Mandalorian Vambraces

Mandalorian Vambraces
Type: Weapon (Miscellaneous)
Category: Projectile

Size: 2 slots

Mandalorian Vambrace Upgrade: Whistling Birds

Mandalorian Vambrace Upgrade: Waterproof + Bifurcating Cyclical-Ignition Pulse

Poison Weapon: Type II - Inhibiting

Item Aspect/Upgrade Slots available: 1

30,780

Owned by: Warden Lontra Boglach

Prototype: Mandalorian Vambraces

Slotted in: Celebrations

The Mandalorian Vambraces are a pair of highly engineered tools worn around the forearms. Created to counter the deadly skills of Force-users, they have been famously utilized by many Mandalorian warriors, including Boba Fett and Sabine Wren. These vambraces come equipped with a repulsor, grappling line, darts, and a flamethrower producing a cone of fire five meters long and one meter in diameter, capable of thirty seconds of sustained fire, all of which use the Miscellaneous Weapons skill. Additionally, both vambraces feature a built-in wrist blaster using the Blasters skill. Finally, one vambrace contains a small shield emitter that produces a 40cm diameter shield capable of deflecting several blaster bolts or a single strike from a lightsaber before shorting out.

Whistling Birds (Mandalorian Vambrace Upgrade)

Mandalorian Vambraces has been modified to accommodate rare Whistling Birds, allowing them to targeted-fire up to twelve of the beskar-coated mini rockets at up to half a dozen targets designated by the user, or dumb fire them in the direction the vambrace is pointing.

Waterproof + Bifurcating Cyclical-Ignition Pulse (Mandalorian Vambrace Upgrade)

Mandalorian Vambraces has been modified with waterproof casing, seals, and a modified emitter that emits a pulse, allowing Mandalorian Vambraces to be submerged and operate normally in water without damage to the internal components.

Empty Aspect Slot
Accepts Ranged Weapon Cosmetic
Type II - Inhibiting (Poison Weapon)

Mandalorian Vambraces has been coated with a poison that can interfere with the body’s motor functions by targeting the muscles and nervous system. The affects can vary from the numbing, paralysis, or slowing of limbs to halting breathing and inducing seizures or sleep. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.