Character Snapshot (Aylin Sajark)

Character Snapshot for Aylin Sajark (2019/08/01, RO GJW )
 

Raider Aylin Sajark

Equite, Clan Scholae Palatinae
Female Nautolan, Mercenary, Scavenger
Height: 1.77 m / 5'10" - Weight: 50.0 kg / 110 lbs
Age: 25 years - Right Handed
Physical Description

A young woman trying to stay in shape, with a remarkably slim build. Long tentacles adorned with makeshift jewellery frame her face. A dark shade of green dominates her skin with a lighter, spotted pattern on her tentacles, shoulders, back and the outside of her upper thighs.

Loadout: Aylin on duty (Snapshot)
Backpack
Weapon
Tech
Space
Land
Equipment
Comp
CyNet
Back
Armor
Accessory
Circuit-Brained (General Aspect)

Aylin Sajark loves to play with computers and enjoys interacting with them more than she does with people. Some may call her antisocial - and they'd be right.

I Can Fix That (General Aspect)

If it has an electronic circuit or gears,Aylin Sajark thinks she can fix it; everything from holopads to starships. To Aylin Sajark, even the most random assortment of scraps from a junkyard can be used to create something useful. she has a knack for fixing things that are broken, and her confidence in this ability borders on arrogance, and if she fails to fix something, she is prone to fits of anger and annoyance.

Always Look on the Bright Side of Life (Personality Aspect)

Aylin Sajark is very cheerful and happy, and always looks on the bright side of life. When chewing on life’s gristle, she doesn't grumble, but gives a whistle. She always hopes for the best, and enjoys laughing, smiling, dancing or singing. This unending optimism often improves the morale and spirit of everyone around her, and Aylin Sajark is always quick with a smile or a joke, even when drawing her terminal breath. This same exuberance can also be tiring to more jaded curmudgeons.

Outside The Box (Personality Aspect)

Aylin Sajark is a lateral thinker, and when she encounters problems or dilemmas, she is very good at improvising and coming up with alternative solutions. This allows Aylin Sajark to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Aylin Sajark can typically explain and lead others through her plan...as long as they are patient and willing enough to trust her outside thinking.

Go Go Gadget (Combat Aspect)

Aylin Sajark's passion for technology extends beyond his talent with Slicing. She truly believes that wars can be won with technology, not soldiers, and will always try to avoid direct combat if she can afford it. Instead, she prefers to deploy clever traps with Explosives, or turn technology against others as a weapon. Aylin Sajark would rather overload a circuit breaker to shock a guard into submission than to test his luck with his hands or a blaster. If removed from technology or her gadgets, however, Aylin Sajark can easily be overwhelmed. Fortunately, she has no qualms with throwing a smoke grenade down and running for dear life.

Combat Slicer (Combat Aspect)

While Aylin Sajark avoids combat whenever possible, she has no qualms working with technology under the stress and pressure of combat. Aylin Sajark has trained herself to keep calm and focus intently on Slicing even while taking blaster fire from cover or when placed under time constraints. In truth, Aylin Sajark almost works better when under duress, and actually needs motivation, typically, when Slicing.

Skill Feats
Jury-rig I The System, Is Down Assess The Situation You Can't Stop The Signal Disarming Smile I See What You Did There Parkour! Do A Barrel Roll!
Force Feats
Granted Feats
Junker II Hotfix II Order Feat: Mercenary Nautolan: Unblinking Nautolan: Fear in the Water
Knowledge
Languages
  • Basic
  • Binary
  • Nautila
  • Shyriiwook
Lore
  • Computer Engineering & Information Technology
  • Lore and History of the Brotherhood
  • Mechanical Engineering & Robotics
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Weapon Specialization Explosives
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None