Regent Report #10 - Custom Space Stations Release

   1

Regent Report #10 - Custom Space Stations Release

header

Custom Space Stations - Worlds of Possibilities

I’m pleased to announce the release of Custom Space Stations. These space stations will be available for Clans to purchase effective immediately. This is a great way to build out your fictional Star Systems and spend some of that GJW money!

You can see the full release here: CLICK

Why custom stations?

Throughout the Star Wars universe, we see a broad array of Space Stations. Some of these space stations are prefabricated templates, many of which were already available for purchase. However, the overwhelming majority of these stations are unique one instance locations.

Space Stations can be a great setting for Clans to make use of in their collective story telling. This project was designed with the intention to create a system wherein the Clans can create a totally unique space station that is all their own.

This system has also been designed to keep costs down. Only the weapons and upgrades are substantial sums of credits. We wanted to be able to give you new locations for cheap. The rationale here is exactly the same as Planetary bases.

How do they work?

Each station is built from a Core. There are 3 cores available for purchase; Small, Medium, and Large. Prices of Cores are quite low, mirroring the Planetary Bases framework. The small core has size 2 module slots, Medium size 4 module slots, and Large has 6 module slots. Cores also have a set number of Upgrade slots.

Modules are where the customization begins. There are 18 modules included in the initial release. Each of these modules has a different theme or purpose. For example, the Commerce module is designed specifically for trade, whereas the Military module is designed specifically for use as a military outpost. Some modules are a larger size than others and use more slots. For example, the Large Shipyard is Size 4, whereas the Habitation Module is only size 1.

Each module has a set number of upgrades which can be equipped. Upgrades from the new Space Station Upgrade type or the existing Capital Ship Upgrades type can be fitted to Stations. Just like with other upgrades, it is up to you to decide how you customize your station. Use common sense when purchasing your upgrades. For example, quipping a Hyperdrive to a stationary station doesn’t make much sense. Rather than repeat upgrades and clog up the system, re-using Capital Ship Upgrades (particularly for weaponry) made alot of sense and added more customizability options.

There are 25 brand new Station Upgrades available in this release. These are specific to Stations.

That’s the nuts and bolts. Pretty easy! All Cores, Modules and Space Station Upgrades are available in Antares Construction Group and all Capital Ship Upgrades are in Arx Fleet Systems.

The best part about this system is that it’s easily expandable, so if you have suggestions for modules or upgrades, be sure to use the Suggestion box! At present, with all available options there are nearly 50 million possible unique combinations for Space Stations! That’s alot of choices! Get out there and design yours today!

Some Example Stations

Here is an Example of a Small Station. This station has been designed as a small mining outpost. Mining is a tough job, so this station lacks creature comforts.

header

This is a bigger, Medium Station. Designed as a Iron Throne Blacksite, surely the prisoners of this facility aren’t the subjects of all kinds of strange and inhumane “scientific” tests…

header

header

Finally, this is an example of a Large Station. Due to legal reasons, the Regent’s Legal Team was particular about what this station was named.

header

header

The List

==== 

==Antares Construction Group==
-Fort-class Station Core (Small)
-Garrison-class Station Core (Medium)
-Bastion-class Station Core (Large)

-Gateway Module - Open the Shield gate!
-Habitation Module - Tranquility Base Hotel and Casino
-Industrial Module - Seize the means of production
-Commerce Module - Capitalism bay-bee
-MIlitary Module - We need more guns!
-Small Shipyard Module - Repair Big ships
-Large Shipyard Module - Repair Really Big Ships
-Agriculture Module - Grow things
-Cargo Module - Store things
-Entertainment Module - 7 come 11, No Snake-eyes!
-Medical Module - Ouch!
-Mining Module - Get those rocks
-Detention Module - You’ve been a bad boy
-Barracks Module - Troopers gotta sleep somewhere
-Research Module - Science…In Space!
-Fuel Depot Module (Basic) - Leaded Please
-Fuel Depot Module (Advanced) - Unleaded please
-Repulsor Module - Mind in the clouds

-Cupola - What a view!
-A99 Custom Biome Generator - Don’t touch the thermostat!
-Thermal Vanes - Chill out
-Large Solar Array - Harness the sun!
-Small Solar Array - Harness some of the sun!
-Artificial Gravity Ring - Looks like fun!
-Skyhook Lift - Elevator going up!
-Hyperwave Relay - Bouncing the wave
-Electric floors = There’s One Way Out!
-Reinforced Blast Doors - Close the Blast Doors!
-Advanced Security Measures - Big Brother is watching
-High Security Vault - Inpentrable
-Small Docking Port - Land Big ships
-Large Docking Port - Land Bigger ships
-Marketplace - Buy, trade, sell!
-Black Market Trading Hub - These aren’t mine, officer!
-External Repair Arm - Repair things at arms reach
-Microgravity Forge - Advanced Machining
-Hydroponic Gardens - Grow Squashes or have a verdant tropical jungle
-Star Siphon - Harness the power of the cosmos
-Workshop - Repair things
-MIning Drone Bay - Robots are cheaper to replace than people
-Deep-Space Sensor Array -The Bleeps, the creeps and the sweeps
-Factory Deck - build things!
-Logistics Hub - Monitor the flow of spice

header

Planetary Asset Booster

With the release of Custom Stations, I wanted to add some more items to the Planetary Assets Catalogue. We’ve added 15 new Planetary weapons to add to your bases.

Check out all the items by searching Planetary Booster #1

There are some cool new items here. Including new defensive emplacements and Space Trains! We hope to do more releases for Planetary assets in the future.

Check out the full list for this release below:

==== 

==Antares Construction Group==

- Pillbox - I saw one on Aldhani
- Minefield - Watch your step
- KDD2055 Short Range Turbolaser Rapid Fire Defense Battery - Its a gun from a hospital…No really.
-Flak Gun - Poof! Poof! Poof!
-CZ-28 Flamestrike Cannon  - Let it burn
-Sentry Tower - How the hell did I get up here?
-VLD2261 Long Range Heavy Blaster Battery - Another gun from a hospital.
-20-T Railcrawler Conveyex Terminal - SPACE TRAIN
-Booby Trapped Construction - Rolling boulders, spike traps, you choose
-C/AF.9 Anti-Infantry Battery - The DF.9, but smol
-Laser Ballista - A really big energy bow
-Anti-Gravity Trebuchet - Fetchez le vache
-Beam Cannon Turret - Old School BF2
-Particle Cannon Turret - Looks neat
-Overwatch Tower -  A twofer!

header

Staffing decision coming soon.

The application period for Regent staff has come to a close. Over the next few days, Korvis and I will be discussing this. When a decision has been reached, an announcement will be made. Stay tuned for that!

header

Thank you for reading and remember: any questions relating to the Possessions system, item mechanics, or features can be emailed to Regent Staff at [Log in to view e-mail addresses].

Important Links:
* Item Research
* Item Stores
* Item Aspect Approval Policy
* Item Prototype Approval Policy
* Regent Suggestion Box
* UPGRADE SUGGESTION BOX
* Item Error Reporting Box

-The Usurper

sigil

header

Member space stations, when? (This is a joke, but it would be cool)

You need to be logged in to post comments