Character Sheet Reference

Displaying all 2 Skills
Skill Description Created / Updated
Lightsaber

An individual's skill in Lightsaber Combat. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated forms. This skill must be trained (minimum of +1) to be used and cannot be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is only usable by those who are full on force wielders.

Lightsaber +0: You cannot wield a lightsaber beyond pressing the activation button and flailing it around.

Lightsaber +1: Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form(s). You have some ability to deflect incoming blaster bolts away from your body.

Lightsaber +2: An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form(s). With concentration, you can deflect multiple blaster bolts away from your body.

Lightsaber +3: You’ve mastered the fundamentals and principles of your respective Form(s). You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.

Lightsaber +4: You are a Master of your respective Form(s). You can more freely redirect blaster bolts in combat.

Lightsaber +5: Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.

Related Feats: Deflect This, Dun Moch, Familiar Steel, It's Called Style, Precise Slice, Proficiency I, Proficiency II, Proficiency III, Sokan, Trakata, and Whip It Good

Prerequisites: None

2013/07/20 / 2023/10/13
Slugthrowers

Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a "slug") at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder's hands or face.

Slugthrowers +0: You can point and shoot, but any hits are lucky shots at best.

Slugthrowers +1: You are skilled with one slugthrower weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.

Slugthrowers +2: You are skilled with two slugthrower weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.

Slugthrowers +3: You are familiar with all slugthrower weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.

Slugthrowers +4: Any slugthrower weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.

Slugthrowers +5: You can spell your name on a target board without looking, hungover.

Related Feats: Down Scope, Guns Akimbo, It's Called Style, Medley I, Medley II, Medley III, No Scope, Pistol-cuffs, Proficiency I, Proficiency II, Proficiency III, Quick Draw, Run And Gun, and Trick Shots

Prerequisites: None

2013/07/20 / 2019/03/16