OPM Tarax Eosphoros Taldrya Kor vs. GM Jac Cotelin

Obelisk Primarch Tarax Eosphoros Taldrya Kor

Equite 4, Equite tier, Clan Taldryan
Male Human, Obelisk, Marauder
vs.

Grand Master Jac Cotelin

Grand Master, Grand Master tier, Clan Taldryan
Male Human, Sith, Sorcerer
Comment

Due to illness, Tarax timed out.

Hall Fading Light
Messages 0 out of 4
Time Limit 3 Days
Battle Style Alternative Ending
Battle Status Closed by Timeout
Combatants OPM Tarax Eosphoros Taldrya Kor, GM Jac Cotelin
Force Setting Standard
Weapon Setting Standard
OPM Tarax Eosphoros Taldrya Kor's Character Snapshot Snapshot
GM Jac Cotelin's Character Snapshot Snapshot
Venue Begeren – Ion Cannon, Co-Op
Last Post 19 June, 2014 4:51 PM UTC
Member timing out Tarax Eosphoros Taldrya Kor
Assigned Judge Telaris "Mav" Cantor
Posts

Combat Master’s Note: Because you are matches against a member of your Clan, this battle takes on a unique format. You will be encountering Synin Torin with an ally. Treat Synin Torin as you would any other ACC opponent. You WILL be judged using the ACC rubric, so the person posting the best story will move on to subsequent rounds. If you wish to fight your Clanmate as well, you may, but this is not in any way a requirement.

Begeren. Once a prosperous Sith world, it has been the site of numerous battles throughout the millennia. Grand halls and monuments were torn down and re-purposed by looting Republic forces thousands of years ago, before they were driven from the planet. Isolated settlements still dot the planet's surface, but the inhospitable, craggy, and desert-like terrain, along with the beasts common to many desert and Sith worlds, have kept most humanoids from colonizing. Occasional skirmishes have left debris scattered throughout the desert, and battles were fought here as recently as the Galactic Civil War. The planet is now under the control of the One Sith and is rumored to be full of all manner of priceless, ancient Sith artifacts.

Begeren’s plunder has been rich, and the Clans and Houses have been bolstered, both by the favor they are currying with the Grand Master, and with their own triumphs against rivals. More fighting seems to have occurred between the Clans and Houses than against the One Sith, and the stream of priceless artifacts has slowed to a trickle as of late. The invasion of Begeren has now entered a wholly different phase, and though the end goal of capturing the world’s precious secrets remains the same, the methods of achieving it have changed. At least for now. The Dark Council has identified several settlements and key military objectives to seize, both for use as staging grounds, and to quell any revolts against Brotherhood authority before they begin. It has fallen to the Clans and Houses to seize these objectives, with large accolades and bounties to those willing to undertake dangerous missions, alone, into hostile territory. Despite the recent inter-clan aggressions, the Dark Council has made it clear that the bounties for taking objectives cannot be shared between units.

One such objective, a V-150 Planet Defender ion cannon, lies nestled in one of Begeren’s northern mountain ranges. The inhospitable and semi-arid region is known for its relatively cooler temperatures compared to the rest of the planet, and is home to one of the only active spaceports on Begeren. Though most of the region is patrolled by local militias, a sizable One Sith presence is thought to be in the area. An enormous feminine stone face, carved into the side of a towering cliff side, overlooks both the ion cannon and the neighboring spaceport, paying homage to a long-dead female Sith Lord.

You and an ally stand in a massive scree field beneath the adorned cliff side. The dark side is almost palpable here beneath the monument, but your true goal is the installation and the massive ion cannon immediately to your west. The installation is lightly guarded, and can be accessed by a natural, mountainous tunnel entrance. The entrance is well-lit and quite large for a tunnel access shaft, big enough for the heavy machinery needed to construct and maintain the massive ion cannon. The tunnel itself splits a few hundred yards in, leading to two separate objectives.

There are two main objectives: the fire control and targeting room, and the main power generators. Intelligence reports indicate that the fire control and targeting room is manned by two gunners and two-to-three militiamen from the local settlement. Intelligence also reports a light contingent of three guards and a slew of power droids around the power generators. Finally, there is a One Sith engineer thought to be working in the installation on some kind of upgrade, and he is likely to interfere with your mission. Which objective you choose depends, in part, on whether you wish to take or destroy the ion cannon. A barracks is not far from the ion cannon, and it’s possible that the One Sith could be lurking closeby should you arouse suspicion.

You and your ally cautiously enter the tunnels, unsure what exactly awaits you beneath the giant stone monument.