 195.0 kg / 430 lbs
Age: 200 years - Left Handed
Physical Description

The reborn Kojiro is a tall imposing figure . A mass of regenerative tentacles wrapped in armour. He is bald like all his species, dark purple skin with black markings around his crimson eyes. Razor sharp teeth line his mouth.

For all intents and purposes his body remains unmarked and unblemished. Testament to his near invulnerability and regeneration.

He has implants in his skull which feed cables down the back of his back into his armour. But these are the only real sign of any work having been done to him.

Beast Transformations:

Kojiro in his beast forms is monstrous. Due to the Gen'dai physiology the creatures he becomes are very not natural. Only the head takes the shape. The rest of the form is similar to his real form. A mass of regenerative tentacles.

Loadout: Primary
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Deranged Magpie (General Aspect)

The brain can be a complicated organ, especially when combined with the Force and one's ability to wield it. Whilst Kojiro is a resolute man with a near unbreakable resolve, his mind often betrays him leaving him wondering what aspects of his reality are real. Whilst he can manage in serene environments, under constant duress his mental stability can decline resulting in potentially harmful effects. Often the signs are simple, like lack of eye contact or hyperactivity. Other times it can be horrendous flashbacks that freeze him in place.

He can't change who he is, all he can do is attempt to regulate but it's not always easy when his world involves war and conflict. Only time will tell how far down the rabbit hole his mind will take him.

Loup-Garou (General Aspect)

Kojiro is a byproduct of Keibatsu Cloning, Sith Alchemy and Nightsister Magicks. A monsterous man trained to change form. For the longest time he has sought out the reasons why he exists. In his journeys he has discovered that the primordial truth of it all is to be free. To live for himself and damn the rest. He takes this ideology with him into the field of battle where he revels in the carnage, freedom and thrill of the hunt.

Outside of combat he protects his pack, supports his loved ones and will happily have a drink with his peers until they slump across or under the tables. The truth is however, that freedom offers many possibilities and Kojiro wants to experience it all. Be it the love of good people or striding into battle and bringing ruination and death.

For the Lion! (Personality Aspect)

There is a concrete truth in Kojiro's life, family is everything. It's taken him long enough to realise this and long enough to shed the insecurities that led him to wander and feel lost. Now he is free and knows that all he cares for and wants from life is to contribute to the family and see them achieve their goals. To this end, there is only one truth, the Lion's word is law. It supersedes that of the Brotherhood and even that of Clan Naga Sadow. Should a call come through to abandon a mission to undertake a family business then Kojiro will do so willingly, even if it means leaving his allies during battle.

This can cause the man to be seen as an unreliable ally but devotion to the family is all that matters and damn the consequences.

Pack Leader (Personality Aspect)

The pack is family. To Kojiro this includes those he trusts the most and those he'd kill to protect. This pack also includes his beasts, which more often than not he'll put before the other sentients close to him. The Clone will die for his pack and he firmly believes that when the time is right, that will be his fate. He is not afraid to die protecting them he is afraid to die having failed them.

Due to this mentality Kojiro can be hyper aggressive or dismissive to those outwith the right knit group he views as his. This can cause him to more often than not butt heads with others, even those with no ill intentions. It also makes him very slow to trust others, to the point he'll more often than not try to bond unless they can prove their worth and dedication.

Moon Druid (Combat Aspect)

Kojiro is more beast than man, carnage made manifest and a bringer of destruction. Trained behind the scenes in Nightsister Magicks he is a master at Transformation Magicks and revels in the utter monstrosity he can become. No longer content to fight and wage war as a man he is more often than not in guise of some creature, stalking the battlefield and carving his own bloody path to conquest.

Whilst he still has his mental faculties he can often lose himself in the beast, giving into base instincts and needing a form hand to guide him. Because of this he is more often a wildcard and danger to those around him. Alongside this due to his immense size and means of war he has a huge target painted on him from the get go.

Call of the Hunt (Combat Aspect)

Whilst preferring to fight as a beast, sometimes Kojiro will retain his somewhat human form, instead altering aspects of his body with Metamorphosis and then, with an almost feral grin, igniting his living weapons with his abilities in Pyrokinesis. The image of a monstrous, mutated elder might be enough to give some pause, but most often, he does not fight alone. Alchemically altered war beasts fight alongside him, the bond of the pack allowing Kojiro to inflict damage on multiple fronts at once, even when he is fully transformed.

Admittedly, this ability to maintain a coherent humanoid combat form doesn't tend to last. Fighting alongside his animal companions, the scent of blood, and the screams of the dying. There is a feralness to them that causes Kojiro to transform, losing access to the Force and putting himself at risk of being killed as he wrestles with the beast inside.

Knowledge
Languages
  • Ancient Sith
  • Basic
  • Dathomiri
  • Gen'Dai
  • Huttese
  • Zabrak
Lore
  • Ancient Civilisations of the Galaxy and their Artifacts
  • Creatures of the Galaxy and their care
  • Force Traditions, Organisations and Cults.
  • History of the Dark Jedi Brotherhood and it's Clans
  • Lore and History of the Brotherhood
  • Nightsister Magick, Rituals and Necromancy
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Transformation Magick and Creature Forms
Specialization
Primary Martial Art Wrruushi
Secondary Martial Art Mandalorian Core
Primary Lightsaber Form Form VII (Juyo)
Secondary Lightsaber Form Form II (Makashi)