Cadet Carr Cinteroph

Cadet Carr Cinteroph

Equite 4, Equite tier, Clan Arcona
Male Shistavanen, Force Disciple, Techweaver
Height: 1.85 m / 6'1" - Weight: 78.0 kg / 172 lbs
Age: 17 years - Right Handed
Physical Description

Carr is above average height for his age and carries the unmistakable promise that he may yet become broader through the shoulders before reaching adulthood. His frame has begun to settle into something more balanced and deliberate: long-limbed, narrow-waisted, and lightly athletic, with the early structure of real strength showing along his arms, thighs, and across the upper chest. He moves with quiet efficiency and controlled intent, like someone who could become formidable if he ever chose to commit to it fully. Atop his head are expressive, slightly oversized canid ears, foxlike in silhouette and annoyingly betraying his mood, whether he means them to or not. The fur between them is dyed a dusky purple and styled into a short, choppy fauxhawk. His pale grey eyes are sharp, often analyzing and studying. His broad muzzle gives his face a slightly rugged cast, its line of pointed teeth often visible when he speaks or smirks, lending him an expression that hovers somewhere between guarded amusement and quiet challenge. His voice, still technically a baritone, now carries a low, resonant roughness that sits close to bass territory. That resonance turns even casual speech into a soft rumble, whether he’s speaking Basic, Shistavanen, or Mirialan. Carr’s body is thickly furred from head to toe. The texture of his fur is dense and soft, blending pale yellows, caramel tones, ivory, and sienna into a warm blond coat that catches light easily. His tail, kept at least somewhat tidy and brushed, swings behind him with relaxed confidence. His hands and feet bear slightly dulled black claws, practical rather than ornamental, with faint traces of mechanical grease or oil sometimes lingering along their edges. He rarely worries about his appearance unless there’s a reason to.

Loadout: Carr's Academy Attire
Backpack
Accessory
Armor
Back
Comp
Equipment
Land
Space
Technology
Weapon
What Password? (General Aspect)

Carr Cinteroph spends much of his time messing around with computers, datapads and comms. He has tampered with any he could get his paws on, taking them apart, putting them back together, and just figuring out what makes them tick and how Carr could get them to do what he wants. It is not only the hardware that fascinates him; it is the software, so much so that he has made a hobby of slicing into them to see if he could. The more complex, the better.

His “hobby” gets him into trouble now and then. People do not like their files being sliced into or their ship terminals tampered with.

The Force? Meh. (General Aspect)

Like his siblings, Carr Cinteroph is, in fact, Force-sensitive. It is no surprise when one considers they’ve inherited it from their mother, the one parent all three have in common. He has never been interested in the training or discipline necessary to develop them. He is far more likely to crack a joke about his powers being in the Alpha testing phase than he is to sit through a lesson on how to use them properly. He is likely to ask what “use them properly” even means and suggest a standardized definition be agreed upon before he will submit to their perceived “proper use.”

Carr Cinteroph’s attitude regarding his inherent powers makes him appear lazy or dismissive of the Force. He, however, does respect Force-users quite a bit. He has a vague understanding of what others put into mastering their abilities. His interests just lay elsewhere, entirely.

What Operating System Do You Run On? (Personality Aspect)

Carr Cinteroph has always been awkward around other people. He has a difficult time making friends. Droids and computers are easier to understand. He is often mistaken for antisocial, weird, or simply uninterested in the company of others. At worst, he is seen as a troublemaker. Nothing could be further from the truth, except maybe the troublemaker part.

Carr Cinteroph is quite lonely and craves the friendship of the people around him. It causes him to act out in ways he thinks will get him their attention. Under all the awkwardness and impish mischief-making, there is a big heart. He is fiercely protective of his friends and family and cherishes the bonds he has managed to make. Even if he has trouble letting on that those bonds exist.

Smart Muzzle (Personality Aspect)

Carr Cinteroph is an intelligent kid, especially when it comes to computers. Being knowledgeable in the workings and applications of technology does not translate into being smart with words or when to use them. Doubly so for knowing when to cease using them and stop talking. He is generally pretty sarcastic at the best of times and comes across as having a bit of an attitude.

Carr Cinteroph means well. He understands etiquette and good manners and knows when to fall back on them. Most of the time, he is quite polite. Other times, the mouth starts moving before the brain can kick in, and manners are left by the wayside.

Keep 'em busy, I Got This! (Combat Aspect)

Carr Cinteroph is a little young to see combat. That does not mean it never happens, such are the dangers of being a “member” of the Voidbreaker II crew. It has been drilled into his skull that he is to stay back and find cover if he ever finds himself close to the action. Carr Cinteroph knows better than to disobey a direct order, but no one ever said he could not be helpful while doing so.

Carr Cinteroph will use his Slicing skills to gain access to useful systems, take control of remote turrets, and generally be as big a nuisance as he can to the enemy. The stress of the situation does not seem to phase him. However, his hyper-focus on a self-set task can put him in danger if the enemy ever finds him out and his position is compromised.

You've Triggered My Trap Card! (Combat Aspect)

Carr Cinteroph has no training to fight, nor is he necessarily interested in learning to fight. Besides the fact that his sibling is happy keeping him out of the way of combat. Sometimes, it cannot be helped, though. Being the troublemaker that he is, he has a particular knack for setting up clever traps using what he has on hand. Nothing is as shocking to an enemy as a circuit set to overload directly into their body. Nor is there anything as breathtaking as an airlock opening to the vacuum of space.

Faced with an enemy at close range, Carr Cinteroph has little else he can do but try and make a run for it. Perhaps he could try and look cute or innocent and hope the enemy takes pity on a kid.

Skill Feats
The System, Is Down Buttons are Buttons Shockboxing Kernel of Truth Just Ones and Zeroes Golden Envoy Aptitude Jury-rig III
Force Feats
Granted Feats
Hexing II Mechu-deru II Steel Curtain Order Feat: Force Disciple Envoy's Will
Knowledge
Languages
  • Basic
  • Binary
  • Mirialan
  • Selonian
  • Shistavanen
  • Togorian
Lore
  • Advanced Holonet Security
  • Comic Books
  • Computer System Architecture & Advanced Coding
  • Droid Operating Systems
  • Hyperdrive Engineering & Theoretical Application
  • Lore and History of the Brotherhood
  • Seven-string Hallikset for the Beginner
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Thereotical Physics
Specialization
Primary Martial Art Corellian Kickboxing
Secondary Martial Art Mandalorian Core
Primary Lightsaber Form Form V (Djem So)
Secondary Lightsaber Form None