Seer Atyiru Caesura Entar vs. Knight Kaiburr

Krath Epis Atyiru Caesura Entar

Equite 3, Equite tier, Clan Arcona
Female Miraluka, Krath, Defender
vs.

Knight Kaiburr

Journeyman 4, Journeyman tier, Clan Tarentum
Male Shard, Force Disciple, Arcanist, Consular
Hall Rivalries
Messages 0 out of 4
Time Limit 3 Days
Competition [ACC] Rivalries
Battle Style Singular Ending
Battle Status Closed
Combatants Seer Atyiru Caesura Entar, Knight Kaiburr
Force Setting Standard
Weapon Setting Standard
Seer Atyiru Caesura Entar's Character Snapshot Snapshot
Knight Kaiburr's Character Snapshot Snapshot
Venue Ilum: Crystal Cave
Last Post 3 September, 2015 1:56 PM UTC
Posts

Crystal Cave

In the planet of dangerous myths, shocking fables and unspoken legends, there is also beauty in this world. Dispersed around the untamed planet are flaws; cracks formed through thousands of years. Water rushing and destroying cliffs, racing and scooping away the soil beneath your feet and digging crevices untouched by all but a handful of explorers from ages long past. Isolated at the southern tip of Ilum, this particular ravine close to the planet’s core darkens deeper down until the bottom remains a mystery. The benefit of this is that no-one heads directly down instead using technology to bore a tunnel from the nearby glacier. Uncharted and unexplored, this region is a place of nightmares for those who venture to its depths. The half-eaten carcasses of the explorers who met an untimely end litter the ravine’s descent, remaining as a warning to those who might venture too far. Whether these men and women fell to their deaths, or were murdered remains a question in the long-lost histories of the ravine.

In front of you is the base floor of the ravine. Opening only at random times because of the glacier sheet, you used the bore tunnel to find your way here. This level is pitch black and a headlamp was given before you left for the planet. The sides of the ravine stretch vertically, as if they scrape the whistling and snowy clouds above. On each side of the walls, various ports and alcoves distinguish in the light. Some are known to be rivers of purified water, and you can tell this by the icicles forming on the lip of the tunnel. Others were temporary shelter for climbers. But with some luck, you may find the permafrost chamber tucked into its haunted depths. A vast room of permafrost crystals rarely found, and thought only to be on Hoth.

Glinting like candlelight against the unforgiving darkness of the deep and untrodden cave, multi-coloured clusters of lightsaber crystals reflect the light into the deepest crevices from the surface. Untouched for a millennia, the value in this chamber once sparked an entire battle between the Old Republic and the Empire. Be warned - caution must be exercised, or you might find yourself joining those who came before.