As is expected after a major ACC event followed by a major club-wide event and then coupled with the unlimited, cosmic powers of the holiday season... the Antei Combat Center is quiet right now. One might say "too quiet". Or one might...
As is expected after a major ACC event followed by a major club-wide event and then coupled with the unlimited, cosmic powers of the holiday season... the Antei Combat Center is quiet right now. One might say "too quiet". Or one might not. Really, who am I to dictate what someone may or may not do. I'm just a simple man with a simple job.
I have been informed by my people that "simple" doesn't mean what I'm attempting to pass it off as. This is unfortunate. However, I do have a relatively short and sweet update to bring you all in my report this month! Without endeavoring to bore you all into submission, I will be touching upon two updates in the ACC that have been either under way or ready for implementation. By the time you are done reading this, that implementation will be complete for that one thing!
Also, we will take a brief moment to go over some of the feedback from the 'Guests' of the Matron event.
Table of Contents
Alright! The boring stuff gets to be dealt with upfront. I don't like tedium all that much, so I expect I'm not alone in that. Only 10 respondents provided their feedback, but hey... deal with what you got. First off, let's see how we did on that 5-star scale for the enjoyment of the event. Interestingly enough, it went over pretty well. We got a whole 4.1 stars out of 5 in there, with 4 members who loved it, 4 who liked it, and one thought it was just alright. That's cool. Opinions vary, but this was on the high end of the scale.
The 3/3 posting structure also got a fair bit of love with only one member who didn't like it, a couple in the middle, and 5 who loved it. Unfortunately, the judges didn't love it. The judgments took quite a bit longer than they would for a typical match, which is to be expected, but near the end of the event, we were definitely getting hit with burnout. It was a nice experiment, but I'm unsure we will be delving into it again for events any time soon.
I won't be delving deeply into the other portions of feedback, as that's more important for me and my staff than you viewers at home, but there is one thing I want to touch on. On the whole, the scoring system didn't go over well. In particular, timeouts were the topic of the day. In fact, timeouts are always the topic. To put it bluntly, members don't seem to much care for other people disappearing on them. They feel punished because they can't participate fully in the event and it becomes a game of Russian Roulette to see if you get a full match or another miss.
Frankly, we don't have the perfect solution. If we did, this wouldn't still be a point of contention. We are caught between the pendulum swing of punishing the members worse or rewarding the other member more. Finding that sweet spot is difficult. Even when given the chance to provide suggestions on how to address this, the feedback was often constrained to "this is an issue, and I understand I don't know how to fix it either."
So... know that we are listening and will be taking everything to heart for the coming events! Whenever they may be!
I have a funny feeling this is going to make some people happy. I dunno, just a tingly sensation. Before this starts... no, the Scenario Hall isn't open yet. There are logistics in the background that need to be resolved when we have a chance. Once that's been handled we will be good to go... so very good to go.
The staff has discussed this proposal and given it their blessing, then the Voice did so as well. So, without stalling, here are the notable reworks of the halls and their descriptions. The other ones are just wording updates that don't actually affect your experience as a user.
Say goodbye to this hall. It wasn't ever really used to begin with. That would be to there never being a clear explanation on how to use it. Allow me to explain... when investigating we discovered some fun in the code. Put simply, no one qualified for the ACC could select this hall when making a challenge. Why? Because it was only an option for unqualified members. Well, that's strange... and now it is gone! Bye-bye, Training Hall. We hardly knew you.
Do you hear that? I hear it. It's the angelic chords of answered prayers. Well, not really prayers. More like grievances. Loud ones. Angry sometimes. Regardless, here it is! This newly added hall is the place to go for members that want to engage in 2-vs-Other (PvO) cooperative encounters! That's right. These ain't your regular duels. You work together against a common enemy. You've asked, we've listened, and here it is. Just like with the Duelist Hall, it falls on the first post to establish the scene. Hope you all enjoy it, but know that these matches will not be available in ranked format.
So, this is still a thing. You may be wondering why it isn't open yet, or why I have to deal with back-end issues. To put it plainly, this is the place for members who are looking for a dictated experience. The venues and options available in this hall will include scenarios that establish the setting and the threat for the members. These could end up with many different styles of matches, depending on the scenario selected. Right now there is no separation between regular venues and scenario venues in the system. That is what needs to be resolved before we can proceed on this. I hope that makes sense in why it is taking so long.
More or less, we just clarified the wording on this one so as not to be mistaken. These are still duels between characters. They may be odd duels, very odd duels, but they are still just that: 1v1 encounters. Hopefully, this will be very clear for everyone going forward.
Creative Writing Workshop Update
This probably has me more excited than anything else I have worked on in my tenure as Combat Master. You know what, let's revisit that phrase. This is the most exciting thing I've worked on since joining this club. It is the culmination of an idea I have had and attempted to get off the ground for so long that I never thought I actually would.
That is until I got a volunteer slave force all my own! The ACC Judge staff has been great in so many ways. They not only discuss all the nuances of our various judgments, but also fight for the best experience our members can have. Even as I wait patiently for the day that Turel finally doesn't bring his soap box to the meetings, I am grateful for their input.
So, before I wax poetic up in here, I'll give a brief breakdown of where we're at: Syllabus Breakdown. This stage is pretty straightforward. We have compiled a list of exactly what will be covered at each stage in the process, where the assignments will fall, what those assignments could be, and roughly how long the process will take. As it stands right now, the entire workshop would span the course of about 4 and a half months.
Understandably, that is quite the time investment. It's worth it, though. Let's look beyond the simple fact that the members in charge of these workshops will be investing that much of their time doing their utmost to help you all not only learn, but improve. What sort of time value would you put on the experience? Keep in mind that these groupings would be roughly 5 members in size at any one time. You'll all be growing together, discussing the topics actively and reviewing the assignments. At the same time, you could opt to not discuss those topics in the group itself but take it aside with the instructor for some one-on-one feedback. At the end of the day, you are sharing the time of this individual with others. Even as a small group, in order to do you all justice, the time is necessary. In fact, as we go through content reviews, this range may increase. The current projection is the bare minimum.
I know from talking to many of you that this is an exciting prospect, and I hope to truly reward that excitement with an experience that deserves it. That's all I'm really looking for in the end.
Remember, any questions on ACC mechanics, the CSs, or features, email [Log in to view e-mail addresses]. We do check this email, and often. Best way to get a proper response with all the staff on the same page.
Thanks for reading,
Brethren, My best well wishes for the day and every other, my dears! It's been a while, but today, I am announcing that Clan Arcona is looking for a new Rollmaster! It is a critical position to the Clan as a whole, and one we want filled as...
My best well wishes for the day and every other, my dears! It's been a while, but today, I am announcing that Clan Arcona is looking for a new Rollmaster! It is a critical position to the Clan as a whole, and one we want filled as soon as possible. That said, applications will be open DB-wide until Sunday, January 22nd, 23:59 EST.
As this position is so important for our younglings, we do reserve the right to choose an applicant before the deadline should a qualified one emerge. Get yours in early!
Applicants should have:
- Less than 24 hour email turnaround time
- Any past leadership in the Brotherhood or notable achievements listed
- Any leadership experience outside of the club or in real life that may be relevant listed
- Access to communication platforms (IRC, Telegram, etc). Strong TG presence will be looked upon favorably.
- Rank of at least (Dark) Jedi Knight
- Ideas for the streamlining of requirements for Journeymen
- A solid system for assigning students with masters in correlation with the Clan's Rollmaster guidelines
- Ability to keep Rollmaster-applicable wiki pages up to date
- Ideas for Journeymen retention
- Ability to mediate, work as a team, manage time, and problem solve
Things to note when applying:
- Having taken and passed the Shadow Academy's Leadership courses will be looked upon favorably.
- Knowing yourself is a good thing. Tell us about what you can bring to the summit and where you could improve.
- Send applications to all the people we direct you to send them to. No, seriously. :P
Typical Rollmaster duties include:
- Seeing to the welcoming of all new members of the Clan, including instructions on their chain of command, communication tools and methods, etc
- Writing and publishing monthly Rollmaster reports
- Tracking and being conscious of members’ activity and taking responsibility for keeping track of when they are due for medals or promotions
- Writing of lead and/or supporting recommendations for medals and promotions for Journeymen and assisting with any other medals or promotions
- Overseeing the developing of master-student pairs and reporting to the summit on the status of these pairings regularly
- Constant communication with the rest of the Summit, including upper summit and House leaders
- Development, training, and appointment of subordinate leaders alongside the rest of the summit
- Maintaining the Arcona Mailing list with new joins and transfers
Introduction - Welcome to the Fist’s Gaming Network Welcome members of the Dark Jedi Brotherhood the goal of my reports is to bring you the most up to date gaming news from inside and out of the DB in one place. I will attempt to cover as much...
Introduction - Welcome to the Fist’s Gaming Network
Welcome members of the Dark Jedi Brotherhood the goal of my reports is to bring you the most up to date gaming news from inside and out of the DB in one place. I will attempt to cover as much gaming news that I can. Some of this news will directly affect are approved platforms and some of it will be just interesting general gaming news.
Of course I will always be highlighting whatever gaming comps the FIST office is currently running plus any DJB wide gaming comps you the members maybe running. Also, when the need arises there can be official DJB platform news presented here as well. So you never know what will be in my reports so make sure you check them out on or around the 15th of every month.
Also bare with me as I spend the first few months tweaking the format, content and coming up with a catchy name. Any suggestions or any news articles you think the DJB community needs to know about please let me know.
I would like to thank Rian Taldrya of the Herald staff for my awesome new report graphics! They look great!
News for Gamers
This section I will try to find some important news items about upcoming games, DJB events and any general gaming tidbits that I think you might find interesting.
You are all aware by now but just to repeat the latest Pazaak News, the cluster rewards for Pazaak were reduced due to the popularity of Turbo Pazaak. Feel free to click the link to read all about it.
Star Wars: Force Arena is a new FREE mobile game for Android and Iphone, that has just launched a few days ago. We already have a in game guild and we have some test comps (see below) already up to gauge interest in this game. If you wish to join the in game guild please reach out to the Celahir right away.
Also check the competition section because Titanfall 2 also is having a Test event. If you like this game or event interested in playing it now would be a great time to play with your DB friends. Honestly for me it’s a fun game and I really enjoyed the story and the MP is definitely fast paced. Here is the Metacritc Page for the game.
As much as I know everyone’s “love” for EA they are in control of SW gaming for now and coming this year will be Battlefront 2, which is the sequeal to the admittly lackluster first outing and is due out in the fall of this year. So as details emerge for this game we on the Fist staff will be keeping a close eye on it and we will keep you informed as well. Here is what gamespot had to say about BF2.
There are also reports of Respawn Makers of Titanfall2 are also making a SW game and so is the makers of Dead Space Visceral under the direction of Amy Henning from Uncharted check out the interview here . Again the news and details about these games are scant but when more details come out we will report them to you.
- FIST - Star Wars Force Arena - Test Run - Help the Fist Staff Test a potential new mobile game you can earn some clusters and maybe even a crescent in the process!
FIST - Titanfall 2 - Test Run - Yet another comp to test if this becomes a approved platform or not. If you love the game then you need to support this comp.
FIST: Quarterly Gaming Challenge Q1 2017 - when you don’t have anywhere to place your PvP, PvE or PvO Clusters of Earth/Fire place them in these monthly cluster races!
FIST - 2nd Annual Mobile Gaming - Aother year of Mobile games and Bonus CE’s!
FIST - 1st Annual Flash Gaming - Now Monthly Flash Games too! More bonus CE’s! Swoon!
Competition: FIST - Galaxy of Heroes Quarterly Squad Arena - Players of the mobile game will earn bonus CE’s in these weekly comps!
FIST- D3 Event - 20 Years of the Lord of Terror! - Go play Diablo 1 inside Diablo 3!
FIST - Diablo 3 Season 9 Greater Rift Solo Tier - complete the highest Greater rift you can to win this comp.
FIST - Overwatch Season 3 - Highest competitive rating for the 3rd season in Overwatch. Can you be the best?
Important Fist Information
Below are all the links you will ever need to either contact the Fist staff, join a gaming channel, look up a rule or game mode cluster value. I will up date this as needed with each report.
- Rites of Combat - is the place to find all the rules for gaming in the DJB.
- Fist-o-matic - a quick guide on how to use the Telegram fistbot.
- Pendant of Blood - how to earn PoB’s.
- Cluster Tables - is the place to find out what game mode offerr what Cluster (Earth and Fire) value.
- Tier 1 and Teir 2 games - os the complete list of all our approved game AND SAMPLE SCREENSHOTS! Not sure what shot to submit look HERE!
How to contact the Fist staff anytime using these methods:
- Join the DB Gaming Lounge on Telegram. We also have a Destiny and Battlefront, as well.
- Ask the Fist form
- or email us at [Log in to view e-mail addresses]
In conclusion -
And so comes the end of my first P:Fist report I hope you enjoyed it and if you have any feedback please let me know.
Also before i sign off I want to wish all of you and your families a Happy, Healthy and prosperous new year!
See you next month!
Seer Edgar Drachen, Praetor to the Fist
Warning, This news post contains spoilers. Expand it to view the full post.
Welcome to the first-ever Star Wars digest from the new Voice Office! In this, we will be covering some of the new canon material that Marvel, Lucasfilms and Disney all have to offer. However, be warned! There will be spoilers throughout each digest, so I do not recommend reading further unless you don’t mind catching those. I have done my best to add warnings wherever the plot synopses are, so bear those areas in mind!
Ah, Poe Dameron. Hotshot starship pilot and well-known affiliate of the Resistance, it should come as no surprise that Marvel released an ongoing series about his adventures.
Although the series started off rather lackluster without much for story development, Poe Dameron #7 kicked the series back off on a new story arc, being the first part of multi-part arc “The Gathering Storm.” Bringing in a new artist for this one, Angel Unzueta, this comic stood out to me as one of the most well-illustrated ones to come from the new Star Wars comics by Marvel.
Holding little connection to issues 1-6, the new arc seems to divide focus between multiple interesting characters. In the seventh issue, that character is Suralinda Javos, a journalist who can be recognized as an entirely new and never-before-seen species referred to as a “Squamatan.” Able to spit a corrosive venom and almost extinct, this new species is unlike anything else that we have seen, and seems to be much more developed in this issue alone than most of those seen on screen.
All in all, I found this to be one of the best comics from Marvel’s Star Wars universe and a great direction for the series to take. Although the rest of the series before it was enjoyable, the feeling of danger or intrigue were little to none. As “The Force Awakens” has proven, Poe Dameron is no lout when it comes to taking the helm of a starfighter, so seeing the difficulties he has on the ground (more or less) was great to see.
Plot Spoilers Inbound!
So, what is the correlation between Suralinda Javos and Poe Dameron? As the second-page foreword indicates, Poe Dameron is in search of informants, and his old contact sent him a message about insight into the First Order’s activities. As soon as Poe Dameron tugs on that thread and arrives on Pheryon, a world strikingly similar to Kiast, the First Order begins to take notice of his presence. Despite all the dangers, it is unclear what Suralinda’s motives are throughout, claiming that she has information the First Order wants. Assuming that exposing the secrets to the public will eliminate the target on her head, she aims to turn that information over to the Resistance.
During an interrogation, it is revealed that she does not in fact have information about the First Order, instead luring Poe Dameron to her with the intention of learning about the Resistance for her journalistic pursuits to save a failing career. Working out in her favour, she is brought to the same base that we see in The Force Awakens and collects the exact location of its whereabouts. However, after having experienced the First Order’s ruthlessness firsthand, she instead lends herself to Leia’s Resistance.
Those who have read through the now-ended Darth Vader series of comics with no doubt recognize the title of this comic series. Dr. Aphra, along with her two homicidal droids, stars in this series taking place after her involvement in the final Darth Vader issue. Gaining her own series by popular demand, the comic starts off on a tone reminiscent of another popular franchise, Indiana Jones. Heading back to her former occupation as an archaeologist, the series starts off right in the middle of her latest expedition, not unlike the franchise that might have been the inspiration for her character.
Surprisingly, the first issue can almost be regarded as two in one book. Immediately after the reader is informed that the story will continue in the next issue, there is another comic’s worth of pages showcasing Aphra’s backstory. Unlike mini-stories seen at the end of some other Marvel Star Wars issues, this one follows the same character and uses the same artist and writer. It is also noticeably longer than other mini-issues found at the backs of other comic books.
Dr. Aphra is quite possibly my favourite character in the new canon. Introducing all manner of new gadgets whenever she appears and possessing two of the galaxy’s most murderous droids, it comes with no surprise why she should get her own fan-requested comic series. The writing and illustration quality are on-par with the Darth Vader line of comics, but with a clearer focus on Aphra, 0-0-0 and BT-1 than their earlier roles allowed. Although we have been given a glance at Aphra’s backstory, it is unknown as to whether or not 0-0-0 or BT-1’s past will be further elaborated on in a similar mini-issue (perhaps focusing on the destruction of the Tarkin Initiative base that BT-1 was known for.)
Plot Spoilers Inbound!
As a young and bright student of the University of Bar’leth, the flashback half-issue shows that Aphra was a doctoral candidate and promising student. Despite her constant success, it is revealed that the new sava of the the University of Bar’leth is seeking to undermine her attempts to receive her doctorate and the two have been struggling against one another for success.
Invited to see the sava’s topic of interest, we are introduced to a new non-sentient species called Abersyn Symbiotes, a particularly dangerous creature that is deemed illegal within the Galactic Empire. Responsible for the fall of several historical empires, the creature feeds on the brain stems of sentient species and is now ordered to be concentrated as soon as one is discovered. Possessing several of these, the sava believes that he is doing groundbreaking research while also seeing Aphra’s archaeological interests as being disgraceful and unworthy for a doctorate.
As readers of the Darth Vader series will know, Aphra is adept in all manner of technologies and stages her own “discovery” using the stolen Symbiotes, placing them in an underground shed on the planet she was investigating. This is revealed as the reason behind having her doctorate invalidated when she goes to sell the relic found at the beginning of the comic.
That’s it for this issue of the Star Wars Digest! I will look at branching off into reviews for different series, books, or Rebels episodes next time around. Let me know what you think, and whether or not future reviews could persuade you to read the featured comic series or books that come out. For those who would like to read reviews that they would like to feature, please contact me and I’ll see if I can include your reviews in a future issue!
With Esca stepping down after eight months of excellent service and the elevation of Edgar to Quaestor, House Hoth is in need of a new Aedile. This is an excellent opportunity for those who are new to or want to get back into DB leadership as I...
With Esca stepping down after eight months of excellent service and the elevation of Edgar to Quaestor, House Hoth is in need of a new Aedile. This is an excellent opportunity for those who are new to or want to get back into DB leadership as I believe in hiring people for career paths rather than single jobs. As Arch and Ed illustrate, I look to strong performing Aediles to be our next Quaestors and Clan summit.
Applications are open DB-wide and are due to, Edgar ([Log in to view e-mail addresses]), Mar ([Log in to view e-mail addresses]), and myself ([Log in to view e-mail addresses]) no later than 7PM EST on 16 January. Failure to send your application to all three addresses will look really bad, so double check.
There is no minimum rank or DB experience requirement.
Be prepared to answer follow-on questions via email.
The Aedile's Duties
Set a good example for House members through strong regular activity and a positive attitude in chat
Maintain regular communication with members through email and Telegram
Assist in evaluating and recommending members for promotion and merit awards
Assist in planning, running, and promoting competitions for the House
Assist in developing House lore and maintaining our wiki page(s)
Serve as acting Quaestor in the absence of the Quaestor
What to include on your application
Relevant leadership or project experience in or beyond the DJB.
Any ideas you have for improving or developing the House. A 30/60/90 plan isn't a disqualifier, but it probably won't be helpful
Any time constraints we would need to be aware of
Describe your vision for what a leader in Odan-Urr should be
Pazaak Changes Good afternoon. Based off the comments provided on the website (30 comments on a report is a record for any report I’ve ever done) and via email, it's clear to me that a cluster reward reduction is the only way to mitigate the...
Good afternoon. Based off the comments provided on the website (30 comments on a report is a record for any report I’ve ever done) and via email, it's clear to me that a cluster reward reduction is the only way to mitigate the Turbo Pazaak phenomenon. Some comments were well thought out. Others were not. But the simple fact is, I can't validate whether or not a side-deck was utilized or if people are simply hammering on the "end turn" button and letting RNGesus take the wheel.
Pazaak IS the lowest common denominator for gaming. While a cluster reward reduction is necessary to bring the time per cluster reward balance in line for those who wish to play “Turbo Pazaak”, a heavy-handed nerf does have the potential to do more harm than good.
The original nerf was based off of a 25% reduction ( dropping to .33 CFs per match). I have decided to lighten that nerf a little bit more to a 20% reduction, or .4 CFs per match. This makes the game worth playing for those who only have Pazaak as their gaming option, while at the same time adjusting the reward due to the speed at which the game can now be played.
So as of now, Turbo Pazaak is allowed. Cluster rewards have been adjusted to reflect this. The win/loss modifiers and PvP score modifier remain unchanged.
To address the other elephant in the room: Pazaak’s utilization for PvP score, Vendettas, and GJW events.
A common thread throughout this process is that the overwhelming majority of the DB seems to agree that Pazaak has no place in determining the winner of club-wide events.
I do not disagree.
Follow on analysis by my staff will focus on Pazaak's utilization in Vendettas and GJWs, and a potential replacement for the game altogether. The rules for replacing Pazaak are pretty basic: The game must be
- 100% free
- easy to learn
- playable on all platforms
- a true 1v1 PvP platform.
We're working through options now, and hope to have something available for testing in the next month or so. I challenge the club at large to provide viable options that meet the above criteria should they find them. No, I don’t think internet chess or checkers is a viable option. If you find a game that shows promise, email me and my staff [Log in to view e-mail addresses].
I don't think Pazaak will ever go away, as it is truly the most basic game our members can play in order to earn gaming credit in this club. Until a suitable replacement is found, it’s the game we have. I fully intend to retain it unless something just as easy to learn and playable by the masses is found. I might retain it anyway, considering it is hands-down the most played game in the DJB.
Thanks to all for your comments, support, and understanding during this process.
Good day, Star Wars friends. I am finally ready to announce my new Hands of Justice. I do not envy people that have a job in human resources or otherwise have to hire people regularly. We had 22 applications for the Hand of Justice positions, the...
Good day, Star Wars friends.
I am finally ready to announce my new Hands of Justice.
I do not envy people that have a job in human resources or otherwise have to hire people regularly. We had 22 applications for the Hand of Justice positions, the vast majority of which were extremely well-written by qualified individuals. I was blown away by the number of people that were interested, and only wish I could make use of everyone. In the end, with the help of Monty and BF, I reduced the number under consideration to four applicants and took a while to choose between those. That was a tough choice.
Without further ado:
The new Right Hand of Justice is Dacien Victae di Plagia aka Bubba. This former Headmaster is an excellent member and extremely hard worker. He got an edge on his application specifically because he is going to be needed as we make the new CoJ SA courses. I have always enjoyed Bubba and look forward to working with him.
The new Left Hand of Justice is Turel Sorenn. Mr. Turel is the current Consul of COU, but will easily have the capacity to serve in both roles. I have been very impressed with Turel over the last two years as we went through the Covenant project. His comments have been spot on and he has a passion for the judicial side of the club. One item I would like to address as to Turel: you may remember that he has a prior CoJ conviction. You may also remember that he was the person that brought the issues to light, handled his case with the utmost maturity, took a hit on the chin, and bounced back impressively. Especially for Left Hand of Justice, the LoR does not matter, and, in fact, gives him quality experience of having been there before so he can help members in a similar situation. I am glad to have him on my team.
The terms for these two individuals will last until December 31, 2017. If you applied this time and did not get the spot, please do not be discouraged. This was a hotly-desired set of positions, and the fact that I didn't choose you is not a slight, but just a fact of there only being two spots. Special thanks to Timeros, Pel, Lexic, Alaris, Arden, Halc and the rest of you for excellent applications.
Finally, a heartfelt thank you to Monty and BF for their service as my former Hands. They have been amazing and I will miss working with them directly.
Potential Changes to Pazaak All- After reviewing Pazaak Turbo Mode and its effects on time to cluster ratios, I have made my concerns to the rest of DC and am leaning towards one of the following changes. A decision hasn’t been made, but the DC is...
Potential Changes to Pazaak
After reviewing Pazaak Turbo Mode and its effects on time to cluster ratios, I have made my concerns to the rest of DC and am leaning towards one of the following changes. A decision hasn’t been made, but the DC is leaning towards one over the other.
Course of Action 1: Establish a “No Turbo Mode” Policy
This option essentially adds the requirement for you to utilize a side-deck whenever you play pazaak. You will still have the option to choose basic or advanced cards, but playing Turbo Mode will be considered a form of cheating.
Course of Action 2: Nerf Pazaak
This option will allow you to continue to utilize Turbo Pazaak, but at a cost to the cluster reward for the game. Currently, Pazaak provides .5 CFs per match, with a modifier for winning or losing. The change will reduce Pazaak cluster reward to .33 per Match and keep the modifier for winning and losing.
I am looking for member feedback on these two options. This is not a poll. Constructive feedback via email or in the comments section is fine. Feedback that benefits the group is good. Is there a third or fourth option that the DC and I aren’t seeing or thinking of?
Feedback that talks about how boring Pazaak is for you or how much you hate pazaak will be ignored with great prejudice.
Dark Prophet II Command Bridge 21 hrs post initial attack The newly named Consul of Clan Taldryan, Rhylance, stood on the bridge of the Dark Prophet II. Several hours had passed since his…uplifting speech had been made to the remnants of the Clan...
Dark Prophet II
21 hrs post initial attack
The newly named Consul of Clan Taldryan, Rhylance, stood on the bridge of the Dark Prophet II. Several hours had passed since his…uplifting speech had been made to the remnants of the Clan and it was almost time to take action. The final preparations had been made. This was it: either Taldryan would succeed and live on to fight another day, or the survivors of the assault on Karufr would be blasted into space dust.
“Are you sure this plan of yours will work?”
Rhylance turned to the half-Mirialan walking up to him. Rian Taldrya, one of the last remaining members of Taldryan who held the lofty name, wore a look of untrusting disbelief. The Chiss knew that the ex-Consul didn’t feel right about him leading the clan, but he had no time for such trivial drama.
“Rian, I thought I assigned you to helm the Resurgent. You are not needed aboard this ship.”
“With all due respect, Consul, I just thought it necessary to voice my disapproval for this idea of yours,” the pale gold-skinned Taldryan held firm his position.
“You can disagree with me, or you can assist the escape of our Clan. All the time you waste contradicting my orders as the Consul of Taldryan is time that the Iron Legion has to better fortify their blockade of our system. If we have any hope of escape, now is that time.”
Rian sighed and turned away to leave the bridge of the Dark Prophet II. He may not have agreed to Rhylance's course of action, but he knew, as the Consul did, that right now the Clan needed to be unified, not divided amongst itself. He would comply. The Chiss watched as the Taldrya activated his comlink and spoke, it sounded, to his intended bride, Kara, who waited for him aboard his assigned vessel.
Rhylance turned back to the front of the command bridge, awaiting the right time before he began to enact his escape plan. The first thing he needed to do was address the fleet.
“Open channels to the rest of our fleet,” he ordered, his voice firm and resolute.
“Yes sir, opening all fleet channels.”
Once the nearby lieutenant motioned to him that all channels were open the Chiss began to speak. He knew that right now this Clan needed their leader to be strong, and he had no plans to show weakness.
“Brothers and sisters, we are at a crossroads. What lies ahead could very well be our complete annihilation. However, we shall face this threat head on. We are not cowards who hide in the dark. We will escape with our lives and we will return this great injustice many times over. We are Taldryan, and we shall stand united!”
Cheers could be heard in every ship at the Clan’s disposal. They all knew that they would be staring death in the face. They were ready.
“Lieutenant, initiate launch sequences,” Rhylance commanded, beginning Taldryan’s stand against the Iron Legion.
“Yes, sir,” the nearby officer agreed. “All vessels, initiate launch sequences and prepare to exit Taldryan space. Ten.”
One by one each of Taldryan’s remaining ships hummed to life as their engines started up. The combined noise became a dull roar in the underground bunkers.
Rhylance directed his attention to the hangar bay doors that remained closed. His eyes hardened as thoughts of Jac ran through his mind.
Once again his life was upended because of the actions of a megalomaniac Force-user. Jac’s actions today proved he no longer deserved the gift that he possessed.
Breaking Point Conclusion!
This update concludes the Breaking Point Event for our Clan. I would like to thank everyone who competed in this event! I count this as a success for our Clan. I hope everyone enjoyed the competitions, as well as the story-line.
Without further adieu, I want to formally congratulate the top 3 members who competed in the various competitions this Event had to offer.
In 1st Place: Warlord Andrelious J. Mimosa-Inahj
In 2nd Place: Augur Rian Taldrya
And in 3rd Place: Battlemaster Kookimarissia Mimosa-Inahj
Congratulations to you three, and well played by all! *
I wanted to share some statistics, based on the participation numbers that I noticed while running this event.
First, a grand total of 16 unique participants from our clan, out of 52 Clan members. That means only 31% of the Clan participated in any of the 12 competitions that this event offered. Not a bad number, but I hope to see this percentage rise as we move forward and grow as a Clan.
Second, we received a grand total of 91 unique submissions over the course of 12 competitions. That means that, on average, each participant submitted to 5.69 competitions. Again a number that I am happy with, though I hope this changes in the future. My advice to all would be even if you don't think you will place in a competition, still compete. Participation builds experience and shows your Summit that you are interested in the content they are working to create. When looking at promotions and awards, I find strong participation numbers to be more noteworthy and impressive than a lower number of placements.
Third, I wanted to include two graphs to compare Round 1 and Round 2 of Breaking Point. Overall participation went down, which I expected. I also was curious to see what types of competitions would have the highest rates of participation.
In closing, I consider this event to be a success, and I look forward to running more of these in the future. Let's use "Breaking Point" as a jumping point to grow and prosper as a Clan and a Family.
Well played by all, and May The Force Be Ever In Your Favor!
Members of the Dark Jedi Brotherhood - It is my extreme honor to announce that the new and improved Covenant is live and effective as of today, January 1, 2017. I have long held out that the Covenant is a document unlike anything to be seen in...
Members of the Dark Jedi Brotherhood -
It is my extreme honor to announce that the new and improved Covenant is live and effective as of today, January 1, 2017.
I have long held out that the Covenant is a document unlike anything to be seen in similar online organizations. The DB has set a high standard for establishing rights and duties of members and leaders, and the Covenant is the backbone of that. I have been ever proud to be a part of its creation and re-creation, and I say without intending any hubris or ego that this is the finest project that I have been a part of in my 21 years as a member.
This new Covenant goes a long way to clarify our organization and the rights of members. It is more user-friendly in that we removed as much legalese as possible and tried hard to keep things simple. To me, one of the most important improvements is in the Judicial section, where we finally codified a hodgepodge of CoJ rules and precedent from 50-some CoJ cases. Overall, my hope is that the new Covenant brings more clarity to everything we do, especially in the CoJ.
I am truly grateful for all of those who assisted with this long project. The process took nearly two years. I created the initial drafts and circulated them for revisions and comments to multiple groups of members with different focuses and influence, including the Star Chamber, the former Justicars, the current and former Grand Masters, 25 influential members, the Dark Council, Consuls, and finally to all of the members at large. Hundreds of comments were received and addressed during the process, which permitted for the Covenant to be improved greatly. There are simply too many individuals involved to list them here, but please know that if you helped in any manner, you are appreciated.
If you have not had a chance to review the Covenant, I would urge you to do so. You can find the new Covenant at this link. Many thanks to Alaris for converting the Cov to the wiki and Slagar for helping me get it to the right spot.
Happy New Year to all of you!