With everything on a trajectory to be live with possessions this week. I wanted to get out a brief update with some last minute topics and give heads on what will happen. Go over what’s changed since the last report and cover a few of the larger topics that seem to come with confusion.
We are on track for a December 6th live date for possessions.
With this will come a few things:
If things come up I’ll drop notes in the report here for communication until it’s live with a follow-on report.
All the Clans have been given starting credit balances and planning worksheets. No major changes have occurred during the open beta, but once we’re live the Clans can begin to actually form their new official forces.
The big open has been, and is, of course, Clan credit earning. There is a larger scale plan that will continue to see implementation even after we’re live, but at a high level the plan is as follows:
Clans are planned to grow on average 70 million credit per year:
All but the 10% from members doing things will be implemented after we’re live. So what’s going to be active now? Well, if you do the math, Clans are expected to grow at around 7 million credits per year just from its members doing certain things. This will be individual member credit earnings, multiplied by 10x (so Clans earn 10x for the same activities members do for scale), for the following repeatable type contributions.
Clans will earn 10x what a member does whenever any of the following credit-earning activities occur. This multiplier was decided by looking at average earnings across the items above for all Clans, and deciding what number would have gotten us to the place we wanted. It ended up exactly 10.49 but was rounded to 10.
With the coming GJW, we will see implementation of a credit earning plan to go along with it announced ahead of time, and as we move through 2017 along with the help of James, we will see Clan objectives rollout that give large credit bonuses. Will see more on this in various discussions as we move forward.
Adding new items has come up a lot. I’ve been taking note of and holding off on an extensive evaluation of adds. We’ll get there. I will release some general guidelines of what types of items will be added and how to go about requesting them. I plan to be as transparent as possible on these decisions.
The slotting of Clan items created some confusion on sales during open beta. This logic will change to break an item apart on a sale, per my discussions with James, and will act differently after things are live. This should align the possessions experience more with what members expect.
The dossier graphics link, between the Regent and Herald, will see some updates following the launch of possessions. Dossier artwork is currently live, and once another live system exists in possessions then Vyr will work with James to get this linked up, and I’ll support them however they need.
The loadout showing up on a Character Sheet, the link between the Voice who manages characters and Regent who manages items, will see connection and enablement after possessions is live. Since the CS system is live, there was no practical way to enable this ahead of time.
All of the end game type balance in the possessions system is admittedly lacking. This means that there are few Legendary items, not many Artifacts in existence, epic “Elite” versions of items are few and far between, the epic type items don’t have upgrade slots on them, and if you’re a high-level Equite or an Elder you probably find yourself easily attaining what you want. This is well known, and my first focus after things are live. The whole system is balanced around JM4 to EQ2 type members at this point, and I have plans to immediately dig deeper on a higher tier experience with my staff.
All stores buyback on items is at 100% of the value. This does not always have to be the case. Nor actually does a store have to stock at item at 100% of its value. There are quite a few discussions ongoing about the future experience, but at least in the distant future and without full transparency, the plan is to retain the beta values of 1:1. On that
Currently all stores exist 100% of the time, and there are no stores in existence that aren’t showing up. Over time this experience will likely change, with some reporting by me ahead of time, where new limited edition stores will show up for limited times, and additional stores are planned to exist. What form that takes is unknown but is definitely in the plan. The important thing to note for now is, the stores that are available now won’t be going anywhere in the foreseeable future.
Since the last report...
Much of this remains the same, but figured I’d keep this section intact for reference.
I appreciate all the testing that everyone has done, all the complaints and suggestions, bug checking and messages, have helped drive a higher quality system for launch. It’s far from finished, but the foundation established will create an enjoyable member experience I think. Even after this is live, please keep sending me feedback and thoughts, I have plenty of places to document ideas.
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