Hunter Kylex vs. Vanguard Raiju Kang

Hunter Kylex

Journeyman 3, Journeyman tier, Clan Scholae Palatinae
Male Human, Sith, Sorcerer
vs.

Vanguard Raiju Kang

Equite 3, Equite tier, Clan Taldryan
Male Nautolan, Jedi, Marauder, Guardian
Comment

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Hall Unconventional Hall - Old Container
Messages 0 out of 4
Time Limit 7 Days
Battle Style Singular Ending
Battle Status Closed by Timeout
Combatants Hunter Kylex, Vanguard Raiju Kang
Force Setting Standard
Weapon Setting Standard
Hunter Kylex's Character Snapshot Snapshot
Vanguard Raiju Kang's Character Snapshot Snapshot
Venue Begeren - The Obelisk, Co-Op
Last Post 5 November, 2016 4:53 PM UTC
Member timing out Warden Lontra Boglach
Assigned Judge dbb0t
Posts

Combat Master’s Note: Because your matches are against a member of your Clan, this battle takes on a unique format. You will be encountering Darth Necren with an ally. Treat Necren as you would any other ACC opponent. In addition, note that your character, unless he or she has a specific reason for not knowing, should recognize the name and likely the unique weapon of Necren, as she is a rogue Dark Jedi frequently in service to a variety of Dark Councilors. She has made a reputation for herself for her brutal efficiency in fulfilling her missions. Darth Necren is aligned strongly with the Brotherhood and to the Dark Council. You WILL be judged using the ACC rubric, so the person posting the best story will move on to subsequent rounds. If you wish to fight your Clanmate as well, you may, but this is not in any way a requirement.

Begeren. Once a prosperous Sith world, it has been the site of numerous battles throughout the millennia. Grand halls and monuments were torn down and re-purposed by looting Republic forces thousands of years ago, before they were driven from the planet. Isolated settlements still dot the planet's surface, but the inhospitable, craggy, and desert-like terrain, along with the beasts common to many desert and Sith worlds, have kept most humanoids from colonizing. The One Sith’s hold on Begeren is all but broken, though a few small pockets of resistance remain. The Clans and Houses of the Brotherhood now swarm the planet to defeat them, but attention has returned to plunder. Roaming bands of Jedi, adherents to light and dark alike, claim—or destroy—priceless artifacts at every turn. One of the few remaining untouched areas on the entire planet is the Valley of Monuments, so named for its glorious architecture.

The area is impossibly quiet, the air itself seemingly dead. Though you have taken different routes, you find yourself now with an ally from your Clan approaching a massive monument. Both of your perilous treks have lead you to the heart of the Valley of Monuments and to the foot of a massive obsidian obelisk, rising maybe a hundred meters into the sky, each side perhaps ten meters wide. The obelisk is bound by ancient Sith symbols rising more than half way up the ancient monument. Not too far in the distance sits an ancient palace, impressive towers and terraces rising high into the sky. Weapons bristle from the superstructure of the palace far in the distance, large turbolaser batteries easily visible. Yet here, in the courtyard at the foot of this massive monument, the One Sith are nowhere to be seen. To either side of you, a ways in the distance, are impressive cliff walls, faces of long-gone Sith warlords and heretics alike etched into the canyon, preserved in near-pristine condition.

Beneath your feet, the ever-present sands have gradually given way to fine polished granite blocks, some up to a meter in length and width. These blocks form a large pathway leading towards and around the obelisk, then to the palace proper. Both you and your ally are drawn towards the obelisk, your gazes briefly locked on the monument.

The symbols on the obelisk periodically pulse a faint red, all but invisible against the obsidian stone. As they do, power washes out from the obelisk, bathing any nearby with the dark side. You know that on the other side of the obelisk in front of you is a small chamber holding an impressive six inch red crystal, and if intelligence reports are correct, that crystal is likely the source of the energy bound within the obelisk. Some within the Dark Council are desperate for the artifact. It was once a prized possession of Lord Tytonus, though what purpose the crystal held to her is unknown; it was recovered from her fallen corpse after the Sith Empire put her rebellion to rest ages ago.

Before you can even reach the crystal, footsteps upon granite stone tell you that you two are not alone, and you realize that whatever you two were going to do with the crystal, it would have to wait. Someone else has come for the precious artifact.

You turn towards the origin of the sounds and notice a hooded figure wielding a long-handled lightsaber several meters in the distance. Both you and your companion can feel the weight of the her power through the Force, and know you both now stand between her and her likely objective.