Marksman Newt

Marksman Newt

Journeyman 4, Journeyman tier, Clan Vizsla
Female Human, Mercenary, Weapons Specialist
Height: 1.83 m / 6'0" - Weight: 80.0 kg / 176 lbs
Age: 30 years - Right Handed
Physical Description

Newt Dara is a Human with an athletic build. She has dark brown eyes, and tanned skin, She has naturally black hair which she dyes green, styled with an asymmetrical fringe. Below her left eye is a tattoo of the letter N in aurebesh.

Loadout: Main
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Warrior of the Old Republic (General Aspect)

Newt was once a soldier in the Grand Army of the republic, fighting for it alongside her brothers. She was an ARC trooper trained to follow orders, and carry out operations with efficiency. But her service was cut short, placed in stasis towards the end of the Clone Wars. She would later awake to a world vastly different to the one she had been made for, the war was over and her brothers all but gone. Now she struggles to find her place in this new world, the training to serve the republic clashing against the work she now finds herself in. That and the nightmare still lingering in her head.

Circuit-Brained (General Aspect)

Newt loves to play with computers and enjoys interacting with them more than she does with people. Some may call her antisocial - and they'd be right.

Straight Shooter (Personality Aspect)

Newt tells it like she sees it, when she thinks it; and she doesn't try to sugar coat what she says.

Universal Soldier (Personality Aspect)

Newt has a military background, and draws upon her experience to tackle the obstacles in her life. This makes her decisive, efficient, and fearless; provides her with a strong sense of duty and strength; which tends to influence her ability to fight and lead. However, a rigid mind is less compassionate towards individuals and less imaginative, and Newt sometimes risks appearing callous, relatable, or incapable of compromising.

Combat Slicer (Combat Aspect)

While Newt avoids combat whenever possible, she has no qualms working with technology under the stress and pressure of combat. Newt has trained herself to keep calm and focus intently on Slicing even while taking blaster fire from cover or when placed under time constraints. In truth, Newt almost works better when under duress, and actually needs motivation, typically, when Slicing.

I Don't Overcommit (Combat Aspect)

Newt knows that combat is a dangerous business and prefers to fight on her own terms. She starts combat by utilising ranged weapons, ideally from an advantageous position. This will often be close to a vehicle or transport, that she can use to make a quick getaway. Newt is not afraid of engaging in melee combat, but mostly uses it as a defensive tool than as a way of partaking in combat. This mindset often keeps Newt alive even in more dangerous battles, however she often misses opportunities that more aggressive combatants can capitalise on.

Knowledge
Languages
  • Basic
  • Binary
  • Mando'a
Lore
  • GAR: Jango Fett Clone, Culture and Tactics
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Imperial Martial Arts System
Secondary Martial Art Mandalorian Core
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline and/or Proficiency feat)
Primary Lightsaber Form None