Aloha and good morning.
There's really only two things I'm going to discuss in this report, so I'll get straight to it.
One of the things to note about a character sheet is that it is not just for your own personal benefit. Your character sheet is a resource that defines you as a person and a warrior for the entire Brotherhood. It is your responsibility to enhance it to the point where everyone has as clear an idea of your character as you do. I'm going to give everyone a few great examples of character sheets. Take a look at these. If yours isn't up to par by the standard of theirs, fix it.
And yes, I'm going to pick on a few people who don't have enough on their character sheet as far as I am concerned. I'm just going to give a few examples of what is going to be concerned a "barely there" sheet. For these people, if you take offense at this, my apologies, but I really want people to strive for more.
So anyway, there's always room to improve upon your character sheets. Please understand, it's only because this is a resource for reference and understanding that everyone should be using. It's not just for you. It's not just for stat comparison. It is not a redone Wiki page, that's for certain. The Wiki should be a greater resource fictionally, but your character sheet should provide enough that people shouldn't have to go on a research run to figure you out.
The time has come to get going on Custom Weapons again. And, by Custom Weapons, I mean ALL Custom Items that will be used in the ACC. I'm going to utilize the example of Nitemare's "Technoorganic virus," a la Cable, for my example in a minute.
First, what is NOT a Custom Weapon. Two swords handed down through your family that are named Deathsong and Fearbold, that you received after your father was slain by a Jedi, and you had to recover them by risking death to infiltrate the academy on Yavin IV to take them back, and now they are your only true allies in this universe. Those are not Custom Weapons. Those are two regular old swords that have a history, and that you (as creator) have named. When you use those, you're not using "Deathsong and Fearbold." You are using two swords. You will put that on your challenges. In the fight, you can then bring up their names.
What IS a Custom Weapon, though, is a virus that alters the makeup of your body, to allow for specific feats or benefits that would otherwise not be possible. I am using Nitemare as an example. His virus has altered his body, and because he is now partially "living steel," it offers him protection from physical attacks to a limited degree. This is a benefit. This is a Custom Item. It is not a weapon. It's not just limited to weapons.
Your task, should you choose to decide you need a custom item, is to describe four things. First, you will describe the custom item in detail. This should be at least two GOOD paragraphs, something that will detail every benefit the item gives, what it looks like, how it acts (in Nitemare's case) or grows on you, whatever. Second, you will describe how you got it, how it came to affect you, grow on you, make love to your mom to birth you, whatever. This is so that anyone else who decides that they want said item has a better understanding of where they'd have picked it up for their own fiction and such. Third, you will describe at least one impediment for it. Yep, every good thing has a drawback. In Nitemare's case, he probably doesn't want it to completely grow over his entire form and kill him, or something. He's probably got to have a way to keep it in check, like Cable. Fourth, you will detail why the GM and DGM should let you have it. Yep, it's Sarin and Muz that are letting you have it, not me. It's just going through me because I am here working for them, and assisting them with all things ACC. But it would still be their final approval you are seeking. If I deny something, they'll know it, and you will have the option of either changing it as needed, or going higher up the chain of command to seek their personal approval.
All Custom Item requests/submissions will be emailed to me(bloodfyre[at]gmail[dot]com) and Zandro (zandroerinos[at]hotmail[dot]com) for now. I will be having someone else on my staff work with me on custom item approval in the coming weeks, to make sure things are running as quickly and smoothly on this as possible.
So that's it, as far as Custom Items. Game on. And remember, some of you have "custom items" that, again, are not custom. If it doesn't actually do anything out of the ordinary, it's not a custom item. And it doesn't have to be. Don't feel obligated to make ordinary objects that serve you perfectly well into something that you don't need. And, if you somehow need a custom item, please understand, you may not get it just because you are an Acolyte with no powers, and you need an ace up your sleeve.
Which brings me to one point I want to touch on briefly. Morph Halls are gone. I've never liked the idea of having Star Trek holodecks. The Wiki for the "Abyss" Training Facility is being worked on as I have time, but there is info for it that you can use. It is only one of many physical locations you can use. Use a Clan location. Use a ship. Whatever you want, but you will be going there. Which means your location may have environmental obstacles to overcome. Fighting Nitemare on Taldryan's flagship may be fun, and I'd certainly kick his ass, but then I'd have to fight every bean in that burrito if they all decided I was a prick, and should die for beating up their little fluffy friend. You get the idea, I hope. If you choose to fight on the Abyss platform, you will have an actual combat hall for you, one with typical Star Wars tech, and training "add-ons" that would be like out of the books, comics, whatever, where killer robots pop out of the walls, pits open up out of the floor, whatever. It helps to provide actual threats that would be training your Force senses. Stuff like that. Have fun with it.
-DJM Sith Bloodfyre-Tarentae (Sith)/Cestus of Tarentum
Combat Master and more
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