Character Sheet Reference

Displaying 1 Skill
Skill Description Created / Updated
Mechanics

The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.

Mechanics +0: You know where to find a machine’s maintenance panels.

Mechanics +1: Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.

Mechanics +2: Given time, you can restore full functionality to damaged computers, droids, and gadgets.

Mechanics +3: You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.

Mechanics +4: You can make all but the most badly damaged machines work again, even with less than ideal parts.

Mechanics +5: With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.

Related Feats: Artistic Machinery, Hotfix I , Hotfix II, Hotfix III, I Can Fix That I, I Can Fix That II, I Can Fix That III, In A Pinch, Junker I, Junker II, Junker III, Jury-rig I, Jury-rig II, Jury-rig III, Mechu-deru I, Mechu-deru II, Mechu-deru III, Sephi: Tinkerer, Thingamajig, and Who Needs A Tech?

Prerequisites: None

2013/07/20 / 2021/02/10