Character Sheet Reference

Displaying all 2 Skills
Skill Description Created / Updated
Crafting

An individual's skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.

Crafting +0: You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.

Crafting +1: You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.

Crafting +2: Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.

Crafting +3: Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.

Crafting +4: Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.

Crafting +5: With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.

Related Feats: Artistic Machinery, Blood Carver: Sculptor, I Made A Pipe Bomb, I Made These II, I Made This I, Junker I, Junker II, Junker III, Masterchef, This Will Do, and Tricky Tinkerer

Prerequisites: None

2013/07/20 / 2017/11/29
Deception

A character's skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While Stealth covers deceiving another’s senses to avoid detection, Deception involves deceiving others with spoken falsehoods.

Deception +0: You can tell white lies, but can clam up if called on the spot.

Deception +1: You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to.

Deception +2: You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.

Deception +3: Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed.

Deception +4: Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.

Deception +5: You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.

Related Feats: Behind Enemy Lines, Bothan: Sabacc Face, Buttons are Buttons, Classic Misdirection, Cry No More, Disarming Smile, Drunken Master, Falleen: Simply Irresistible, Fly Casual I, Fly Casual II, Fly Casual III, Fosh: Mockingbird, Go Ahead, Make My Day, Golden Envoy Presence, Hapan: Distilled Beauty, Just Ones and Zeroes, Kernel of Truth, Khil: Musical Words, Linguistic Liar, Ryn: Made'ya'look, Shake What Your Mama Gave Ya, Sociopath, The Pen is Mightier, Thingamajig, To The Pain, and Umbaran: Devil's Dance

Prerequisites: None

2023/11/08 / 2023/11/08