Current Character Sheet for Connie

Connie

Elder 1, Elder tier, Unaffiliated
Genderfluid Clawdite, Sith, Changeling
Height: 1.63 m / 5'4" - Weight: 65.0 kg / 143 lbs
Age: 15 years - Right Handed
Physical Description

Malformed and altered through genetic experimentation, Connie's natural Clawdite appearance is somewhat abnormal even for her species. Most notably, she displays albinism, her scaly skin a cyanotic shade of sea-green so pale as to be white, prominently displaying the blue of veins underneath. Her bald, rounded head is accented by vestigial, malformed remnants of montrals, her solid black, large reptilian eyes framed by larger red, gold, and violet scales and pointed ears. Her mouth is a snarl of needle teeth, thin lips and slitted nostrils on her flat snout, skin as yet unwrinkled by age.

Her nails are short and dark, and her gangly and willowy at once body is riddled with scars: a massive, gnarled Y-scar bisecting her collarbones and entire torso; lightning scars running all over her body, particularly grounding at palms and the bottoms of feet; smaller knife marks and nicks from training; and needle pricks riveting her limbs and various access points. She also has a brand on the back of her neck, a sword underscored by her serial number: SP-C-FKRD-003991-1089357.

Loadout: Connie (Runaway)
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Anything You Can Do, I Can Do Better (General Aspect)

Connie is extremely competitive and strives to become the best at every task they are given. The benefit of this cutthroat approach to life and work is that they will always give 100%, pushing themself to their physical or mental limits to overcome any task. However, Connie’s overzealous ambition makes them insufferable to all but the most patient of companions, making it difficult to make friends while they either proves successful or utterly fails at being the best.

I Am Who I Choose to Be (General Aspect)

Connie will never willingly show her natural form, disgusted and dissociated from it, and never offer her own true name. Rather, they change as she pleases or needs, shifting species, gender, or age. Her exceptional and supernatural control over her own body even to a cellular level empowers rearrangement of her organs and bones well beyond sanity, and mastery in transforming themselves to eclectic and monstrous degrees can produce results both beguiling and fearsome, subtle and spectacular. The fey collects names, faces, mannerisms, and voices in her travels, incorporating them into her disguises. While some of these "people" she assumes are little more than shells, meant for brief purpose or entertainment, some can be detailed masks or full aliases, named faces that are different personalities but still themself. No power is without price, though; Connie pays in constant agony, fueled to continue only by pure spite and numbing alcohol.

Addictive Personality (Personality Aspect)

Connie has a tendency to get addicted to things, even if those things aren't addictive.

Geronimo (Personality Aspect)

Whether it's a high drop from heights, a dangerous mission with terrible odds, or plain stupid jackassery, Connie is willing to do it. She is brave, bold, and confident in any challenges, delighted by any risk. Some might think her an adrenaline junkie, some might think her a fool; but the changeling is anything but foolish, calculating most every interaction and move with all the savage acumen of a dijark master. It's not that Connie is thoughtless. It's that she's breakneck reckless in the way of someone convinced they're going to die...or are already dead. She treats every moment like her last, savage as blood in her mouth and teeth in the throat, and can little be deterred by any word of caution, scoffing at a future when there's a present to live.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Connie? Connie doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Connie, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Connie isn't beyond pulling a few more cheap tricks out of the bag. Granted, Connie won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Connie will still be winning, the best and most dirty way they know how.

Puppeteer (Combat Aspect)

Connie seems to get their thrills, perhaps sadistic ones at that, from toying with their opponents. Some are content with simply striking down or injuring their opponent, but that is not enough for Connie. No, they wish to see their enemy descend into madness or kneel before them as a blathering mess; or even better, as a fresh new servant with a muddled mind. The Puppeteer usually forsakes outright hurting and maiming their opponent and focuses on illusions, mind tricks, and other wicked means of destroying a person.

Skill Feats
La Resistance II
Force Feats
A Soul for a Soul Dominate Mind I am in Control I Know That Feel, Bro Inceptioned Moving The Masses Pay No Attention To The Man Behind The Curtain
Granted Feats
Steel Curtain Envoy's Will A Warrior's Call Golden Envoy Presence Metamorphosis III Order Feat: Sith Force Interrogation III
Knowledge
Languages
  • Ancient Sith
  • Basic
  • Clawdite
  • Ryn
Lore
  • Advanced Mathematics and Sciences
  • Anatomy, Biology and Physiology of the Galaxy
  • Botany
  • Chemistry and Biochemistry
  • Flower Symbolism
  • Folktales, Folk Songs, and Lullabies
  • Medicinal Herbalism and Flora of the Galaxy
  • Piracy, Smuggling, and Petty Thievery
  • Poisons and Toxins of the Galaxy
  • Psychological Warfare
  • Sith Magics, Religion, and Rituals
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Underworld Operations
Specialization
Primary Martial Art Shadow Step
Secondary Martial Art None
Primary Lightsaber Form None
Secondary Lightsaber Form None