Character Sheet Reference

Displaying 1 Skill
Skill Description Created / Updated
Blunt Weapons

A character's ability to use a range of blunted melee weapons in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others.

Blunt Weapons +0: You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.

Blunt Weapons +1: You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.

Blunt Weapons +2: You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.

Blunt Weapons +3: You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.

Blunt Weapons +4: You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.

Blunt Weapons +5: If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.

Related Feats: A Big Stick, Blunted Steel, Deflect This, Familiar Steel, It's Called Style, Kneecapper, Medley I, Medley II, Medley III, Pistol-cuffs, Proficiency I, Proficiency II, Proficiency III, and This Will Do

Prerequisites: None

2013/07/20 / 2017/11/29