Jedi Temple Guard Armor
Type:
Armor
Category:
Medium Armor
Granted: Minor Cortosis Weave Construction
Armor Enhancement - II: Sneakers
Armor Light Resistance Upgrade - I: Armorweave Construction
Armor Enhancement - II: Forearm Weapon Sync
Armor Cosmetic: Urban Camo
Armor Helmet Upgrade - II: Device Interface H.U.D.
68,040
Owned by: Regent's Rarities
Prototype: Jedi Temple Guard Armor
The Jedi Temple Guard Armor is a modified set of Jedi robes that conceal the identity of the wearer. The armor features a distinctive mask that includes a comlink and in-helmet scanner. The robes incorporate layers of lightweight cortosis armorweave.
This Jedi Temple Guard Armor has been constructed with a minor amount of rare cortosis metal weaved into the main material. This minor cortosis weave gives Regent's Rarities the ability to resist three to four strikes or glancing blows of a lightsaber using their Jedi Temple Guard Armor. Continuous contact begins to melt through in one second.
The boots on this Jedi Temple Guard Armor have been enhanced with incredibly sound absorbent soles, muting the wearer's footfalls unless they are moving faster than a jogging pace.
Jedi Temple Guard Armor has been constructed using a lightweight armorweave, providing it with a little additional protection against a variety of attacks when compared to standard Jedi Temple Guard Armors.
The gloves on this Jedi Temple Guard Armor have been enhanced with trigger mechanisms for forearm-mounted weapons, allowing the wearer to use tailored hand movements to fire or activate features on those weapons when equipped.
Jedi Temple Guard Armor has been designed with an urban scheme camouflage. Each component of the armor has been applied with a mingled pattern of gray tones to better blend with an urban environment.
The helmet on this Jedi Temple Guard Armor has been fitted with a specialized device interface heads up display compared to other Jedi Temple Guard Armors, allowing it to interface with another device connected through a datajack in the back of the helmet. All prevalent information is displayed around the center of the user's field range, with secondary information is displayed around the peripheral of the user's field range.