Ferran Armor
Type:
Armor
Category:
Medium Armor
Granted: Sith Alchemy Armor
Armor Medium Resistance Upgrade - III: Kiirium Coating (Advanced)
Armor Cosmetic: Matte Black Pattern
Armor Modification: Sound Suppression Augment
Armor Enhancement - IV: Optical Camouflage System (Advanced)
Armor Helmet Upgrade - III: Environmental Filtration System (Advanced)
Enclosed Armor Upgrade - III: Bio-Support Dispenser
145,800
Owned by: Fenrir
Prototype: Ferran Armor
Slotted in: Sith Artifacts
The Ferran Armor is a set of medium armor made in the style of an Obelisk warrior. Featuring robust pauldrons, a breastplate, bracers, greaves and an enclosed mask and helmet, it offers good protection and mobility. Imbued with Alchemical enhancements, it is resistant to lightsaber strikes.
Ferran Armor has been permanently altered by the Dark side of the Force using Sith Alchemy, these alchemical alterations give Fenrir the ability to resist lightsaber or blaster attacks using his Ferran Armor
Ferran Armor has been enhanced with a kiirium coating that allows this Ferran Armor the ability to disperse immediate moderate damage from heat weapons.
Ferran Armor has been designed with a black color scheme. Each component of the armor shares the same matte application of black.
Ferran Armor has been adjusted to minimize the sounds produced through every day movement in comparison to other Ferran Armor. As a result, Fenrir has sacrificed the standard protection in favor of stealth.
Ferran Armor has been fitted with an experimental optical camouflage generation system, allowing this Ferran Armor to hide from the naked eye and visual sensors by being rendered invisible. When the user moves at a slow speed, a small distortion can be seen.
The helmet of this Ferran Armor has been fitted with an advanced environmental filtration system, allowing it to filter out microscopic particles including viral and subatomic toxin based gasses.
Ferran Armor has been fitted with high-tech medical technology and a bacta reserve, allowing this Ferran Armor to patch minor wounds in the middle of combat and seal general injuries after combat.