Jon Silvon

Jon Silvon

Equite 3, Equite tier, Clan Odan-Urr
Male Human, Mercenary, Ranger, Sentinel
Height: 1.95 m / 6'5" - Weight: 90.0 kg / 198 lbs
Age: 31 years - Right Handed
Physical Description

Compared to his smuggler days, Jon has taken on a more well-kept and respectable mien. His once raggedy beard is now trimmed and cleaned, though still taking up the majority of his lower face. His chocolate brown-hair has been combed and is now slicked back. His wild and unpredictable grin is now a sly smile that hides a keen intellect and a razor-quick tongue.

His skin is light, and his eyes dark blue. Heavyset, and tall for a human, he tends to take up space in a room, even without meaning to. Tattooed on the back of his right hand, written in a code few alive would recognize, is his birth name: Shane Argus.

Loadout: Ranger
Accessory
Armor
Back
Equipment
Technology
Comp
Backpack
Land
Space
Deceiver's Heir (General Aspect)

Jon Silvon is the grandson and protege of the Imperial Intelligence operative Jon Argus. Under his grandfather's tutelage, Jon Silvon learned everything there was to know about the arts of deception and manipulation.

Once upon a time, he used that skill set to lookout for himself, making a living in the criminal underworld as a confidence man and information broker. Now he puts them to use for the Brotherhood, hoping to carve his identity apart from his grandfather's legacy.

But a lifetime of lies and aliases has left him with a difficulty recognizing the truth when he sees it, in himself most of all. Jon's greatest fear is losing himself under all the lies, and forgetting the "real" Jon Silvon in the process.

I Am No Jedi, But I Know The Force (General Aspect)

Jon is no warrior-mystic or dark sorcerer, and given the choice he'll still rely on a trusty blaster over a lightsaber. But he can feel the Force around him now, and see the Galaxy in ways he once thought of as fairy tales, and he knows the importance of maintaining balance in the Force. He'll never be able to make objects fly with his mind or shoot lightning out of his hands, but he can sense the ebb and flow of the Light and Dark Sides, and has learned to hone that sense, and the abilities it brings. He can catch shadowy glimpses of the future and past, and react to danger a heartbeat before his death.

Sea Turtles, Mate (Personality Aspect)

Jon is an avid teller of tall tales, and willingly spreads misinformation about his own past and his skills. Many's the night he's spent in telling self-aggrandizing stories over drinks or a game of sabacc so that even his close friends have only a broad understanding of his past prior to joining the Brotherhood. Instead, a veritable legendarium of myths and half-truths about Jon's supposed exploits, many of them contradicting and all of them far-fetched, circulate throughout the Clans; even when a story wasn't crafted by Jon, more often than not he'll encourage any story he didn't start to spread.

This serves more purpose than just ego, however. It also ensures anyone who tries to learn about his skills and abilities will come away confused and frustrated, unable to form a coherent strategy for hunting the elusive rogue.

Bring Me That Horizon (Personality Aspect)

To Jon, life is about freedom, and there's not greater freedom than that which comes with captaining your own starship. He's traveled to as many corners of the galaxy as he can, and he has no interest in stopping before he's seen them all. He's mapped hyperspace lanes barely known and has a friend in every port. However, part of his soul longs for a home that's bigger than the hull of his ship.

Keeping My Distance (Combat Aspect)

Jon Silvon vastly prefers ranged combat, taking every opportunity to use skills and Force Powers to disengage from melee and instead fight at range, so much so that he has become competent at staying out of melee in the first place.

Go Go Gadget (Combat Aspect)

Jon Silvon's passion for technology extends beyond his talent with Slicing. He truly believes that wars can be won with technology, not soldiers, and will always try to avoid direct combat if he can afford it. Instead, he prefers to deploy clever traps with Explosives, or turn technology against others as a weapon. Jon Silvon would rather overload a circuit breaker to shock a guard into submission than to test his luck with his hands or a blaster. If removed from technology or his gadgets, however, Jon Silvon can easily be overwhelmed. Fortunately, he has no qualms with throwing a smoke grenade down and running for dear life.

Skill Feats
Static Feedback Assess The Situation True Colors Trick Shots Your Reputation Precedes You Celestial Navigation Quick Draw Envoy Intuition Ivory Tower Run And Gun
Force Feats
Granted Feats
Intergalactic II Steel Curtain Order Feat: Mercenary Envoy's Will Adventurer Archeologist II
Knowledge
Languages
  • Basic
  • Cheunh
  • Dathomiri
  • Mandalorian
  • Sith
Lore
  • Ancient Sith History, Culture and Empire
  • Cultures of the Unkown Regions
  • Folklore And Legends of the Outer Rim
  • Force Cult Archaeology And Artifacts
  • Force-based Technology
  • Lore and History of the Brotherhood
  • Nightsister History and Culture
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Underworld Contacts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Weapon Specialization None
Secondary Weapon Specialization None
Primary Lightsaber Form Form III (Soresu)
Secondary Lightsaber Form None