Current Character Sheet for Cole Farrow

Eminent Cole Farrow

Elder 1, Elder tier, Unaffiliated
Male Human, Mercenary, Scoundrel
Height: 1.73 m / 5'8" - Weight: 78.0 kg / 172 lbs
Age: 27 years - Right Handed
Physical Description

Cole Farrow is a typical Human in his appearance, evenly proportioned and muscled. He has pale skin, voluminous, wavy, short black hair as well as carefully groomed stubble on his cheeks, chin and upper lip. Cole's eyes are an unusually clear and icy blue, set into a square facial structure.

His body is covered in a plentiful number of scars from a variety of causes and all at differing stages of age and visibility. Most common are blaster burns, but there are those from blade, animal bites, chemicals and explosions, electricity and blunt force. The majority of this can be hidden under clothes however his arms are similarly covered and a large scar is burnt into his right cheek, widest at the bottom of the jaw and coming to a stop at it's thinnest just below the eye.

Loadout: Cole General
Accessory
Armor
Back
CyNet
Equipment
Tech
Weapon
Comp
Backpack
Land
Space
Didn’t Say Anything About That (General Aspect)

Be it during a fight or life in general, moral compass means little to Cole Farrow. If you don’t want a person harmed, you had better specify. General terms mean nothing to him as Cole Farrow only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell Cole Farrow to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.

My Fees Are High For A Reason (General Aspect)

Cole Farrow does not charge a high price because he has to pay for a life of luxury; he charges a high price because he knows that he is the best in the game and worth the credits. Those who do not know Cole Farrow will feel he is gouging them, but those who have seen him in action know that he always delivers. This bravado follows Cole Farrow around and builds on the success of completed jobs and can be off-putting to other Mercenaries that will try and lash back by pointing out his failures.

Raised Killer (Personality Aspect)

Cole Farrow has always killed, and has always been prepared to do so. It is what he is best at, and the routine that he is stuck in whether he likes it or not. This makes him skilled and efficient at not only the act itself, but burying the aftermath of taking another life, continuing with life as if that isn't a primary part of his occupation. However, as time goes on the burden grows and can show itself in uncontrolled outbursts of anger, or in his nightmares.

Behind Closed Doors (Personality Aspect)

Despite a outwardly cold and unapproachable demeanour, Cole Farrow does have a softer side. When in trusted company and behind closed doors, he enjoys simpler and more common hobbies such as cooking or singing. This allows, under strict circumstances, for certain individuals to get closer to him. Yet, as soon as the door opens to others, he returns to his usual callous self. This can be jarring to others, and makes it difficult for Cole Farrow to make meaningful relationships.

Shoot First, Ask Questions Later (Combat Aspect)

If Cole Farrow had been in Greedo’s shoes, Han Solo would be pushing up daisies. He almost always acts on instinct, which typically means he can be seen as impulsive and may not think his actions through, especially in situations during or leading up to combat.

Adaptive Combat (Combat Aspect)

Without the gift of the Force, Cole Farrow has trained rigorously with a wide range of melee weaponry and technology to better handle opponents that are able to harness the mythical power. Cole Farrow has been conditioned to fight against foes that are Force-sensitive and are able to compensate against fighting an adversary wielding something as deadly as a lightsaber. While this adaptive combat training makes him lethal in close quarters combat against any kind of threat, they are still at the mercy of a long ranged fighter, assailant or Force user that prefers to attack the mind instead of the body.

Skill Feats
Trick Shots Static Feedback You Killed My Father, Prepare To Die Silent Blade Lightning Reflexes Golden Envoy Aptitude The System, Is Down Tactical Positioning This Is Where We Fight! To The Pain
Force Feats
Granted Feats
Human: Just Another Face Human: Eye Of The Tiger Order Feat: Mercenary Envoy's Will Improvise, Adapt, Overcome Fly Casual III Intergalactic III Golden Envoy Presence
Knowledge
Languages
  • Basic
  • Huttese
  • Sign Language
  • Sy Bisti
Lore
  • Close quarters tactics
  • Lore and History of the Brotherhood
  • Outerrim Territories
  • Smuggler Trade/Business/Ventures
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Underworld Contacts
  • Urban warfare tactics and politics
Specialization
Primary Martial Art Shadow Step
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Explosives
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None