Character Snapshot (Knight Ahsik Warren)

Character Snapshot for Ahsik Warren (2020/02/12, Vendetta )
 

Knight Ahsik Warren

Journeyman, Clan Plagueis
Male Zabrak, Sith, Marauder
Height: 1.72 m / 5'8" - Weight: 70.3 kg / 155 lbs
Age: 25 years - Right Handed
Physical Description

He has 12 horns, though only 8 are visible. He has 4 12cm horns, 2 on each end of his forehead, with the other two mirroring the back. The other visible 4 are placed in between the first 4, but are of 6cm in length and located about a quarter closer to the top of the head. The last 4 horns of his are 3cm in length, in a diamond formation on the top of his crown.

He has light red skin and grows thick brown hair thats wavy, but typically kept in a medium length Afro. There is no other hair on any of his body. The eyes themselves are a gleaming gold that changes to a more dull dark color. The edges of his iris become red with prolonged use of dark side power. His nose is thick and straight, with medium wide nostrils. His cheekbones are mid face, but not prominent. His jaw is strong, with thick cheeks and a square chin.

He has tattoos on his face and body, they begin with his horns, each line crossing down and rimming each eye, then they divide his cheeks by covering the length of his nose, finally reaching down to his chin, leaving 3 lines down his lips. The back of his head and the underside of his chin have all been painstakingly tattooed black. His body has been tattooed with black that is very linear. Utilizing thick black lines, not unlike a circuit board, to black out his joints, shoulders and ribs. The remaining skin over his muscle groups have 3 symmetrical black bars, about 3cm in thickness, reaching out from the edges of his muscle groups, the highest vertically being the longest, the subsequent bar is of half the length of the previous one.

He is stocky, with a barrel chest and wide hips. His legs are thick, and arms tones, but not as built. His left forearm is a net of scars and each of his fingers are long and pointed. He has 2 scars on his chest, 1 being over his clavicle, and stretching 20cm. The other scar is covering the base of his left hip. It stretches 30cm by 10cm. His entire left arm is missing from the shoulder down. There is extensive scarring along the skin of his left leg, starting from just under the knee and continuing down to just around his ankle. It’s consistent with bite marks and severe burns.

Loadout: Knight Combat (Snapshot)
Space
Land
Backpack
Comp
Tech
Equipment
CyNet
Back
Armor
Accessory
If You’re Gonna Do It, Do It Right. (General Aspect)

Extremely lazy with mundane affairs, Ahsik tries to dodge personal matters and social life, tending to be a wreck. However in more professional matters Ahsik becomes the best there is. He will follow every lead and turn very stone, never missing a single detail. He is the best you can call on, so long as it’s business, otherwise, don’t bother.

Truly Strong (General Aspect)

Power brings honor and brings reverence but it should not be used against the weak. Those that bully and belittle others are the truly weak ones and the ones deserving of Ahsik’s wrath. He has respect for those who protect others and will always seek a challenge against those he sees as an equal. Ahsik will always seek to prove his strength against the strong but will never hold over anyone’s head.

Ahsik tends to lose his cool when dealing with the high and mighty, making him a poor diplomat. He always seeks a challenge and will make a bet in any situation to prove it. This has put his team at risk and himself through humiliation as he never takes a bet unless the risk is interesting, and most times he doesn’t win them.

Hollow Man (Personality Aspect)

As a child of prophesy, Ahsik was always raised to display absolute confidence and unbreakable will. In reality Ahsik is very afraid and has spent countless hours alone with his fears. Ahsik typically likes to be alone, though looks to befriend those who share respect for tenacity and determination, but resents those that pity themselves and own up to their potential. Ahsik enjoys making friends but is afraid for them to see his inner self. Ahsik doesn’t have a lot of friends that will stand by him, often deterred by his paranoid pushing them away. However for those that do remain and have seen his facade fall, Ahsik would die and walk through the void to protect them, no matter how long or how brief their friendship. Ahsik is vulnerable to those that are close to him and any betrayal leaves him more reluctant to open up to anyone else.

Two Faced Joker (Personality Aspect)

Although always lighthearted and quick with a joke. The long times spent hunting and in isolation have left Ahsik with a darker side of silent cynicism and an unbreaking bond of loyalism to his friends. He can be as vicious as he can be joyful, and will show this side to any enemy and anyone threatening his closest friends.

When the other side of the joker emerges, Ahsik speaks very little, is very irritable, and often times performs his actions with more aggression than necessary, often breaking his tools or injuring others accidentally.

Way of Open Hand (Combat Aspect)

Ahsik trains to fight with or without a weapon. When armed he will still pair his weapon with his bare handed strikes. Every swing has a kick and every shot has a punch. These tactics leave lesser opponents guessing and wondering what his next move will be.

However more skilled opponents will find a clear pattern: if there’s an open joint or weapon, throw it at the enemy. This leaves Ahsik easily countered and controlled by opponents with better reaction times and superior skills of analysis in combat.

Now You See Me (Combat Aspect)

Ahsik is very aggressive, looking to manipulate his opponent as well as striking them as much as possible. Very much like an attempt to strike the mind and the body relentlessly. Leaving illusions of phantom strikes, sounds of movement in empty space or worsening the pain of a small scratch into a fatal wound.

However either due to his skill not keeping up with such dual tactics, or by his opponent’s greater resilience, Ahsik’s mirages can end up looking fake, and his strikes feeling as though thrown by a child. This leaves a lot of openings in Ahsik’s stance the more time passes on with these tactics. This often causes Ahsik to over extend himself, which leaves Ahsik using either his force abilities or his weapons, mentally too drained to do both.

Skill Feats
Force Feats
Escape Artist Stun I Alter Image Energy Dispersion
Granted Feats
Order Feat: Sith Zabrak: Didn't Hurt! Zabrak: I Always Know Better Battle Haste I Battlefield Awareness I
Knowledge
Languages
  • Basic
  • Zabraki
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Corellian Kickboxing
Secondary Martial Art None
Primary Lightsaber Form Form V (Djem So)