Scientist Program 2 (Eeno possessed by Titus Harrow)

Scientist Program 2 (Eeno possessed by Titus Harrow)

Equite 1, Equite tier, Unaffiliated
Male Chiss, Force Disciple, Marauder
Height: 1.9 m / 6'3" - Weight: 67.0 kg / 148 lbs
Age: 26 years - Right Handed
Physical Description

The first thing someone not used to seeing a Chiss would notice, and even if you are used to them, are the almost glowing red eyes. The Chiss man is of an athletic build and has, like most Chiss, muscular, blue skin and blue-black hair well cut in a hairstyle called a side part. On his left shoulder is the scar of a blaster bolt that probably did a lot of damage.

Loadout: Eeno’s Loadout
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Anything You Can Do, I Can Do Better (General Aspect)

Program 2 (Eeno possessed by Titus Harrow) is extremely competitive and strives to become the best at every task he is given. The benefit of this cutthroat approach to life and work is that he will always give 100%, pushing himself to his physical or mental limits to overcome any task. However, Program 2 (Eeno possessed by Titus Harrow)’s overzealous ambition makes him insufferable to all but the most patient of companions, making it difficult to make friends while he either proves successful or utterly fails at being the best.

Prideful (General Aspect)

Despite whatever all his other characteristics may convey, Program 2 (Eeno possessed by Titus Harrow) retains the air of a person that is confident, if not arrogant. Minor (and often, major) things in his body language - his walk, his stance, his expressions - reveal these feelings. At times, it seems he borders upon narcissism, especially judging from how much he enjoys his own company.

Think Through Your Exits (Personality Aspect)

Program 2 (Eeno possessed by Titus Harrow) doesn't do anything without first having a plan, and is constantly overheard advising others to always “think through their exits”. Every movement he makes—be it combative, manipulative or otherwise—is premeditated and thought out ahead of time. This foresight often places Program 2 (Eeno possessed by Titus Harrow) two steps ahead of his peers. However, when plans go awry, Program 2 (Eeno possessed by Titus Harrow) often has to first backtrack those same two steps to address the present, and that hesitation can often be the line between success and failure in the heat of a situation.

You've Failed Me For the Last Time (Personality Aspect)

Program 2 (Eeno possessed by Titus Harrow) possesses a cold and completely uncaring demeanour. This will manifest itself in the fact that when push comes to shove, Program 2 (Eeno possessed by Titus Harrow) will just as soon leave a struggling ally behind rather than put themselves in danger. While this may ensure his survival, it often leaves him as an outcast amongst his peers.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Program 2 (Eeno possessed by Titus Harrow)? Program 2 (Eeno possessed by Titus Harrow) doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Program 2 (Eeno possessed by Titus Harrow), when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Program 2 (Eeno possessed by Titus Harrow) isn't beyond pulling a few more cheap tricks out of the bag. Granted, Program 2 (Eeno possessed by Titus Harrow) won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Program 2 (Eeno possessed by Titus Harrow) will still be winning, the best and most dirty way he knows how.

Puppeteer (Combat Aspect)

Program 2 (Eeno possessed by Titus Harrow) seems to get his thrills, perhaps sadistic ones at that, from toying with his opponents. Some are content with simply striking down or injuring their opponent, but that is not enough for Program 2 (Eeno possessed by Titus Harrow). No, he wishes to see his enemy descend into madness or kneel before him as a blathering mess; or even better, as a fresh new servant with a muddled mind. The Puppeteer usually forsakes outright hurting and maiming his opponent and focuses on illusions, mind tricks, and other wicked means of destroying a person.

Knowledge
Languages
  • Basic
  • Besalisk
  • Binary
  • Cheunh
  • Shyriiwook
  • Zabraki
Lore
  • Lore and History of the Brotherhood
  • The History, Military and Culture of the Chiss
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the Jedi Order and their involvement in the Clone Wars
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • The tactics of droids used during and before The Clone Wars used by The Galactic Empire and used during the war with The Collective
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Lightsaber Form Form VII (Vaapad)
Secondary Lightsaber Form Form III (Soresu)