Character Snapshot (Marduss)

Character Snapshot for Neophyte Marduss (2014/05/31, CCH Kaira Rohana vs. JH Marduss)
 

Neophyte Marduss

Journeyman 1, Journeyman tier, Clan Plagueis
Male Human, Sith, Marauder
Height: 1.88 m / 6'2" - Weight: 74.82 kg / 165 lbs
Age: 20 years - Ambidextrous
Physical Description

Of an average height and weight, Marduss stands in a tall, commanding stance when upright. His alignment with the dark side is visible in his features with his red eyes, pale skin, and black hair. While he is not overly muscular, he does have a slender and physically fit body. His most eye catching, and well hidden, physical trait is his large, pale scar that stretches across his torso from right pectoral to his left hip.

Equipped Weapons (Legacy)
See Character Sheet
Preferred Weapon Loadout (Legacy)

Marduss prefers to use his lightsaber wherever he is, seeing it as a symbol of accomplishment and skill in his training. However, when the situation calls for a non energy weapon, he prefers to use a sword he fabricated in his youth. The blade is made of Quadranium and aluminum, with two sharp edges and a basket hilt. When measured, the weapon is 1.3 meters from hilt to point.

Unyeilding Alpha (General Aspect)

While he takes his orders from his superiors grudgingly, when working with equals or lesser of any kind there is one rule: Marduss is in command. He feels he knows what is best and is the key strategic mind in combat, and while open to suggestions and discussions of planning, Marduss will not settle for anything less than complete leaderships of his peers.

Strategist (General Aspect)

Through a combination of preparing, studying, and analyzing, Marduss creates detailed battle plans and tries to think two steps ahead of the enemy. At times, however, this can lead to Marduss creating complicated schemes that can baffle less intelligent subordinates.

Natural-born Killer (Personality Aspect)

Killing has never been a problem for Marduss; and he kind of enjoys it now, if he is honest. Killing's what Marduss does, and he likes what he does.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Marduss's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Duelist (Combat Aspect)

Through careful study and dedication to isolated martial-combat, Marduss has turned the act of dueling into an art form. A keen eye and attention to detail allows him the ability to learn their opponent's idiosyncrasies while fighting. Marduss then uses his own skills to capitalize on the opponent's weakness. Because of this calculated approach to isolated duels, Marduss has a harder time taking on multiple opponents at once at higher skill levels.

Minister of War (Combat Aspect)

Marduss is utterly devoted to success in combat, no matter the mission, no matter the cost. He has spent his life building himself in the image of war, utilizing a dogmatic regimen that has lead him to a single-minded obsession with military success and requires intense physical and mental training. This training, however, has come at the cost of anything resembling empathy or concern for others - even his superiors and subordinates.

Skill Feats
Force Feats
Hammer Time Byakugan
Granted Feats
Human: Just Another Face Battlefield Awareness I Battle Haste I
Knowledge
Languages
  • Basic
Lore
  • Knowledge of the Great Sith War
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Imperial Marts Arts System
Secondary Martial Art Broken Gate
Primary Lightsaber Form Form 0 (Banlanth)