Elite Royal Guard Praetorian Armor
(Brotherhood-issued Elite Royal Guard Praetorian Armor)
Type:
Armor
Category:
Heavy Armor
Granted: Intense Local Magnetic Field
Armor Modification: Bacta Injector Augment
Armor Resistance Modification : Kinetic Resistance
Armor Helmet Modification: Motion Detector
Owned by: General Zxyl Bes'uliik
Prototype: Brotherhood-issued Elite Royal Guard Praetorian Armor
Slotted in: Cold Storage Container
The Brotherhood-issued Elite Royal Guard Praetorian Armor is a layered set of armor designed based on Supreme Leader Snoke's Praetorian Guard for the Grand Master's Royal Guard. The suit covers the body from head to toe, featuring a flared composite armor helmet that conceals the face entirely. Large plated pauldrons on the shoulders layer in segments similar to the plated chest piece allowing for flexibility. Greaves and heavy boots protect the lower legs, with flared fabric shrouding the upper legs like the bottoms of a robe. Each set of armor is hand-crafted, making it extremely rare.
The layered armor is a high-tech onion-skin laminate, impregnated with conductive wirepaths that, once powered, create an intense local magnetic field. Once this energy-intensive field activates, the powered plates can deflect blaster fire. Even a lightsaber will glance off, though a direct thrust will penetrate the shell. The mag-coils are costly, the plates heavy, and the magfield exposure is painful to the wearer.
Elite Royal Guard Praetorian Armor is equipped with a set of limited bacta injectors. This augment enables Zxyl Bes'uliik to deliver a shot of bacta on demand in order to recover from minor injuries, but adds encumbrance when compared to typical Brotherhood-issued Elite Royal Guard Praetorian Armor.
Elite Royal Guard Praetorian Armor has been altered for increased resistance to kinetic forces, such as blunt impacts, at the expense of the mobility normally attributed to Brotherhood-issued Elite Royal Guard Praetorian Armor.
Elite Royal Guard Praetorian Armor is equipped with a motion detector that is represented by a half-circle grid displayed on their HUD. The data isn't real time, displaying pings in response to signal pulses.