Character Sheet Reference

Displaying disciplines 61 - 75 of 75 in total
Discipline Description Granted Feats Created / Updated
Loup-Garou

"We embrace death without regret, as we embrace life without fear."

Loup-Garou is a champion of the Keibatsu first and foremost. A peerless warrior imbued with the Force and Nightsister Magicks who has embraced the truth of his birth. He was made to kill and kill well. When Loup-Garou stalks the battlefield he carves a path of violence unmatched, wrapped in natural unbridled fury each footsteps ensures and where he walks whole worlds will burn in his boot prints.

Equite: Surge II Metamorphosis II
Elder: Surge III Metamorphosis III
Grand Master: Surge III Metamorphosis III
Journeyman: Surge I Metamorphosis I
Novitiate:
2025/04/06 / 2025/05/02
Tank Equite: Iron Pillar II Duelist II
Elder: Iron Pillar III Duelist III
Grand Master: Iron Pillar III Duelist III
Journeyman: Iron Pillar I Duelist I
Novitiate:
2025/04/07 / 2025/04/07
Arcane Shepherd Equite: Channel II Primal Bond II
Elder: Channel III Primal Bond III
Grand Master: Channel III Primal Bond III
Journeyman: Channel I Primal Bond I
Novitiate:
2025/04/07 / 2025/04/07
Deceiver

"Never conquer by force what can be acquired through deception."

The Deceiver knows that subtlety often triumphs where brute force fails. Their mastery of deception and manipulation is unrivaled, their ability to see through the lies of others just as keen. Through the Force, they can sense emotions, discern intentions, and, when necessary, bend another’s mind to their will. Yet, should cunning prove insufficient and violence becomes inevitable, the Deceiver does not hesitate to bare its fangs.

Equite: Seeking II Duelist II
Elder: Seeking III Duelist III
Grand Master: Seeking III Duelist III
Journeyman: Seeking I Duelist I
Novitiate:
2025/04/30 / 2025/04/30
Night Warrior

“Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.”

Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.

Night Warriors gain:
* Metamorphosis, which modifies the Force Power: Transformation
* Fueled, a unique Force power for Night Warriors.

Equite: Metamorphosis II Fueled II
Elder: Fueled III Metamorphosis III
Grand Master: Fueled III Metamorphosis III
Journeyman: Metamorphosis I Fueled I
Novitiate:
2025/05/02 / 2025/05/02
Night Witch

"Never forget that your magic must always be used wisely.”

Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.

Night Witches gain:
* Ichor Grenades, which modifies the Force Power: Ichor
* Depths of Power, a unique Force Power for Night Witches.

Equite: Ichor Grenades II Depths of Power II
Elder: Depths of Power III Ichor Grenades III
Grand Master: Depths of Power III Ichor Grenades III
Journeyman: Depths of Power I Ichor Grenades I
Novitiate:
2025/05/02 / 2025/05/02
Sith Fleshweaver

"The corporeal form begins as an empty canvas, we paint and sculpt the body until it unlocks the spirit's full potential."

Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They have such mastery over the body that they can conjure an aegis of Force energy that wards off attacks and are able to push themselves until the very brink of death.

Sith Fleshweavers gain:

  • Surge
  • Arcane Shield
Equite: Surge II Arcane Shield II
Elder: Surge III Arcane Shield III
Grand Master: Surge III Arcane Shield III
Journeyman: Surge I Arcane Shield I
Novitiate:
2025/05/05 / 2025/05/05
Weaponsmith

"Remember the first rule of gunfighting... 'have a gun.'"

To survive in a Galaxy ripe with violence, the right weapon in the right situation may mean the difference between life and death. For that, you can turn to the Weaponsmith. An expert of crafting and mechanics, he can supply you with all the firepower you need and outfit you with the right armor to ensure you come out the other end still breathing. Ships. Speeders. Droids. Equipment. You name it. Need something fixed? Ask. Just make sure you’ve got credits on hand.

Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2025/05/13 / 2025/05/13
Timber Equite: Proficiency II Duelist II
Elder: Proficiency III Duelist III
Grand Master: Proficiency III Duelist III
Journeyman: Proficiency I Duelist I
Novitiate:
2025/05/13 / 2025/05/13
Hyōbao Vilissës

"The bells’ toll for each lost soul, we come to their chime."

Honoring the souls of the past and embodying their echoes within the Living Force, the Hyōbao Vilissës, or Ghosts of Omwat, are a sentinel sect within the Omwati Force Order. The Hyōbao seek to overwhelm and confuse their foes to swiftly subdue them, often utilizing Illusions to trick the senses as they blink in and out of a Trakata-esque Force Cloak technique among other abilities.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2025/05/15 / 2025/05/15
Temporal Operative

"The outcome isn't controlled. It's curated."

A Temporal Operative is a strategist in shadow, the hand that moves before the blade falls. They serve as both field agent and spymaster, threading sabotage through silk and shaping outcomes with precision and purpose. They don’t just predict what’s coming; they plan for it and erase it when needed. In politics or combat, they act without hesitation, executing with silence, elegance, and violence in that order.

Temporal Operatives gain:

  • Clairvoyance
  • Battle Mind
Equite: Battle Mind II Clairvoyance II
Elder: Battle Mind III Clairvoyance III
Grand Master: Battle Mind III Clairvoyance III
Journeyman: Battle Mind I Clairvoyance I
Novitiate:
2025/05/21 / 2025/05/21
Cybermancer

A Cybermancer has trained to wield a variety of esoteric energies to achieve their own ends. They can call upon the Force to implant orders and control droids as well as weave the energy around themselves to protect against elemental damage.

Equite: Mechu-deru II Arcane Shield II
Elder: Mechu-deru III Arcane Shield III
Grand Master: Mechu-deru III Arcane Shield III
Journeyman: Mechu-deru I Arcane Shield I
Novitiate:
2025/05/26 / 2025/05/26
Cloak and Flair

”If you think I’m cornered, check the script again.”

Cloak & Flair practitioners use presence, timing, and poise as their greatest weapons. Drawing on Clairvoyance to anticipate shifts in emotion, danger, or opportunity, and Battle Mind to maintain perfect composure under stress, they navigate conflict and conversation alike with theatrical precision. This Discipline favors those who rely on manipulation, misdirection, and dramatic control rather than brute strength. Ideal for illusionists, spies, diplomats, and tacticians, Cloak & Flair users don't overpower the room—they own it, with silence if necessary.

Feat Access:

  • Clairvoyance
  • Battle Mind
Equite: Battle Mind II Clairvoyance II
Elder: Battle Mind III Clairvoyance III
Grand Master: Battle Mind III Clairvoyance III
Journeyman: Battle Mind I Clairvoyance I
Novitiate:
2025/05/31 / 2025/05/31
Lifeweaver

"Bacta can heal the body, but the Force can heal the soul."

Lifeweavers combine knowledge from several Force-wielding traditions to become masters of manipulating the ambient flows of energy to heal and augment themselves and their allies.

Lifeweavers gain:

  • Ichor Grenades, which modifies the Force Power: Ichor
  • Synergy, A unique ability
Equite: Synergy II Ichor Grenades II
Elder: Synergy III Ichor Grenades III
Grand Master: Synergy III Ichor Grenades III
Journeyman: Synergy I Ichor Grenades I
Novitiate:
2025/06/01 / 2025/06/01
Peacekeeper

"Peacekeeping is not a job for soldiers, but only soldiers can do it."

A guardian and protector, Peacekeepers are champions for those that they defend, serving as white knights with a lightsaber in their hands for those who cannot defend themselves. They become seemingly unstoppable on the field of battle, using their unique senses and power in the Force to turn the tide and confront any opposition.

Peacekeepers gain;

  • Battlefield Awareness

  • Surge

Equite: Battlefield Awareness II Surge II
Elder: Surge III Battlefield Awareness III
Grand Master: Surge III Battlefield Awareness III
Journeyman: Surge I Battlefield Awareness I
Novitiate:
2025/06/03 / 2025/06/03