Combat Master Report

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Combat Master Report

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4 February 2006 </td> </tr> <tr> <td> </td> </tr> <tr> <td> </td> </tr> <tr> <td>

News & Information

</td> </tr> <tr> <td> </td> </tr> <tr> <td>What a week! There were a few big additions this week, namely; the ranks, the history, the ground combat guide, the venue guide...all in the name of progress :) Don't worry, I'm not so ignorant as to think that everyone will agree with everything, but I would hope that you'd look at the 'grand scheme' rather than each individual effect - but, I know some may not do that either, hehe. Nevertheless, I'm going to keep going - so, nyah! (to steal a Kaek-ism). Coming VERY soon will be creatures you can fight, a dual handed weapon skill (which will be in the form of a "right way" to fill out your CS) and an updated Initiate's Course for the SA. Be on the lookout for them!</td> </tr> <tr> <td> </td> </tr> <tr> <td>The CHL Final is underway between DA Corran Halcyon Arconae and KPN Muz Keibatsu Sadow!</td> </tr> <tr> <td> </td> </tr> <tr> <td>The ACC's Bar Room Brawl is still open for signups, but there's little time left! Currently there are 16 people signed up, with Crescents to the top 3, CF's for everyone, the possibility of ACC Armory Weapons and perhaps a Steel Cross, setting the top 3 to the top 4 if there's enough participation. Find the details here: [ url=http://www.darkjedibrotherhood.com/forum/index.php?showtopic=2360</td>]http://www.darkjedibrotherhood.com/forum/i...>[/url] </tr> <tr> <td> </td> </tr> <tr> <td>

<marquee width="877" style="color: #FF6600">Go Play ACC Live! Tuesday, Thursday and Sunday Tourney in #acc. Monday, Wednesday and Friday added for February Mayhem! Go Play!</marquee> </td> </tr> <tr> <td> </td> </tr> <tr> <td>ACCLive! February Mayhem has begun!! Though, it actually runs through March :) Find the details here: [url=http://www.darkjedibrotherhood.com/dbjedi/competitions.asp?ID=1541]February Mayhem[/url] </td></tr> <tr> <td> </td> </tr> <tr> <td>The ACCLive! Tourney Champion is Muz! Good job!</td> </tr> <tr> <td> </td> </tr> <tr> <td> </td> </tr> <tr> <td>** ACC Updates Page ** </td></tr> <tr> <td> </td> </tr> <tr> <td> </td> </tr> <tr> <td> </td> </tr> <tr> <td> </td> </tr> <tr> <td> </td> </tr> <tr> <td>

Tip Of The Week

</td> </tr> <tr> <td>Be your character!</td> </tr> <tr> <td>You have a CS for a reason, it would be a really good idea to use it. Yes, there are limitations to each character, some are more obvious than others - but great ACC'ers know how to use them. It makes no sense to be a PRT who thinks he's a DJM, it would be pointless to even have a CS - in addition, it's just not smart to think that stats don't mean anything to a character. STR, CON, DEX, INT, WIS and CHA are pivotal to your character AND to your opponent, don't just blow them off. You're a Dark Jedi - great, super....so is everyone else! We ALL have that common ground, so it ceases to be a factor - what's more important is; what is your character's ability beyond that? What can your 'points' convey? A 10 STR does not convey that you're strength is anything impressive at all, only to those who have a 5. A 10 STR against a 24 CON? Virtually just as worthless. Remember, there are 'comparing' factors in the stats - the STR of a punch is compared to the CON of the one who got hit, the INT/WIS of a Force attack is compared to the CHA of the opponent etc. etc. etc. Don't let these facts get by you or your writing may be severely unrealistic.</td> </tr> <tr> <td> </td> </tr> <tr> <td> </td> </tr> <tr> <td> <table border="0" cellpadding="2" cellspacing="0" width="90%" bordercolorlight="#1B1B1B" bordercolordark="#000000" id="table2"> <tr> <td>Have a great weekend! Until next time...</td> </tr> <tr> <td> </td> </tr> <tr> <td>DA Dalthid</td> </tr> <tr> <td>Combat Master</td> </tr> </table> </td> </tr> <tr> <td> </td> </tr> <tr> <td>

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