Character Snapshot (Headmistress Alethia Archenksova)

Character Snapshot for Alethia Archenksova (2017/11/17, GJWXII RO (Revised))

Commander Alethia Archenksova

Equite, Clan Odan-Urr
Female Human, Loyalist, Director
Height: 1.69 m / 5'7" - Weight: 55.0 kg / 121 lbs
Age: 38 years - Right Handed
Physical Description

Perhaps a bit too tall to be called dainty, Alethia is nevertheless slender and fine-boned. Her movements are graceful and deliberate.

Alethia has a generally cool complexion, with fair, even-toned skin. She generally keeps her hair dyed a silver color, but occasionally changes the color as an easy way to make herself less recognizable. Alethia keeps her hair about shoulder-length and wears it pulled back and out of the way when in the field. It's very rare to see Alethia without her hair and makeup in perfect order.

Reference Images

Loadout: Run-On (Snapshot)
The Irony Is Not Lost on Me (General Aspect)

Alethia spent her youth attending COMPNOR rallies and the Royal Imperial Academy, and dedicated her adult life before joining Odan-Urr fighting for the New Order as an agent of the ISB. Now, the destruction of her mother’s homeworld, three decades of involuntary suspended animation, and one galactic civil war later, she’s one of the leaders of a Jedi-based insurrection. Although her feelings towards the Empire have become increasingly muddled over the last few years, she still holds to its ideals. She appreciates order and devotion to duty, believes the government and military have a central role in civilized society, and suspects that ‘democracy’ is just a euphemism for anarchy. Nevertheless, Alethia is wholly devoted to Odan-Urr and its mission, even as her old Imperial habits linger on. She expects those around her to be willing to give everything for the cause, and she is prepared to do the same herself.

The White Lily of Kiast (General Aspect)

Having maneuvered her way into Odan-Urr’s core leadership, Alethia has found herself in the awkward position of having to inspire open rebellion against an overwhelming authority. Thus she turned to a former adversary: Leia Organa. Alethia is doing everything in her power to become the living symbol of Odan-Urr’s rebellion. She works constantly to build a political base of supporters and admirers, which has paid dividends by securing her a seat on the Council of Urr. Her face adorns propaganda posters, her writings are spread across the holonet by a small army of droid brains, and if she can’t shake every OEF soldier’s hand, she can certainly try. Of course, all of this would be severely undermined if it became public knowledge that she was once a member of Palpatine’s own secret police. Or if she takes her brutal crusade too far. Or if she says the wrong thing. Or...

To Defeat an Enemy, You Must Know Them (Personality Aspect)

Information and intelligence have always been Alethia's favored tools, because they represent control. Her weaknesses are not really weaknesses unless an enemy discovers them, while knowing her opponent and feeding him false information allows her to completely control his movements. Information is an obsession for Alethia, and she constantly conducts espionage and fact-finding missions, even against her allies. While this usually pays impressive dividends, her need to know and be prepared occasionally raises the ire of her targets. In other cases, it causes her to put off action in favor of research. Those around Archenksova are never quite sure what she does and doesn't know, but it's usually more than they would like.

An Iron Fist in a Velvet Glove (Personality Aspect)

Surrounded by soldiers, reformed criminals, and detached monks, Alethia has distinguished herself as the gregarious and charming councilor with a knack for etiquette. A warm smile, liberal use of compliments, and an apparently-inexhaustible desire to listen make for good first impressions and fast friends. However, years of deceit and paranoia prevent her from lowering her guard enough to truly connect to people. Alethia has many superficial friends, but hardly any that she really trusts. Her charm inevitably proves less overwhelming the better one knows her. When discussing military and intelligence operations or debating with the Council, her cold, calculating Imperial nature shows through. Because of this, she is notably less popular with the orthodox Jedi and has strained relations with their leaders.

Queen of Swords (Combat Aspect)

Alethia approaches combat from an unsentimental and strategic perspective. In any engagement, casualties are inevitable, and advantages and objectives are bought with blood — blood Odan-Urr might not have to spare. So Alethia keeps a cool head in battle, assessing and reassessing the battlefield as conditions change. She knows what she can sacrifice and what she can’t, and tries to develop a similar understanding of her adversary. If the situation is dire, she will withdraw. If a suitable opportunity presents itself, she will take it. ‘Honor’ and other such forms of useless sentimentality are luxuries that a woman in her position cannot afford. This causes no end of friction with those fixated on heroic last stands, leaving no soldier behind, or avoiding any hint of cowardice.

One of Us the Hunter, One of Us the Prey (Combat Aspect)

Alethia’s old Imperial training is only the foundation of her skillset; now years of guerilla warfare and dedicated training on how to kill Force users have built upon it. One lesson has come through loud and clear: her opponents almost always have the advantage in a fair, straight-up confrontation. So Alethia does whatever she can to seize the initiative and keep her enemy off balance and reacting to her moves. Since every moment the fight lasts reduces her odds of survival, Alethia attacks in quick, brutal, and efficient bursts, withdrawing the second her offense stalls so that her war droid can flank the enemy or pen it down, creating an opening for her to strike again. If she can’t immediately disarm or disable the adversary, Archenksova will attempt to steer it into environmental hazards or unfavorable terrain.

Skill Feats
Assess The Situation Go Ahead, Make My Day Classic Misdirection The Hand Is Quicker Sociopath Pulling. It. Off. Sleeping Rancor Your Reputation Precedes You
Force Feats
Granted Feats
Human: Just Another Face Human: Eye Of The Tiger Order Feat: Loyalist Steel Curtain Silver Tongue II Checkmate II
  • Basic
  • Fine and Performing Arts of the Galactic Empire
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Primary Martial Art Mandalorian Core
Secondary Martial Art None
Primary Weapon Specialization None
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None