Character Sheet Reference

Displaying feats 521 - 529 of 529 in total
Feat Type / Location Description Created / Updated
Zabrak: Didn't Hurt! Granted Default Feat

Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal.

Prerequisites: Species: Zabrak

2013/08/13 / 2021/12/16
Zabrak: I Always Know Better Granted Default Feat

Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. The character tends to see themself as superior to their fellows, which borders on arrogance.

Prerequisites: Species: Zabrak

2015/08/08 / 2021/12/16
Zealot Granted Default Feat [Redacted] 2017/09/28 / 2021/12/16
Zelosian: Horticulturist Granted Default Feat

Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting.

Prerequisites: Species: Zelosian

2013/08/13 / 2021/12/16
Zelosian: Pour Some Sugar On Me Granted Default Feat

As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.

Prerequisites: Species: Zelosian

2015/08/08 / 2021/12/16
Zeltron: Sun's Getting Real Low Granted Default Feat

The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Intimidation.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Species: Zeltron

2014/01/09 / 2023/11/10
Zeltron: Turn Down For What? Granted Default Feat

A Zeltron’s second liver grants them a heightened metabolism. As a result, The character has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push them towards hedonistically indulgent tendencies.

Prerequisites: Species: Zeltron

2015/08/08 / 2021/12/16
Zygerrian: The Master's Whip Granted Default Feat

Zygerrians are known for their species' reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. The character is often victim of these stereotypes of his species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it.

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16
Zygerrian: Victory or Death Granted Default Feat

Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. The character is better at hiding insecurities and projecting confidence with steady Resolve during tenuous situations like negotiations or deals.

Related Skills/Powers: Resolve

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16