Sashar's Vambraces

Sashar's Vambraces
(Mandalorian Vambraces)
Type: Weapon (Miscellaneous)
Category: Projectile

Size: 2 slots

Mandalorian Vambrace Upgrade: Pure Beskar Alloy Vambrace

Mandalorian Vambrace Upgrade: Whistling Birds

Ranged Weapon Cosmetic: Battleworn Blaster

Poison Weapon: Type II - Inhibiting

30,780

Owned by: Sashar Erinos Arconae

Prototype: Mandalorian Vambraces

The Mandalorian Vambraces are a pair of highly engineered tools worn around the forearms. Created to counter the deadly skills of Force-users, they have been famously utilized by many Mandalorian warriors, including Boba Fett and Sabine Wren. These vambraces come equipped with a repulsor, grappling line, darts, and a flamethrower producing a cone of fire five meters long and one meter in diameter, capable of thirty seconds of sustained fire, all of which use the Miscellaneous Weapons skill. Additionally, both vambraces feature a built-in wrist blaster using the Blasters skill. Finally, one vambrace contains a small shield emitter that produces a 40cm diameter shield capable of deflecting several blaster bolts or a single strike from a lightsaber before shorting out.

Pure Beskar Alloy Vambrace (Mandalorian Vambrace Upgrade)

Sashar's Vambraces has been constructed using Beskar, making it nearly indestructible and resistant to lightsaber attacks.

Whistling Birds (Mandalorian Vambrace Upgrade)

Sashar's Vambraces has been modified to accommodate rare Whistling Birds, allowing them to targeted-fire up to twelve of the beskar-coated mini rockets at up to half a dozen targets designated by the user, or dumb fire them in the direction the vambrace is pointing.

Battleworn Blaster (Ranged Weapon Cosmetic)

Sashar's Vambraces has seen combat, and it shows, with blaster marks scarring the body on the weapon, and minor damage in the form of scratches and dents unrepaired since they had no impact on the functionality of this Mandalorian Vambraces.

Type II - Inhibiting (Poison Weapon)

Sashar's Vambraces has been coated with a poison that can interfere with the body’s motor functions by targeting the muscles and nervous system. The affects can vary from the numbing, paralysis, or slowing of limbs to halting breathing and inducing seizures or sleep. The poison triggers on contact with the skin or bloodstream, with the most severe symptoms manifesting in the immediate area of the wound. Requires the "Poison Weapons Feat" on the Character Sheets to be effective in combat.