Removal of Paths

   4

Removal of Paths

Hi all,

Quick site-related announcement. I've just deployed a site change and performed a series of migrations that essentially come down to the removal of Paths. While any Path-based restrictions on units were already removed a while ago, this change basically untangles and removes a whole bunch of path-related things from the site's codebase.

Due to the way that Paths and Orders were intertwined, this means that everyone has essentially been moved to a "path-less" version of their old order, regardless of what path they were before this change. This does come with some minor quirks, the most noticeable being that the site considers any character sheet tied to one of the 'old' orders to be invalid. A simple copy, open, save and reactivate sequence of your sheet should remedy this.

I will be removing the remainder of the (mainly cosmetic) path-related code from the site in the following days - for example, the Order Change page is still called "Order/Path change", but doesn't actually let you change back to any of the Paths.

This is an excellent (and massive) undertaking that reflects the state of the site experience for quite some time now. Play to your character and don't worry about locking into an alignment. Grow, change, or stay the same; have your own experience.

Thank you, James!

Another fantastic job. This allows for much more flexibility and greater depth of story for characters. A very welcome change.

Nice. I like the freedom this can allow for playing one's character.

You need to be logged in to post comments