Master Seraine "Erinyes" Taldrya Ténama vs. Boss Itzo Maelemi

Master Seraine "Erinyes" Taldrya Ténama, Emissary

Elder 2, Elder tier, The Council
Female Zeltron, Sith, Marauder
vs.

Boss Itzo Maelemi

Equite 4, Equite tier, Shroud Syndicate
Male Zabrak, Force Disciple, Techweaver
Hall Shrouding New Ground
Messages 0 out of 4
Time Limit 3 Days
Battle Style Alternative Ending
Battle Status Master Seraine "Erinyes" Taldrya Ténama's turn
Combatants Master Seraine "Erinyes" Taldrya Ténama , Boss Itzo Maelemi
Force Setting Standard
Weapon Setting Standard
Master Seraine "Erinyes" Taldrya Ténama's Character Snapshot Snapshot
Boss Itzo Maelemi's Character Snapshot Snapshot
Venue Nancora: Backroom Ring
Last Post 15 March, 2026 11:35 PM UTC
Time Since Last Post 3 days
Next Post Due
19 March, 2026 11:35 PM UTC
1 day remaining
Posts

header

The darkest rooms of the Tempest Crown Cantina hide many secrets, shady dealings, and unsavory types. The Backroom Ring is one of those secrets. Known to many as top tier entertainment on Nancora, but restricted, open to only those who can pay to fight. And it is lucrative.

Fifty feet in length and width, the Backroom Ring is a square room used long ago as a water cistern, now repurposed into a bloody combat arena. The ceiling is low enough for the taller fighters to feel claustrophobic whilst the walls are layered in dented durasteel plating equipped with shock prods and deadly spikes. Humid air fills the room along with the stench of sweat and bile. Neon lights dot the ceiling in the middle of the room, splashing color and shadows in circles further out. No seating arrangements are available, only cam droids showing live feeds on the cantina screens. Speakers bolted into the walls spread the crowd's cheers in the ring, blasting fighters with their energy.

The ring is segmented into square panels, each capable of independent activation. Pressure plates hidden beneath the surface trigger traps when stepped on. Most panels do nothing, but some discharge electrical bursts strong enough to stagger even armored fighters. Others superheat, glowing dull orange before cooling, forcing constant movement. Some panels are purposefully unstable, collapsing underfoot without warning, to disrupt balance. Many and varied traps exist underneath the floor, constantly innovated on and changed from day to day. Gravity projectors under the arena can alter gravity, making combatants float or pinning them to the floor. The ceiling hides gas vents, misting combatants with stimulants or pacifying and disorientating them.

There is no place for elaborate maneuvers here, no space to breathe or rest. The Backroom Ring is made for pure close combat. No high ground, no distance, only brutality as panic and pain close in.