Character Sheet Reference

Displaying aspects 41 - 60 of 92 in total
Title Type Description Availability Created / Updated
Bothans Do It From Behind General

The character will never go into any situation head-on. Whether it be combat or just strolling down the street, they will stick to the shadows or cloak themself in the Force. The less they are seen, the better. If they cannot sneak up on someone, then The character will not bother confronting them.

Public 2013/08/09 / 2018/12/17
There’s An Easy Way? General

The character somehow always finds themself in tricky situations that put them in over their head. As such, The character always seems to be digging themself out of some kind of dilemma. While this speaks to The character’s ability to think outside the box to find solutions, their moral code often gets in the way of taking the easy way out.

Public 2015/09/14 / 2018/06/15
Didn’t Say Anything About That General

Be it during a fight or life in general, moral compass means little to The character. If you don’t want a person harmed, you had better specify. General terms mean nothing to them as The character only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell The character to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.

Public 2016/09/20 / 2018/06/15
Intergalactic Drifter General

Having been born inside a star-ship as opposed to planet-side, The character has never had a particular world to call their home. They grew up in an environment that requires being of use in order to survive, and without the borders that breed patriotism. The allegiances of the galaxy mean little to them, only the strength of individual merit. They are most at peace when in space, and will take on any contract or mission that enables them to remain firmly seated in a cockpit.

This utter lack of affiliation often results in what can be construed as insubordination and disloyalty, putting them at odds with those that value such things.

Public 2016/08/27 / 2018/12/17
Riff Raff General

The character never really learned the definition of true consequence. They have “thieved” and tricked their way into the hearts of strangers, friends, and family but has never dealt with nor experienced a heavy sense of responsibility for those actions. This makes The character a very carefree soul, but he isn’t one for serious conversations or threats.

Public 2016/09/20 / 2018/12/17
Mad World General

The character has a sick sense of humor, viewing the world through dark colored glass. They have a biting sense of black humor, often laughing at things that most people would find reprehensible or down right soul crushing. As a result, those that are not used to their brand of humor often find The character downright unbearable or overly morbid. At the same time, their cynicism can be useful for seeing through the optimistic altruism of those they encounters.

Public 2016/09/20 / 2018/12/17
Alternative Methods General

The character's skills as a medic are not just limited to holo-books and lectures. They has read up and practiced a handful of experimental treatments while inventing a few home remedies of their own. This allows The character to work outside the box in less than ideal situations, and can lead to them solving mysteries other trained medics might struggle with. This, of course, comes with its own string of failures, as nothing is ever perfect. That, and some of the more established professionals in the field often doubt or question The character's alternative practices. They typically brush them off in favor of doing everything they can to help a patient, but does quietly seek recognition for accomplishments as a healer.

Public 2016/09/07 / 2018/12/17
We’ll Break Their Legs General

The character can be very protective, and when any of their friends are being bullied or threatened, they will step in to defend them. This can gets The character in trouble when they refuse to back down during these exchanges, and sometimes has trouble discerning between friendly teasing and intentional insults. However, because of this fierce loyalty, their friends know that no matter what, The character will be there for them.

Public 2016/09/20 / 2018/12/17
Loyalty Is Earned, Not Bought General

While The character will see a job through to its conclusion and put forward their best effort, it’s still just a job. The character's true loyalties lie to their friends, and through thick and thin,they will stand by them and die for them if needed. This loyalty is reserved for those who have earned The character's trust, putting them at odds with other Mercenaries that are only doing a job for the money. This also makes it harder for employers to trust their motives, often times creating extra competition and difficulty finding work. None of it matters to The character, though, because loyalty to their friends is not something credits can buy.

Public 2016/09/23 / 2018/06/15
My Fees Are High For A Reason General

The character does not charge a high price because they have to pay for a life of luxury; they charge a high price because they know that they are the best in the game and worth the credits. Those who do not know The character will feel they are gouging them, but those who have seen them in action know that they always deliver. This bravado follows The character around and builds on the success of completed jobs and can be off-putting to other Mercenaries that will try and lash back by pointing out their failures.

Public 2016/09/23 / 2018/12/17
Death to the Force General

The character is a firm believer that the galaxy at large would be better off without the Force, those that command it, and those that follow them, mirroring the views of Liberation Front leader Rath Oligard. After watching the galaxy burn time and time again during their relatively young lifespan, The character has devoted themself to eliminating any notion of the Force from the galaxy, starting with agents of the Dark Brotherhood.

Public 2018/02/17 / 2018/06/15
Child at Heart General

The character is perfectly capable of fulfilling responsibilities and doing their duties. But goofing off and having fun will always have a heavy sway in their decision making. They sometimes ignore orders or find ways to spend as much time avoiding an assignment as possible.

Public 2013/08/06 / 2018/12/17
Lone Wolf General

The character doesn't like to work in groups or teams and feels most comfortable on their own. The character sticks to themself, sets their own pace, and doesn't share feelings or emotions with others. While the Lone Wolf can get things done quietly and efficiently, they tend to be emotionally cut off and has problems relating to their comrades.

Public 2013/08/09 / 2018/12/17
I Can Fix That General

If it has an electronic circuit or gears,The character thinks they can fix it; everything from holopads to starships. To The character, even the most random assortment of scraps from a junkyard can be used to create something useful. they has a knack for fixing things that are broken, and their confidence in this ability borders on arrogance, and if they fail to fix something, they are prone to fits of anger and annoyance.

Public 2013/08/09 / 2018/12/17
Problem Solver General

The character looks at any problem they come across and instead of immediately complaining about it sets out to figuring out a solution. They will work tirelessly to find workarounds or a solution, but can often overthink the resolution and come up with a "fix" that is actually more complex than needed. This driven approach to fixing problems can be helpful at times but grating at others when a simple "restart" would have accomplished the task quicker than re-programming the entire device.

Public 2016/08/17 / 2018/12/17
Former Slave General

The character grew up never knowing their family. They were sold into slavery very young, and was put to work almost immediately. However, due to their age, The character bounced from owner to owner until they became a teenager. Having to endure horrible treatment during this time in their life, The character has lingering trust issues while carrying an absolute hatred toward slavers. If confronted with acts of slavery, they will most likely lash out in some way, regardless of it compromises their objective.

Public 2016/09/20 / 2018/12/17
On the Run General

The character is no greenhorn when it comes to dealing with those who wish them ill. At some point, they manage to cross the wrong people, and now they've got a mark on their hide for it. While such experiences have hardened them for adrenaline-filled moments of evading those who seek to make them their quarry, they can never be quite sure if they are truly safe, for promises of wealth or power can turn even the most seemingly stalwart of allies to enemies with knives poised at their back.

Public 2013/07/31 / 2019/12/26
Anything You Can Do, I Can Do Better General

The character is extremely competitive and strives to become the best at every task they are given. The benefit of this cutthroat approach to life and work is that they will always give 100%, pushing themself to their physical or mental limits to overcome any task. However, The character’s overzealous ambition makes them insufferable to all but the most patient of companions, making it difficult to make friends while they either proves successful or utterly fails at being the best.

Public 2016/09/20 / 2022/06/12
Cowardly Lion Personality

The character doesn't like conflict; so they try to avoid it whenever possible, both in terms of combat, and interpersonal relations.

Public 2013/08/06 / 2018/12/17
We Must Protect This House! Personality

The character is devoutly loyal to their House or Clan and will follow orders unquestionably. They would sacrifice their own life to protect their House or Clan from harm. This attitude, however, often clouds their ability to see things from an arbitrary or objective point of view and they can come off as extremely narrow-minded.

Public 2013/08/09 / 2018/06/15