Sith Dagger

Sith Dagger
Type: Weapon (Bladed)
Category: Dagger

Granted: Sith Alchemy Weapon

Bladed Weapon Enhancement - II: Shadowsheath

Bladed Weapon Hilt Upgrade - III: Arakyd 900 Gene-Lock + Trapped Handle

Melee Weapon Cosmetic: Mint Condition

Poison Weapon: Type II - Inhibiting

27,540

Owned by: Adept Celevon Werd'a

Prototype: Sith Dagger

Slotted in: Celevon's Gear

The Sith Dagger is a short bladed weapon, designed for stabbing with a very short blade that's easy to maneuver by the wielder. It is constructed through ancient metallurgical and arcane means by some of the most powerful Force users in the Dark Jedi Brotherhood, giving the weapon a strong connection to dark side energies.

Granted Aspect: Sith Alchemy Weapon (Granted)

Sith Alchemy Weapon

Sith Dagger has been permanently altered by the Dark side of the Force using Sith Alchemy, these alchemical alterations allow Celevon Werd'a to use his Sith Dagger to block incoming lightsaber attacks, as well as deflect and redirect blaster bolts.

Shadowsheath (Bladed Weapon Enhancement - II)

Sith Dagger has had its blade modified so that it can be typically stored inside a specialized accompanying sheath that conceals the majority of this Sith Dagger using optical camouflage technology.

Arakyd 900 Gene-Lock + Trapped Handle (Bladed Weapon Hilt Upgrade - III)

The handle on this Sith Dagger has been modified with a cell recognizer and trapped handle. When an unauthorized user grabs Sith Dagger, several spikes erupt from the hilt and stab the holder's hand.

Mint Condition (Melee Weapon Cosmetic)

Celevon Werd'a has painstakingly cared for this Sith Dagger, and even upon close examination it appears as though Sith Dagger was freshly off the manufacturing line. It is absent of any scratches, dents or even the slightest imperfections.

Type II - Inhibiting (Poison Weapon)

Sith Dagger has been coated with a poison that can interfere with the body’s motor functions by targeting the muscles and nervous system. The affects can vary from the numbing, paralysis, or slowing of limbs to halting breathing and inducing seizures or sleep. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.