Regent Report 23: Post War Reward/Masterwork Alpha Plans

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Regent Report 23: Post War Reward/Masterwork Alpha Plans

Noobis Regent

Hello there.GIF

First off, I just want to congratulate everyone on a job well done this Great Jedi War. If you haven't already, go read Atra's news post about the results.

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Store Opening

As is standard, now that the Great Jedi War XVI: Transcendence results are out and people have received their juicy novae, crescent, and participation credits, the Shroud Syndicate Market has been opened for members to go buy its exclusive items. The store will remain open for a limited time only, so buy your things before it closes again!

Those of you who do browse the store even to just check stuff out will notice that the faction participant restrictions on the four Rite of Supremacy: Escalation items have been removed. I asked Bubba and Atra if we were cool to remove those restrictions now that it's been a few years. They agreed.

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Post Great Jedi War Reward Plans

Members

Members will receive up to 2 (two) accessories this go-around, the requirements of which I'll list below. These are based purely on how much you participated in the competition, with a second special accessory being granted to those that put in maximum effort as a little reward for going all out.

  • Members who participated in at least 1 competition will receive the Ring of Transcendence.
  • Members who participated in every non-gaming competition and at least 1 competition in each gaming bin (to ensure members who did not want to purchase games were still eligible) will receive the Ethereal Crystal. The list of participants who did every non-gaming competition and at least 1 competition in each gaming bin are (as verified by our resident statistics lord and Headmaster):
    • Tali Sroka (Arcona)
    • Alaris Jinn di Plagia (Plagueis)
    • Kamjin Lap’lamiz-Palpatine (Scholae Palatinae)
    • Marick Tyris Arconae (Arcona)
    • Selika Roh di Plagia (Plagueis)
    • Nora Olen di Plagia

These accessories will be fully detailed and released in my next post-GJW report.

Clans

New Credit Formula

All clans will be rewarded credits based on a new vendetta credit formula that will always incorporate member participation as a driving factor for credit rewards, while still taking into account both in-clan member placement and overall clan placement. The disparity between the previous RoS and GJW formulas and resulting credit amounts were too large (around 70 million credits between the last place finishers for both comps), so I pitched a new formula closer aligned to the RoS formula prior to the war that was accepted by Bubba and Atra.

The new formula is as follows:

Clan Placement Credits + (Total DJB Member Participation Points x 10k) + ((Clan Member Participation Points x 5k) + (Clan Member Placement Points +5k))

Capital Ship Upgrade Reward

As has become tradition just like post-war credits, we will also be offering capital ship upgrades rewards to the Clans. Last year I instituted a change to the way these work, reducing the rarity to Legendary to allow us to grow a "pool" of upgrades that will be selectable year after year, meaning clans are able to select an upgrade a second time (if that upgrade has not been selected by another clan prior) or select one they might have wanted last year but was already taken.

I've already emailed the Consuls with their choice options. Each clan will have 72 hours this go to select an upgrade before I choose for them and we move on to the next one in the list.

Starship Reward

This year, all clans will be able to work with the Regent Staff on a new starship asset. Clans 1-3rd will be given leeway up to a Cruiser-class vessel, Clans 4th-5th up to a Frigate-class, and Clans 6-7th up to Corvette-class. They can also opt for a batch of custom starfighter squadrons (single design) as an equivalent. I'll be reaching out to the clans separately from the Capital Ship Upgrade Rewards to lay out specific requirements, but the process will be much the same as it was for last year's planetary asset Reward.

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Masterwork Possessions Alpha Test Run

As a heads up: we will be conducting a limited test run of Masterwork Possessions/the "crafting" system using the Weapon (Lightsaber) item type. An exact date has yet to be established as there is some final tweaking to be done and a bit more work on associated crafting materials + and James will need to implement the rest of the coding we require him for once we're ready to go, but this is a bit of forewarning on our plans. Members will be able to purchase associated crafting materials, access related lightsaber crafting blueprints, and craft/disassemble their craftable lightsaber items. While it's unlikely any major changes to how it works will be made, we will take member feedback seriously on making minor tweaks to improve the experience.

We'll continue working on the other item types, including member Corvettes (a small teaser for which can be found here), once crafting for lightsabers has launched.

We're conducting this as a bit of a stress-test on how we intend for crafting to work (given this is not a video game and purely site based) the way we've already outlined in previous reports, and will use the opportunity to gather a bit of feedback via a post-alpha test run survey. You'll know the test announcement is imminent when you see a new trophy for the special limited crafting material required to craft items pop up for you.

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Changelog

Principate Decoy Beacon:
- removed RoS: Escalation faction participant requirement

Principate Language Decoder:
- removed RoS: Escalation faction participant requirement

Revenant A-12 Blaster Pistol:
- removed RoS: Escalation faction participant requirement

Revenant A-15 Blaster Rifle:
- removed RoS: Escalation faction participant requirement

Light Shield:
- updated description to make clear that it uses the Blunt Weapons skill, not the lightsaber skill, as it is a shield.

B2 Battle Droid Company
- added 2 missing transport slots

Lightsaber Structural Upgrade III (Elder Lightsabers)
- added Phrik Alloy Construction as a selectable option for all of our non-strictly dark aligned Elders

YT-1300 "Smuggler Edition" Light Freighter
- corrected a typo in the hyperlink to the regular YT-1300 prototype

Corellian Arms CR-2 Heavy Blaster Pistol
- updated description to match canon source material

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As always...

  • If you have any questions/comments/concerns about a possession or the possessions system, or have found an error, please email us at the Regent Staff mailing list (linked below).
  • If you have a canon/legends item prototype or droid/starship/weapon upgrade suggestion, please use the suggestion box (linked below).
  • If you want to propose a non-canon/non-legends item prototype for inclusion in possessions, follow the Item Prototype Approval Policy (linked below) and send us the full proposal outlined therein.

Important Links

Signature

Cool to see those other options available, even if I did LOVE the decoder. Exciting.

Where's the money Lebowski?

Is this where is request Hats be added to possessions?

Ooo!! A new crystal

This is what happens when you find a stranger in the alps!

Pretty stoked I can get the blaster to match the rifle now. Also, custom fleet ship? Yes please!

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