Fist CF Review Update

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Fist CF Review Update

In my report earlier this month I mentioned that we would be reviewing the CFs for both Diablo 3 and TOR. The Diablo 3 review has finished, and after a few timed runs we've come to adjust the reward levels and amounts.

This change is influenced primarily by the influx of better gear into the game and players accumulating this gear on their characters. The goal is to keep a level playing field for newer members playing the game, while still providing incentive for veteran players to bump up the difficulty level a bit more.

Here's the run down:

Difficulty Normal to Master Torment 1 to Torment 3 Torment 4 to Torment 6
Clusters Awarded 0.10 CF 0.15 CF 0.20 CF

Refer to the Rites of Combat for any specific questions on earning Diablo 3 CFs. I will be updating the Wiki and Gaming Activities menu's shortly after this News Post goes live.

TOR Changes

We has some staffing changes in the Fist Office, Furios is now the TOR Magistrate for the Fist Staff. The two of us have been in discussions on some significant changes to how the TOR Guild will operate within the Club, beyond just CF updates. Once we have all of the details finalized I'll roll out another information blast with the system and it will go live.

I'm not sure what to think about these changes to the D3 CFs. I mean, I understand the top-level ones; you guys at your hundreds of paragon levels need to keep it 'competitive' without excess farming. But I still believe, as I expressed to you in an email moons ago, that pre-60 (or 70, if you have the expansion) characters still leveling and playing actual pre-60 content without leeching get shafted very hard. It takes them a lot longer to get through the game; there's no incentive for low-level characters playing normally to submit for maybe 4 CFs for playing for a few hours. That situation is now exacerbated slightly, IMO.

As I explained before leveling to 70 is, by far, the smallest portion of the game. Maybe 5-10% of my gameplay has been leveling, and I've leveled every class in the game to 70. The system is not designed around leveling, because it will greatly inflate the value of CFs at end game. I haven't figured out a way to avoid this yet, if you have an idea please propose it.

Also, the lowest level of CFs did not change, it just expanded to include Expert and Master. If a person is playing through the game for the first time they will have Difficulty set on Normal and Hard and there is no change to the values.

This new formula seems fair to me

Yeah, see, I conversely spend more time leveling. I'm far more of a casual D3 player and I spend time with people like, say, Rhiann - we play together through actual gameplay; it's kind of what we do with our online stuff. We don't even bother submitting for CFs because for us it's not entirely worth it. 3 hours of gameplay for 4 CFs does not seem fair or equitable in any way for low-tier. Even TOR accounts for pure leveling; Black Talon/Esseles is 4 CFs for half an hour's work (if that, if you're with a good party).

Perhaps a pre-60 category for all sub-60 parties (after all, not everyone has the expansion) would be worthwhile.

Any changes under review for the D3 PoB policy (e.g. PoBs after Paragon 150)?

I'd rather see the PoB policy for Weekly PVP get a review. Currently, the sheer amount of PoBs available to D3 players is hundreds of times greater than those earnable in regular PVP. With a max of only 52 PoBs available (one for every week of the year), I feel like having so many qualifications for the awarding of the Weekly PVP PoB is too restrictive. For example, last month there were only 2 PoBs awarded out of a possible 4 because there were not "at least 10 members having participated". Even though there were 100+ matches played in that time, and the member with the best ratio had over 10 matches personally, we still lost out on PoBs awarded.

I would like to suggest removing the minimum participation requirement for weekly PoBs and keep just the "Best Ratio + minimum of 10 matches played" requirements. Still not much when the average D3 player can get 6 PoBs in a couple afternoons playing with geared friends, but it's better than what we have right now and might encourage more regular PVP outside of Gorefest.

+1 to Shad's comment. The old PoB rules really haven't been revised much since the decline in PvP gaming happened. For my money, I think increasing the rewards for PvP duels and the like (not just for PoB's but for CF's too) would be a great idea. Yes, we can continue revising the PVE CF's down (which I actually support to some extent and have talked with Furios about the idea for TOR), but I think we need to make sure we are encouraging people to game as much as anything else. We can lower the CF's for other platforms, but those other platforms have already been taken advantage of to the tune of a whole mess of CF's. Decreasing some of the PvE awards while conversely making PvP a bit more rewarding would serve to preserve the balance between platforms while also doing something to encourage increased activity.

I'll have a look at the PoB requirements, I'm not really a fan of totally dropping the participation requirement. Reducing it is a definite possibility.

As far as revising PVP CFs, these are the baseline I'm revising all the others against. Specifically JA duels are the baseline. So I don't really see these changing in the near future.

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