Skill | Description | Created / Updated |
---|---|---|
Blunt Weapons |
A character's ability to use a range of blunted melee weapons in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. Blunt Weapons +0: You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit. Blunt Weapons +1: You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns. Blunt Weapons +2: You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals. Blunt Weapons +3: You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon. Blunt Weapons +4: You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy. Blunt Weapons +5: If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on. Related Feats: A Big Stick, Blunted Steel, Deflection Specialist I, Deflection Specialist II, Deflection Specialist III, Deflect This, Duelist I, Duelist II, Duelist III, Dun Moch, Familiar Steel, It's Called Style, Kneecapper, Medley I, Medley II, Medley III, Pistol-cuffs, Proficiency I, Proficiency II, Proficiency III, and This Will Do Prerequisites: |
2013/07/20 / 2017/11/29 |