
Welcome to the launch of the fourth and final cycle in our first season! Beginning at site rollover Friday, January 23rd (ie. Jan 24th site time), for Parabellum - Cycle 4, you will have a little over a month to complete all competitions. As per previous member feedback, we have done away with phases for our cycles.
A general reminder that this is not a Vendetta activity. Instead, this is a continuous activity pattern that will drive the fictional narrative of the club while providing opportunity for special rewards.
You can track your progress towards the scoring gates on the Season 1: Parabellum container via the featured trophy system located under the competition details! Your current trophy rank, progress towards the next rank, and the next rank's reward are all listed there.

For months, the Collective has been secretly building their forces up, utilizing the Brotherhood itself to arm them. Their leader, the insane cyborg Rath Oligard, will stop at nothing to destroy the Brotherhood and all who swear allegiance to it.
Aware of the Collective’s plot, the Brotherhood now works to research how to counter the Collective’s impressive technologically augmented military. Using discovered Collective code, the Brotherhood has developed S.T.A.R., The Strategic Tactical AI Resource, an advanced AI to help coordinate their own military forces. Unfortunately, the Collective’s code held a trap, activating the AI and forcing it to begin to propagate itself through the Brotherhood’s many research facilities. Now it is up to the members of the Brotherhood to shut down the AI, destroying it permanently or attempt to salvage it for usage later.
Major Links:
The Button competition has a chance to close early. Please read the details completely and be ready to participate when you get the chance. Thank you!
Cycles
Cycle Plot Pledge
Members participating within a Season have the opportunity to make a pledge of their activity towards a desired outcome for each cycle. In this way, member participation drives the fictional developments throughout a cycle.
Each singular participation within a recognized pillar of activity within the cycle (Fiction, Graphics, Gaming) counts towards a desired outcome for a maximum of 3 potential votes. Miscellaneous competitions don't count towards an outcome.
You can pledge here.
Participation
Competitions in each Cycle are divided into competition types, or 'bins'. The first time a member participates in a competition in each primary bin, excluding Miscellaneous, in a Cycle it counts towards that cycle's fictional path pledge.
Any active member of the club can participate in any competition released under the Seasons umbrella. That includes members of the Council, so long as they are not running that particular competition. Standard participation rules apply as per relevant activity policies and the details of each competition. Additionally, there will be no Clan restrictions when it comes to any team competitions.
Placements
Members will earn novae based on top placements overall in each pillar of activity, represented by the bins, in addition to standard placement crescents. Additionally, they will be awarded at the container level.
Trophy Progress
Progress towards the Seasonal trophy is awarded on a per competition participation basis and granted immediately when competitions are closed. This is determined by the listed "impact" of the competition.
Points by Impact:
Total Points Available for Cycle 4: 26 points
If you find any errors in competitions or have questions about rules, please email myself, Idris, and the competition organizers. Do not message us on Discord with questions, as it’s nearly impossible for us to track everything that way. Any updates or clarifications to competition rules will be announced on the news page.
We all hope you have as much fun participating in this event as we have had in conceiving and organizing it!
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