Mandalorian Vambraces

Mandalorian Vambraces
Type: Weapon (Miscellaneous)
Category: Projectile

Size: 2 slots

Mandalorian Vambrace Upgrade: Pure Beskar Alloy Vambrace

Mandalorian Vambrace Upgrade: Kamino Saberdarts

Ranged Weapon Cosmetic: Blackout

Poison Weapon: Type II - Inhibiting

30,780

Owned by: Tarvitz

Prototype: Mandalorian Vambraces

Slotted in: John Blackwood's Equipment

Wiki link: Timeout or error contacting Wiki

The Mandalorian Vambraces are a pair of highly engineered tools worn around the forearms. Created to counter the deadly skills of Force-users, they have been famously utilized by many Mandalorian warriors, including Boba Fett and Sabine Wren. These vambraces come equipped with a repulsor, grappling line, darts, and a flamethrower producing a cone of fire five meters long and one meter in diameter, capable of thirty seconds of sustained fire, all of which use the Miscellaneous Weapons skill. Additionally, both vambraces feature a built-in wrist blaster using the Blasters skill. Finally, one vambrace contains a small shield emitter that produces a 40cm diameter shield capable of deflecting several blaster bolts or a single strike from a lightsaber before shorting out.

Pure Beskar Alloy Vambrace (Mandalorian Vambrace Upgrade)

Mandalorian Vambraces has been constructed using Beskar, making it nearly indestructible and resistant to lightsaber attacks.

Kamino Saberdarts (Mandalorian Vambrace Upgrade)

Mandalorian Vambraces has been modified to accomodate Kamino Saberdarts, allowing the user to launch these highly poisonous darts at a designated target.

Blackout (Ranged Weapon Cosmetic)

Mandalorian Vambraces has had every external component painted black as night, with attempts to minimize the brightness of external lights and features. This allows this Mandalorian Vambraces to more easily blend into the shadows and darkness unseen.

Type II - Inhibiting (Poison Weapon)

Mandalorian Vambraces has been coated with a poison that can interfere with the body’s motor functions by targeting the muscles and nervous system. The affects can vary from the numbing, paralysis, or slowing of limbs to halting breathing and inducing seizures or sleep. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.