Character Snapshot (Ossk)

Character Snapshot for Knight Kaiburr (2015/09/03, Seer Atyiru Caesura Entar vs. Knight Kaiburr)
 

Knight Kaiburr

Journeyman 4, Journeyman tier, Clan Tarentum
Male Shard, Force Disciple, Arcanist, Consular
Height: 1.8 m / 5'11" - Weight: 293.0 kg / 646 lbs
Right Handed
Physical Description

Appearance

Natural form:

In his natural state, Kaiburr is a sentient silicon-based irregularly faceted multidimensional crystal. He is 40 centimeters long and weighs 5 kilograms. A virulent blood red with a tinge of obsidian at his core, faint pulses of sickly green light can be seen can be seen inside him - thought signals propagating through his "brain".

Droid host:

Kaiburr's droid host's construction was originally similar to human anatomy and indeed was equipped with a variety of cybernetic enhancements. Here though, the similarities ended. Seemingly built out of almost any spare droid and/or vehicle parts the droid looks to be falling apart and in a dangerous state of disrepair. Numerous wire hanging loose from broken appendages, various plating's hanging open revealing the pistons and levers operating them, and the left half of his robotic skull being caved in give Kaiburr a terrifying resemblance to some sort of undead monstrosity.

Attire

Formal:

As an Arcanist, Kaiburr naturally gravitates to more stately robes and formal attire, and can primarily be seen wearing menacing dark robes with his lightsaber hanging from the purple silk sash at his belt, and his features swathed in Force-born darkness to conceal his hosts deformities.

Combat:

When training with the GMRG or going about his duties as a member of that society, Kaiburr wears the distinctive armor of the Senate Guard for protection.

While in the Combat Center Kaiburr tends to dress in concealing loose grey sleeveless robes over a baggy silken red shirt, with a bracer on his left forearm and a knee guard on his left foot for added protection.

Equipped Weapons (Legacy)
Lightsaber
Preferred Weapon Loadout (Legacy)

Kaiburr

Kaiburr revealed as the true mechanical horror that he is
You've Failed Me For the Last Time (General Aspect)

Kaiburr possesses a cold and completely uncaring demeanour. This will manifest itself in the fact that when push comes to shove,Kaiburr will just as soon leave a struggling ally behind rather than put themselves in danger. While this may ensure his survival, it often leaves him as an outcast amongst his peers.

Due Diligence (General Aspect)

When Kaiburr does things, he makes sure everything is done correctly, no matter how long it takes. This means there are frequent delays in Kaiburr's work, but it's usually done right, at least.

Think Through Your Exits (Personality Aspect)

Kaiburr doesn't do anything without first having a plan, and is constantly overheard advising others to always “think through their exits”. Every movement he makes—be it combative, manipulative or otherwise—is premeditated and thought out ahead of time. This foresight often places Kaiburr two steps ahead of his peers. However, when plans go awry, Kaiburr often has to first backtrack those same two steps to address the present, and that hesitation can often be line between success and failure in the heat of a situation.

You Assume Too Much (Personality Aspect)

Kaiburr has a tendency to be secretive and keeps to himself, relying on deception to conceal his motives and intentions. He is a schemer, and plots and plans against others carefully. When dealing with a confrontation, he will try and bluff his way out of trouble, or overcome obstacles with deliberate, covert actions.

Keeping My Distance (Combat Aspect)

Kaiburr vastly prefers ranged combat, taking every opportunity to use skills and Force Powers to disengage from melee and instead fight at range, so much so that he has become competent at staying out of melee in the first place.

Puppeteer (Combat Aspect)

Kaiburr seems to get his thrills, perhaps sadistic ones at that, from toying with his opponents. Some are content with simply striking down or injuring their opponent, but that is not enough for Kaiburr. No, he wishes to see his enemy descend into madness or kneel before him as a blathering mess; or even better, as a fresh new servant with a muddled mind. The Puppeteer usually forsakes outright hurting and maiming his opponent and focuses on illusions, mind tricks, and other wicked means of destroying a person.

Skill Feats
Let Them Hate, So Long As They Fear
Force Feats
Debilitating Fear Quey'tek Meditation No Match for the Power of the Dark Side
Granted Feats
Dowsing I Shard: A Rock In Droid's Clothing Shard: Dances With Droids Channel I Order Feat: Force Disciple
Knowledge
Languages
  • Ancient Sith
  • Basic
  • Binary
Lore
  • Alchemy and Sorcery of the Sith
  • Behavioral Sciences of Terrorism and Political Aggression
  • Lore and History of the Brotherhood
  • Philosophy and Lore of the Force cults in the Galaxy
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Xenobiology
Specialization
Primary Martial Art Klarin Chi
Secondary Martial Art Whiptree
Primary Lightsaber Form Form III (Soresu)