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Displaying feats 1 - 20 of 352 in total

Feat Type / Location Description Prerequisites Created / Updated
Accelerated Healing Chosen Force Feat

The character's gift for Healing allows him to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed.

Order Group: Force Sensitives 07/20/2013 / 08/13/2013
Active Reload Chosen Skill Feat

The character is familiar enough with their ranged weapon that they can reload instinctively without losing focus or skipping a beat. This allows for significantly faster reloading, even when in motion.

Rank Tier: Journeyman 08/09/2015 / 08/09/2015
Aleena: Bite Size Granted Default Feat

Due to his small form, The character is able to fit or stow away into smaller areas and confined spaces. While this makes him better suited towards scouting and moving about unseen, his body mass makes him subject to the harsh realities of physics when utilizing their Might against non-small form species, or utilizing their Endurance to cover the same distances or carry out tasks that require physical stamina.

Species: Aleena (exact) 09/11/2015 / 09/11/2015
Aleena: Nine Lives Granted Default Feat

Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. The character is often able to avoid impending physical harm thanks to him elevated reaction time, even if it is his own fault for being in danger in the first place.

Species: Aleena (exact) 09/11/2015 / 09/11/2015
Alter Image Chosen Force Feat

The character is able to use his Illusion power on himself for the sole purpose of projecting an alternate image. This can change The character’s appearance from head to toe to reflect his desired description so long as full concentration is maintained. Droids and security cameras are not affected by the altered image.

Rank: Journeyman 4 and Order Group: Force Sensitives 08/09/2015 / 08/09/2015
Alternate Wielding Chosen Skill Feat

The character has trained equally with both of his hands and can fight easily with a weapon in one or the other. Not to be confused with dual wielding, he simply no longer has an off-hand, and can fight seamlessly at full effectiveness even if one hand is completely disabled.

Rank: Equite 1 08/09/2015 / 06/18/2017
Ambidexterity Chosen Skill Feat

The character can wield a single weapon fairly in either his left or right hand. While combat applicable, The character still favors one hand over the other. If the primary hand is hindered, he can still fight effectively, but not at peak performance.

Rank: Journeyman 2 08/09/2015 / 05/25/2017
Anzat: Addictive Tendencies Granted Default Feat

While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, The character is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.

Species: Anzat (exact) 08/08/2015 / 08/08/2015
Anzat: ‘Soup’ For You Granted Default Feat

The character can drink the ‘soup’ of an enemy to regain energy. Thus, The character can use Mind Trick for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving him vulnerable during the process.

Species: Anzat (exact) 08/13/2013 / 08/17/2015
Arkanian: Infrared Vision Granted Default Feat

Arkanians have evolved on a dark and frigid homeworld and, as a result, The character is capable of seeing into the infrared spectrum. This gives him exceptional vision even on the darkest of nights.

Species: Arkanian (exact) 08/30/2013 / 08/17/2015
Arkanian: Sunglasses At Night Granted Default Feat

While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, The character is effectively blind until he shields his vision from sources of extreme heat.

Species: Arkanian (exact) 08/08/2015 / 05/21/2016
Assess The Situation Chosen Skill Feat

The character is extremely skilled at scanning an area for information. The character can replace his Perception Skill Level with his Investigation Skill Level for the purposes of quickly gathering information on a situation.

No Prerequisites 08/17/2013 / 08/09/2015
Aura Of Fear Chosen Force Feat

The character has the ability to wear the Dark Side as a perpetual aura of fear that stretches out around him. This fear causes mundanes to steer clear of his path and can even cast doubt in those of lower Resolve than The character's Terror ability.

Rank: Equite 4 and Order Group: Force Sensitives 08/21/2013 / 04/20/2016
Barabel: Defensive Measures Granted Default Feat

Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that The character is able to shrug off the attacks while the projectiles reflect off his scales.

Species: Barabel (exact) 08/13/2013 / 08/17/2015
Barabel: Unapologetic Granted Default Feat

A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to The character. Lacking this skill might reflect poorly on his personal image, especially when an apology is not given for a misdeed on their part.

Species: Barabel (exact) 08/08/2015 / 08/17/2015
Battlefield Awareness I Granted Force Feat

Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of his surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within his immediate vicinity whether they are in his line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within his sphere of awareness.

Discipline: Marauder and Rank Tier: Journeyman (exact) 08/10/2013 / 08/09/2015
Battlefield Awareness II Granted Force Feat

Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within his immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within his sphere of awareness.

Discipline: Marauder and Rank Tier: Equite (exact) 08/10/2013 / 08/09/2015
Battlefield Awareness III Granted Force Feat

Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, he can track not only close-quarter attacks, but long range ones as well within his sphere of awareness.

Discipline: Marauder and Rank Tier: Elder 08/10/2013 / 08/09/2015
Battle Haste I Granted Force Feat

Marauders feed on the energy of combat. With every strike of his weapon, The character’s adrenaline flares and augments his Athletics skill. As he continues to fight, his swings become faster, his movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end he experiences temporary fatigue as he comes down from a battle-high.

Rank Tier: Journeyman (exact) and Discipline: Marauder 08/10/2013 / 08/09/2015
Battle Haste II Granted Force Feat

The frenzy of battle drives The character into a willing fury that he has learned to harness. His rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. His emotions fuse seamlessly with the Force, allowing him to strike more swiftly and more accurately.

Rank Tier: Equite (exact) and Discipline: Marauder 08/10/2013 / 08/09/2015