Fist Supplemental 9.1: Galaxy of Heroes and Incentive Clusters
On Galaxy of Heroes
With the help of some of our GoH crowd it looks like we have a relatively solid method for starting Galaxy of Heroes competitions back up. I told all of you that when I found a mode (or in this case a method) that gave me and my staff some easily validated metrics, I would bring GoH back into the fold. Fortunately, it didn’t take too long to find!
In the next couple of days, I will re-start Galaxy of Heroes competitions for the Squad Arena Battle mode.
Now, these new competitions will be slightly different than what you are used to. Instead of your weekly squad arena ranking, you will be judged on how many Arena battles you win over a two week period.
In order to validate these submissions, two screenshots are required. You will provide a starting screenshot that clearly displays the number of Squad Arena battles you have won. Prior to the end of the competition, you will need to take a second screenshot that also shows your Squad Arena wins.
In the interest of clarity, here is the screenshot I am looking for:
These competitions will award first-level crescents and participation credit. I will keep these running as long as there is interest, and will alternate between Squad Arena and Fleet Arena on a completely random basis to help keep things fresh! Please make sure you pay attention to the competition prompt!
The first two competitions are already approved and begin on 24 June!
There will be no incentive CEs awarded for this competition. More on the reason why below.
On Incentive Clusters
As you are all aware, all normal site-supported gaming is based on a multiplayer or cooperative goal that includes at least one other DB member. For the most part, that is the way Clusters of Earth and Clusters of Fire are earned. Single-player gaming is not in line with how we want our system to run. But there were some exceptions, specifically through the use of incentive clusters.
The initial goal of incentive clusters was just that: an added incentive on top of crescents and participation to get people to take part in non-standard gaming competitions. We offer them for our mobile and flash gaming competitions, and for any games that we are testing for eventual site support. With the advent of the possessions system, credits are also awarded for competition participation, winning crescents, AND earning gaming clusters.
A byproduct of the Galaxy of Heroes competition discussion was the fact that this game is inherently a single-player experience, as are our other mobile and flash game competitions. The initial proposal I made involved making Galaxy of Heroes a site-supported platform, and (using the exact same method as the new competition model) allowing members to submit their activities through the site for Clusters of Earth. The concern raised was: if we allow one single player game, we’ll have to allow them all. After discussion the DC agreed this simply wasn’t where we wanted gaming to go.
So what do we do? If we aren’t going to offer clusters for Galaxy of Heroes, but we are for mobile and flash games, is that even remotely fair? No, it isn’t. We already offer rewards for taking part in mobile and flash gaming competitions: crescents, participation credit, and credits. Incentive clusters simply do not have a place in our competition structure, and with possessions that is even more apparent.
Moving forward, the Fist office will no longer offer incentive clusters for any of our gaming competitions. All current competitions that offer incentive clusters will continue to run their course. I’ve said this before: I made a good faith contract with all of you to provide the listed rewards, and I will honor that commitment.
We will continue to provide competition opportunities for you so that you have plenty of chances to win crescents and earn participation credit and funds for cool dossier swag.
As always, I appreciate everyone’s patience, understanding, and candid feedback as we continue to refine and update our systems.