Character Sheet Reference

Displaying 1 Force Power
Force Power Description Created / Updated
Telekinesis

Telekinesis is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.

Telekinesis +0: N/A

Telekinesis +1: At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.

Telekinesis +2: With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.

Telekinesis +3: Allied with the Force, the Force User can wield Telekinesis in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.

Telekinesis +4: The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy.

Telekinesis +5: A master of Telekinesis can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.

Related Feats: Force Crush I, Force Crush II, Hammer Time, Hexing I, Hexing II, Hexing III, Matter Bender I, Matter Bender I, Matter Bender II, Plasma Manipulation I, Plasma Manipulation II, Primed I, Primed II, Primed III, Telekinetic Combat I, Telekinetic Combat II, Telekinetic Strike I, Telekinetic Strike II, Telekinetic Strike III, Use The Force, Luke I, and Use The Force, Luke II

Prerequisites: None

2013/07/20 / 2018/01/16