|Feat||Type / Location||Description||Prerequisites||Created / Updated|
|Accelerated Healing||Chosen Force Feat||
The character's gift for Healing allows him to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed.
|Order Group: Force Sensitives||07/20/2013 / 08/12/2013|
|Active Reload||Chosen Skill Feat||
The character is familiar enough with their ranged weapon that they can reload instinctively without losing focus or skipping a beat. This allows for significantly faster reloading, even when in motion.
|Rank Tier: Journeyman||08/09/2015 / 08/09/2015|
|Aleena: Bite Size||Granted Default Feat||
Due to his small form, The character is able to fit or stow away into smaller areas and confined spaces. While this makes him better suited towards scouting and moving about unseen, his body mass makes him subject to the harsh realities of physics when utilizing their Might against non-small form species, or utilizing their Endurance to cover the same distances or carry out tasks that require physical stamina.
|Species: Aleena (exact)||09/11/2015 / 09/11/2015|
|Aleena: Nine Lives||Granted Default Feat||
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. The character is often able to avoid impending physical harm thanks to him elevated reaction time, even if it is his own fault for being in danger in the first place.
|Species: Aleena (exact)||09/11/2015 / 09/11/2015|
|Alter Image||Chosen Force Feat||
The character is able to use his Illusion power on himself for the sole purpose of projecting an alternate image. This can change The character’s appearance from head to toe to reflect his desired description so long as full concentration is maintained. Droids and security cameras are not affected by the altered image.
|Rank: Journeyman 4 and Order Group: Force Sensitives||08/09/2015 / 08/09/2015|
|Ambidexterity||Chosen Skill Feat||
The character can wield a single weapon fairly in either his left or right hand. While combat applicable, The character still favors one hand over the other. If the primary hand is hindered, he can still fight effectively, but not at peak performance.
|Rank: Journeyman 3||08/09/2015 / 04/09/2016|
|Anzat: Addictive Tendencies||Granted Default Feat||
While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, The character is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.
|Species: Anzat (exact)||08/08/2015 / 08/08/2015|
|Anzat: ‘Soup’ For You||Granted Default Feat||
The character can drink the ‘soup’ of an enemy to regain energy. Thus, The character can use Mind Trick for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving him vulnerable during the process.
|Species: Anzat (exact)||08/12/2013 / 08/17/2015|
|Arkanian: Infrared Vision||Granted Default Feat||
Arkanians have evolved on a dark and frigid homeworld and, as a result, The character is capable of seeing into the infrared spectrum. This gives him exceptional vision even on the darkest of nights.
|Species: Arkanian (exact)||08/29/2013 / 08/17/2015|
|Arkanian: Sunglasses At Night||Granted Default Feat||
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, The character is effectively blind until he shields his vision from sources of extreme heat.
|Species: Arkanian (exact)||08/08/2015 / 05/21/2016|
|Assess The Situation||Chosen Skill Feat||
The character is extremely skilled at scanning an area for information. The character can replace his Perception Skill Level with his Investigation Skill Level for the purposes of quickly gathering information on a situation.
|No Prerequisites||08/17/2013 / 08/08/2015|
|Aura Of Fear||Chosen Force Feat||
The character has the ability to wear the Dark Side as a perpetual aura of fear that stretches out around him. This fear causes mundanes to steer clear of his path and can even cast doubt in those of lower Resolve than The character's Terror ability.
|Rank: Equite 4 and Order Group: Force Sensitives||08/21/2013 / 04/20/2016|
|Barabel: Defensive Measures||Granted Default Feat||
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that The character is able to shrug off the attacks while the projectiles reflect off his scales.
|Species: Barabel (exact)||08/12/2013 / 08/17/2015|
|Barabel: Unapologetic||Granted Default Feat||
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to The character. Lacking this skill might reflect poorly on his personal image, especially when an apology is not given for a misdeed on their part.
|Species: Barabel (exact)||08/08/2015 / 08/17/2015|
|Battlefield Awareness I||Granted Force Feat||
Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of his surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within his immediate vicinity whether they are in his line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within his sphere of awareness.
|Discipline: Marauder and Rank Tier: Journeyman (exact)||08/10/2013 / 08/09/2015|
|Battlefield Awareness II||Granted Force Feat||
Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within his immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within his sphere of awareness.
|Discipline: Marauder and Rank Tier: Equite (exact)||08/10/2013 / 08/09/2015|
|Battlefield Awareness III||Granted Force Feat||
Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, he can track not only close-quarter attacks, but long range ones as well within his sphere of awareness.
|Discipline: Marauder and Rank Tier: Elder||08/10/2013 / 08/09/2015|
|Battle Haste I||Granted Force Feat||
Marauders feed on the energy of combat. With every strike of his weapon, The character’s adrenaline flares and augments his Athletics skill. As he continues to fight, his swings become faster, his movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end he experiences temporary fatigue as he comes down from a battle-high.
|Rank Tier: Journeyman (exact) and Discipline: Marauder||08/09/2013 / 08/09/2015|
|Battle Haste II||Granted Force Feat||
The frenzy of battle drives The character into a willing fury that he has learned to harness. His rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. His emotions fuse seamlessly with the Force, allowing him to strike more swiftly and more accurately.
|Rank Tier: Equite (exact) and Discipline: Marauder||08/09/2013 / 08/09/2015|
|Battle Haste III||Granted Force Feat||
An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. His strikes are not only quick but deadly accurate. As one foe falls, he is already focused on his next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to his peak at a moment’s notice.
|Discipline: Marauder and Rank Tier: Elder||08/09/2013 / 08/09/2015|