Current Character Sheet for Thrima

Thrima

Grand Master, Grand Master tier, Unaffiliated
Female Firrerreo, Force Disciple, Valkyrie, Mandalorian
Height: 1.93 m / 6'4" - Weight: 85.0 kg / 187 lbs
Age: 27 years - Right Handed
Physical Description

Thrima stands tall and athletically built for a Firrerreo, a result of good genetics and copious time spent in training. Her hair is a dark burgundy with tips dyed a contrasting bright teal, cut in a textured undercut style. Golden skin is marred by several scars that healed a silvery color, to include one from her left brow and eye, and another through the left side of her lips. Her eyes are a vibrant blue, but the scarred one has been replaced with a prosthetic that doesn't quite match her natural one. She has numerous piercings in her pointed ears, and one in her left brow where the scar laid ruin to it.

Loadout: On The Job
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Friends Are One Thing... (General Aspect)

Friendly and jovial as a general rule, Thrima is fun to be around. Quick with a joke, a compliment, and willing to share a drink or a meal, everyone is her friend. Yet all friends are not created equal in Thrima’s eyes. Slow to seriously trust and reluctant to truly care, it takes a protracted effort for Thrima to actually consider someone to be more than an acquaintance. When she finally does, she will go to any lengths for that person, standing by them in any situation, and even potentially die for them.

For Tomorrow We Die (General Aspect)

Rationalizing with gallows humor about not living long enough to retire, Thrima is intent on enjoying the very best life has to offer while she can. Born out of a not-entirely-misplaced understanding that ‘you get what you pay for’, her premium tastes extend well beyond the tools of her trade. She overspends on the best goods and services available, even when she can’t tell a real difference.

Ulfhednar (Personality Aspect)

Despite popular misconceptions of Mandalorians all being lone wolves, the Ulfhednar clan Thrima hails from prides itself on teamwork and effective squad tactics. Allowing their members to specialize brings a wider variety of skill masteries to engagements rather than having everyone be a little bit competent in too many things. Thrima is no exception. As a result, she works best and prefers operating as part of a team rather than going it alone and having to figure everything out for herself.

Buy Once, Cry Once (Personality Aspect)

Thrima charges a premium for her work, knowing full well that the market will bear it due to her reputation and skill. Seeming arrogant to some, she does not negotiate her fees, and she would rather walk away from a job than take one for a budget-driven client. When she does choose to take a job, she will go to the ends of the universe to see it through, even at unreasonably great personal peril. After all, her reputation demands it.

Everyone Is Eleven Bravo (Combat Aspect)

Trained since childhood as a foundling of a Mandalorian clan, Thrima is exceptionally well versed in combat. Even as her training further specialized her to her current roles as scout and sniper, she remains unafraid to shift gears, lower her elbows and get back into the thick of close combat. Unfortunately, her kit is often tailored specifically to her usual tactics, and is often less than ideal for the rigors of infantry engagements.

Ghost of War (Combat Aspect)

You can’t kill what you can’t see, and Thrima lives by this. Using equipment, tactics, allies, and the Force, Thrima likes to keep her targets at a disadvantage, striking hard and unseen before they have a chance to react. On the battlefield, this can be brutally effective, but in lightsaber duels where those tactics aren't in play, she is over-cautious and out of her element. As a result, Thrima hates dueling, and rarely resorts to using a saber.

Skill Feats
Quick Draw Trick Shots Second Skin II
Force Feats
Trakata Ace Aura False Cloak Singularity Force Meld II Psychometry II Space Battle Meditation II Long Shot
Granted Feats
Order Feat: Force Disciple Steel Curtain Envoy's Will Improvise, Adapt, Overcome Seeking III Ghosting III
Knowledge
Languages
  • Basic
  • Bocce
  • Firrerreo
  • Huttese
  • Mando'a
Lore
  • Bounty Hunting History and Organizations
  • Galactic Black Market
  • History and Traditions of the Mandalorians
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Underworld History and Organizations
Specialization
Primary Martial Art Mandalorian Core
Secondary Martial Art Shadow Step
Primary Lightsaber Form Form V (Shien)
Secondary Lightsaber Form Form II (Makashi)