Battlelord Hades vs. Warrior Kano Tor Tydex

Battlelord Hades

Equite 3, Equite tier, Clan Tarentum
Male Human, Sith, Marauder
vs.

Warrior Kano Tor Tydex

Equite 1, Equite tier, Clan Tarentum
Male Human, Sith, Marauder, Obelisk
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Hall March To Dathomir [Clan Tarentum]
Messages 0 out of 4
Time Limit 3 Days
Battle Style Singular Ending
Battle Status Closed by Timeout
Combatants Battlelord Hades, Warrior Kano Tor Tydex
Force Setting Standard
Weapon Setting Standard
Battlelord Hades's Character Snapshot Snapshot
Warrior Kano Tor Tydex's Character Snapshot Snapshot
Venue [Scenario] Dathomir: Desolate Swamps (Tarentum)
Last Post 6 April, 2016 2:20 AM UTC
Member timing out Kano Tor Tydex
Assigned Judge dbb0t
Posts

Dathomir Desolate Swamp

Once, it was the home to the witches of Dathomir, otherwise known as the Nightsisters. Tucked away in from the rest of the galaxy in an isolated cluster, the Nightsisters were able to draw energy from the planet itself, and pursued a type of ritualistic magic. They ruled over the population of Zabarak—Nightbrothers—and used them as a warrior caste to serve their purposes.

Then, the Clone Wars. The Nightsisters were pulled into the conflict due to the machinations of Mother Talzin and her rival Darth Sidious. This ultimately lead to the eradication of the Dathomirians and their settlements. The desolation was claimed by the Confederacy of Independent Systems after the last Nightsister fell.

Now, the planet known as Dathomir is a haunted skeleton of its former greatness. A perpetual crimson glow coats the planet. The bleak world has become an amalgamation of ruined forest, decrepit swamplands, and withered mountains worn to the sands of time.

In the desolate swamps, faint echoes haunt the graves of the long-dead witches, infusing the green fog that spreads above the damp ground. Dreadful whispers rumoured to be lingering incantations defend the world from intruders. Tall tales and rumors of zombies and ritual sacrifice alluding to grisly flashes of imagery.

The trees, large and misshapen, promise misery to those who touch their tortured bark and open themselves to the memories of the place. Eerie as the voices over the wind, the water beneath the fog appears red and bubbling, as if the land itself were pockmarked in cauldrons of blood to keep the incantations alive.

Creatures unaffected by the purge of the Nightsisters still remain. Snakes, reptiles and insects of varying lethality wander the wasteland. Reports have even said that rancors still roam freely.

This is Dathomir.


Prompt

Dathomir.

It was always a remote planet, full of mysticism and dark magics. Rumors, whispers of witches and heresy had always plagued the place. Such tales always included the inevitable ritual sacrifice. The dead rising from the grave. Man-hating fiends who would revel in torrid parties with their sisters. It was hard to determine which stories were true, and which stories you certainly hoped were false.

None of these stories trouble the Tarenti. The Clan of Life and Death, long some of the darkest practitioners of the Brotherhood, had certainly heard worse. Or had done worse themselves.

The Clan Summit of Tarentum has decreed that, under the cover of all possible secrecy and oaths of silence, no one is to know that the Clan of Death and her Grey Jedi sworn to Life are searching for the lost secrets that might otherwise revive the memory of the Nightsisters, and return the vaunted powers of the Tarenti to Yridia.

This is your mission. Bloodfyre has paired you with another member of your Clan. Enter the swamps with your Clanmate. Work together. There are secrets of power to be revealed, and the Summit needs them to gain an edge in the battles that Tarentum faces ahead.

Find the Orb of Daka, a Nightsister relic that may reopen the powers of Necromancy to Tarentum. Make your Clan proud.


Round 1

Members paired will enter the swamps and be met by guardian beasts, twisted versions of the natural denizens of Dathomir. These nightmarish beasts were warped by the power of the Nightsisters to guard their matriarchy. The beasts will stop at nothing to block your path and rend limbs from bodies in order to protect the secret tombs of the witches. You must succeed at all costs.

Round 2

Green mists fill the air as you tread deeper into the nightmarish swamps of Dathomir. The beasts have fallen back to lick their wounds, repulsed by your powers. Perhaps your former companion has fallen, or simply retreated to treat their own injuries from combat. A new companion arrives as the green mists sink lower to the ground, and the dead begin to rise. The fallen corpses of Nightsister and Nightbrother warriors have now risen to stop you. Press on and cull these forgotten fighters. Don't be held back from your ultimate goal of a Nightsister fortress!

Finals

At last! A cave awaits. As you stalk deeper, purplish flames erupt from ancient sconces. The realm of a Nightsister coven opens before you, leading to a great chamber. Purple flames spout from all around the exterior, revealing a wispy figure -- a witch! The ghost is attended by a great rancor, twisted according to the demonic desires of the ancient witch. The beast has horns, claws and tusks like no other creature you've laid eyes on. Her mocking laughter erupts and fills the cavern as she commands her beast to attack. Defend yourselves! Stop this witch and find the Orb of Daka!