Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Plasma Manipulation I | Chosen Force Feat |
The character has studied the nuances involved in even the most complex application of Telekinesis. As such, they are able to devote partial concentration to locking a single plasma-based projectile in place. The bolt will remain stationary, suspended mid-motion, until The character releases it or loses concentration. Once free, the projectile will continue on its original path. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2017/02/11 / 2023/12/22 |
Plasma Manipulation II | Chosen Force Feat |
With further training, The character has moved beyond the ability to merely hold a blaster bolt in place with Telekinesis. Now, they can deflect and bounce blaster bolts that come towards them with a simple handle gesture. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2023/12/22 / 2023/12/22 |