Grown in the cramped urban depths of the Coruscanti underworld, Aspirrguj is longer and thinner than many of his Hutt brethren, though no less thick-skinned or mighty. His leathery skin is bright purple, while neon orange cerata line his entire dorsal side, and bright crimson frame the bulges of his raised, elongated eye stalks.
Aspirrguj has not created any public loadouts yet.
Aspirrguj took on their name to remind him of his goal: aspirations endless, and aspiring to inspire. Knowing the greatness of Hutts and their own inborn greatness, Aspirrguj zealously seeks to prove their own worth, knowing their potential is wasted and withering down in Coruscant's depths. He seeks to dominate the surface of the planet and become not only the greatest crime lord ever known but the next supreme leader of the Core, to succeed where no Hutt in the Cartel ever has. Complete and total doom and domination are his constant dream, one he will cheerfully share while carving his reputation into enemies and innocents alike.
Aspirrguj developed in the underbelly of Coruscant, without daylight nor clean air or water to speak of. Instead, he subsumed as many denizens did on smog, sludge, and corruption. He was cramped in the streets and buildings, but still he grew. His great body adapted to its stunting surroundings, skeleton slowly adjusting over their many years of life from their wyrmling stage, such that he can flex through even narrow alley corridors. Aspirrguj takes pride in his form, refusing to let his uniqueness from others of his species on native Nal Hutta be anything but a strength. He uses his bright coloring and slimmer form to his advantage, indulging in those who may underestimate him and his speed and ferocity.
Aspirrguj lives to work and works for play. With a reputation for ruthlessness and a poison tongue, the Hutt will always ensure their job is done, but cares little for the cost of lives that his doings may cause. Less greed, his sin is ambition, and he is reliably unreliable as any such thing as a teammate. Nonetheless, his brutish nature and tactical thoughts make him a valuable hire to the Quantum Shadows, whom he sees as an exploitable opportunity.
Aspirrguj, though intelligent, is also prideful, and sees others besides themselves as lesser beings. Other species especially are meant to be vassals, servants, majordomos; other Hutts are competition. He does little, then, in the way of socializing without purpose, treating other gang members as subordinates, often ordering people about, and never tipping a single server. He clings to what little power his credits and status can cultivate, and seeks to grow it, especially in overthrowing the current leader of the Shadows
Aspirrguj generally prefers to let others do the majority of the dangerous and bloody work that is beneath one as great as them…or at least, he tries. A lifetime of carving his own way has predisposed him to crushing their own enemies, an enjoyment that he must remind himself is peasant work. This being of two minds leads to the Hutt being somewhat unreliable and unpredictable in combat, as he may choose to refrain, or he may engage abruptly and aggressively.
Having shorter reach as a Hutt, Aspirrguj prefers ranged weaponry of the devastating variety when he fights, blasting through targets and collateral damage alike. Up close, he is considerably less graceful, though possessed of brute strength and urprising agility, using poisoned weapons to his advantage to try and regain space between them and any enemy.
Master (+5) |
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Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) |
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Adept (+4) |
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Disciple (+3) |
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Studied (+2) |
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Initiate (+1) |
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Languages |
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Lore |
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Primary Martial Art | None |
Secondary Martial Art | None |
Primary Weapon Specialization | None |
Secondary Weapon Specialization | None |
Primary Lightsaber Form | None |
Secondary Lightsaber Form | None |